RimWorld

RimWorld

RIMMSqol
Showing 51-60 of 387 entries
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Update: Jul 20, 2023 @ 3:45am

Added property "Paintable" to categories "Buildings" and "Floors and Terrain".

Update: Jul 16, 2023 @ 10:27am

Added property "Altitude Layer" for items and plants.

Code improvements for loading and saving the mod settings.

Refreshing of static movement speed costs cache now only runs if relevant properties were changed.

Update: Jul 7, 2023 @ 8:01pm

Improved performance on opening mod menu.

Update: Jul 5, 2023 @ 1:23am

Added "Royal Permits" as editable category for users of the royalty DLC.

Update: Jun 28, 2023 @ 7:04am

Added a keybinding for editing contents of a cell. Point the cursor over what you wan't to edit and use the keybinding to bring up all possible choices in a floating menu. The colonist bar can be used to target colonists. The old shortcuts in the info card have been removed.

Update: Jun 23, 2023 @ 10:18am

Changed behaviour for missing object, e.g. due to mod removal. Missing objects in lists are removed automatically from the list. Directly edited missing objects are removed. The user is still being informed about the missing objects. This is not a guranteed fix of the issue, best practice would be to search through the configuration file with the reported names to decide if and how they should be replaced. After closing this mod's mod menu the old settings will be overwritten. So any review has to take place before that.

Changed outdated descriptions for some label properties.

Update: Jun 18, 2023 @ 1:29pm

Added "Label" property for "weapons" and "apparel" category.

System labels are no longer serialized, reducing configuration filesize and fixing naming conflict with labels on materials.

Update: Jun 9, 2023 @ 12:10pm

Added editable "xenotype" category.

Update: May 18, 2023 @ 8:48pm

Added "Disables Needs" property for "Hediffs" category.

Update: Apr 30, 2023 @ 6:23pm

Added properties "Overdose Factor" and "Tolerance Buildup Factor" to genes.