RimWorld

RimWorld

RIMMSqol
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Opdatering: 9. apr. 2019 kl. 9:44

Added edit buttons to buildings stats page. One for material(if any) and one for the building itself. They open the mod menu and navigate to the corresponding entry in the settings. [Suggested by MrWeeGee on ludeon forums]

Cities

  • Cities can be spawned using an action when selecting a player settlement.
  • Project lifetime is now based on city turns in which the project was active not game time.
  • Various bugs and display issues.

Opdatering: 10. mar. 2019 kl. 12:43

Added a category "hediff" to the configurable objects.

Cities:
Added a family reunification trigger that executes a "chase" incident with all family members of a citizen that were not part of the player faction, a listener that produces custom events, a listener that executes triggers, a requirement for random chance. Fixed a bug with cascading event processing.

Opdatering: 22. feb. 2019 kl. 8:45

Updated documentation and demo mod for cities.

Opdatering: 22. feb. 2019 kl. 6:47

Added a section to configure basic stats of buildings.

Cities

  • Changed PawnFilter naming convention to RIMMSqol.remnantcolony.pawnfilters.QOLCityPawnFilter...
  • Exchanged the icon for the kitchen in the tutorial mod to a simple meals stack.
  • Added icons and tooltips to all buttons in the default city.
  • Added a per colonist overview when clicking a society indicator.
  • The spinner dialog in the convert action(kitchen) is displaying the description and label so that people know what the dialog is actually for(provided the description clarifies it, which it doesn't in case of the kitchen but theoretically it is better now).

Opdatering: 14. feb. 2019 kl. 11:23

4xCities can be spawned via the debug actions.

They are contacted via the comms console and the demo city offers services for crafting, repairing and free trade.
Cities can be added in the form of mods and technical documentation as well as a demo mod are shipped with the mod files.

Opdatering: 13. jan. 2019 kl. 6:55

Don't break your save...

Opdatering: 28. dec. 2018 kl. 17:34

Fixed a bug when editing trait costs on some traits.

Opdatering: 22. dec. 2018 kl. 20:42

Changes made with CuM that cost 0 points will work, even if the pawn has negative points.

Fixed a bug in pathfinding that would consider the pawn itself as a cost repeater on the first step, giving higher preference to moving into sandbags, chairs, chunks, etc..

Fixed a bug in pathfinding that could cause a game crash when pathing over cells with multiple cost repeaters. This could happen on workbenches when e.g. a stonecutter has a chunk laying on the workbench and a pawn stands next to the chunk and moves past it. Drop on floor recipes would encourage such a case.

Opdatering: 25. nov. 2018 kl. 19:44

Added settings for resource rocks(like compacted steel).

Opdatering: 22. nov. 2018 kl. 16:48

When mousing over a tile with snow the game displays two movement speed numbers, terrain and snow. The slowest one will be used when traversing the tile. Originally snow levels that should not interfere with movement speed "none" and "dusting" would still limit terrain speed to 100%.

Added bug fix for snow mechanics which prevented negative pathcosts on terrain from working. The mouse over readout on tiles with a "dusting" amount of snow will show movement 0% which can be ignored.