RimWorld

RimWorld

RIMMSqol
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Update: Jan 2, 2020 @ 2:29pm

Allowed changing the disabled work types on traits and backstories.

Update: Dec 24, 2019 @ 2:59pm

Finished custom storyteller. Now by default visible as a main button.

Update: Dec 16, 2019 @ 6:59am

Added backstories to the list of editable objects.

Update: Dec 13, 2019 @ 5:51am

Extended the available properties on trait editing.

Added research prerequisites to building editing.

Update: Dec 9, 2019 @ 5:55am

Some updates to the C.U.M. function.

  • Alien bodies can now be selected from the "human" pool if no specific body types are defined.
  • Alien heads can now be changed. This required fixing Humanoid Alien Races and should also prevent heads from changing when alien pawns e.g. age.
  • If a pawn was old enough(hundreds of years in cryptosleep) it would cause an exception. The tolerated ages are now much higher.

Update: Dec 7, 2019 @ 6:10pm

Added a storyteller template for custom events. When testing you can edit the cooldown nodes("7-15 days", "Starship Crash(1-2 years)", "No Cooler(0.5-1 years)") setting "Wait Until Interval" to 0 to allow them to trigger immediately. The events showcase the combination of vanilla incidents to create more elaborate and dangerous occurrences.

Changed the behaviour of labels for buildings. Leaving the label empty means no change will be made to the label. This could be a problem for people who edited buildings before a certain mod version.

Added a check for null labels to the WTF window.

Update: Nov 30, 2019 @ 11:59am

[Auto-generated text]: Update on 11/30/2019 8:59:12 PM.

Update: Nov 28, 2019 @ 3:40pm

Buildings that aren't in the architect menu by default will generate the necessary blueprint for placing them. This should allow building things that weren't intended to be build by mod authors.

Bug-Fix: Removed an error preventing the editing of traits.

Added further content and translation/documentation for editing the custom storyteller.

Update: Nov 19, 2019 @ 1:11pm

Added a customizable storyteller as a BETA version.
- The storyteller main button has to be set to visible in the mod settings
- A Cassandra like template can be loaded to replace the vanilla storyteller or custom events can be built that are executed alongside the vanilla storyteller.
- Editing the storyteller works with the same UI as in the mod settings.
- The storyteller exists in the save game so it won't carry over to other saves.
- Loading the "None" template deactivates the custom storyteller.
- Translation and documentation is still missing.

Added support for the "Research Scrollbars" mod.

Update: Oct 27, 2019 @ 8:33pm

Added label property to buildings.