ENDLESS™ Space 2

ENDLESS™ Space 2

G2G Balance Mod - not in use currently
Showing 21-30 of 33 entries
< 1  2  3  4 >
Update: Oct 4, 2017 @ 9:26am



VICTORIES
- Made Tiny Galaxy more visually compact and it should now contain 36 nodes rather than 48
- Rebalanced Conquest Victory thresholds (lowered by a factor of 2 or more according to galaxy size)
- Added gameplay effects to the Victory Wonder
- Increased cost of Wonder victory obelisks by x5 on strategic resources
- Increased cost of Victory Technologies for Science victory (progress factor increased from 2.5 to 3)


BATTLES
Space Battles:
- Complete weapons rework:
-- Increased damage of beams, lasers and kinetics
-- Projectile weapons are now higher risk/reward with more limited ranges but higher damage outputs:
--- Kinetic efficiency is 100% at short range
--- Missile efficiency is 100% at long range and 25% at medium range
-- Energy weapons are more balanced but with lesser damages overall:
--- Beams efficiency is 100% at all ranges
--- Lasers efficiency is 50% at long, 100% at medium, and 50% at short
- Explicited flak damages in kinetic module tooltips
- Added Critical Hit Chance to the Offensive Military Power computation
- Increased life of Medium, Large and Ark ships
- Doubled shields' absorption, Tripled shields' life
- Defensive Military Power is now computed according to modules' values, not set by hand

Ground battles:
- Reduced "Monstrous Opponents" assimilation trait from +75% infantry health to +15% infantry health and +15% infantry damage
- Rebalanced attacker ground battle strategies
- Increased Preemptive bombing damage from 200 - 400 to 400 - 800
- Rebalanced troop stats:
-- Infantry: Reduced damage from 20-40 to 10-20
-- Armor: Reduced damage from 40-60 to 20-50
-- Plane: Reduced damage from 140-180 to 90-110
-- Plane: Reduced health from 300 to 200
-- Plane: Reduced manpower cost from 30 to 20

Other:
- Added improvements (Military Presence and Propaganda Efforts) to increase ownership change rate at the price of manpower or influence (as infinite improvements for now as a test)


OTHER CHANGES
- Moved advanced strategic resources (adamantian, anti-matter, orichalcix, quadrinix) down one stage
-- Also moved their related technology unlocks
- Increased advanced strategic resource costs of all system, wonder and quest improvements by a factor of 5
- "Luxury Lottery" improvement now does not unlock for Horatio (they only have their specific "Glorification of the Gorgeous" improvement)
- "Propaganda" for Dictatorships is now a free law that occupies a law slot (can also be used in Autocracy) as a test

Update: Sep 13, 2017 @ 6:10am

Disable all changes in this mod.


Update: Sep 5, 2017 @ 12:54am

Version 2.3
- Changed the formula for the Length modifier of Trading Company so it starts having diminishing returns once there's more thatn 10 Nodes in a Route

Version 2.21
- Fixed missing strings for ship speed modifiers

Version 2.2
- Fixed missing loc
- Fixed civilian movement
- Fixed strategic modules not being taken into account for admiral XP
- Lowered XP gained from improvements for governors
- Increased XP required to level-up for all heroes

Version 2.1
- Fixed missing file
- Fixed "Adept Workers" cost increased from 20 to 25

Version 2.0
CUSTOM FACTIONS
Factions Traits
- “Pathfinder” cost reduced from 40 to 25
- “Skillful Traders” effect changed from +20% Star System Trade Value on Systems to +15% Star System Trade Value on Systems
- “Perfect Genes I” cost reduced from 15 to 10
- “Perfect Genes II” cost reduced from 30 to 20
- “Guardians” cost increased from 25 to 40
- “Crowded Planets I” and “Crowded Planets II” disabled for Ship Bound factions
- “Social Chameleons” cost reduced from 20 to 15
- Added a new Faction Trait “Extended Consortium” adding 1 maximum Trading Company which costs 15
- “Mutual Understanding I” cost increased from 5 to 10
- “Mutual Understanding II” cost increased from 10 to 15

Population Traits
- “Adept Workers” cost increased from 20 to 25

Planets
- Atoll Planet cost increased from 10 to 15
- Ocean Planet cost increased from 10 to 15
- Added the “Fertile” attribute to Mediterranean Planet Type
- Added the “Fertile” attribute to Monsoon Planet Type

Governments
- Democracy Government cost increased from 5 to 10
- Republic Government cost increased from 5 to 10

TRADING COMPANIES
- Reduced the maximum numbers of Trading Companies per Empire from 5 to 3 (4 for Lumeris)
- Reduced the impact of Trading Company Level on Trading Company gains
- Reduced the impact of System Level on Trading Company gains
- Reduced the impact of System Population on Trading Company gains
- Reduced the impact of Luxury Freighters on Trading Company Luxury gains
- Reduced the impact of Dust Freighters on Trading Company Dust gains
- Reduced Trading Company XP needed to level up, to adapt the pacing to the gain reductions
- Reduced bonus to Trade Value on Star System granted by “Trade Clearing Bureau” (Wonder) from +200% to +100%
- Reduced bonus to Trade Value on Star System granted by “Solar Security Operations Base” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Xhiyun’s Cartel” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Borer’s Guild Bourse” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Lucky Windfall” (Lumeris Senator Skill) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Drift Buds” (Luxury Resource for System Development Projects) from +50% to +25%

HEROES
- Lowered hero skill threshold unlock to 4/8/12 spent skill points
- Lowered from 8% to 4% the XP gained from completed system improvements for governors (with a minimum gain of 5 XP)
- Increased x10 XP gained from battles for admirals
- Increased XP required to level up for hero ships
- Added passive XP gains for heroes:
+ Admirals: based on ships in fleet and ship quality
+ Governors: based on system population and level

OTHER
- Reduced Transvine deposits Approval bonus from +4 per Population to +3 per Population
- Reduced the amount of Tier 1 Luxury Resources necessary to build a Star System Development Project
- Increased the amount of Tier 3 Luxury Resources necessary to build a Star System Development Project
- Increased Overcolonization thresholds on all galaxy sizes:
+ Tiny from 2 to 4
+ Small from 3 to 4
+ Medium from 4 to 5
+ Large from 5 to 6
+ Huge from 6 to 7
+ Colossal from 7 to 8
+ Exceptional from 8 to 9
- Reduced Overcolonization Approval malus from -15 per System over the threshold to -10 per System over the threshold

Update: Aug 29, 2017 @ 5:16am

Version 2.21
- Fixed missing strings for ship speed modifiers

Version 2.2
- Fixed missing loc
- Fixed civilian movement
- Fixed strategic modules not being taken into account for admiral XP
- Lowered XP gained from improvements for governors
- Increased XP required to level-up for all heroes

Version 2.1
- Fixed missing file
- Fixed "Adept Workers" cost increased from 20 to 25

Version 2.0
CUSTOM FACTIONS
Factions Traits
- “Pathfinder” cost reduced from 40 to 25
- “Skillful Traders” effect changed from +20% Star System Trade Value on Systems to +15% Star System Trade Value on Systems
- “Perfect Genes I” cost reduced from 15 to 10
- “Perfect Genes II” cost reduced from 30 to 20
- “Guardians” cost increased from 25 to 40
- “Crowded Planets I” and “Crowded Planets II” disabled for Ship Bound factions
- “Social Chameleons” cost reduced from 20 to 15
- Added a new Faction Trait “Extended Consortium” adding 1 maximum Trading Company which costs 15
- “Mutual Understanding I” cost increased from 5 to 10
- “Mutual Understanding II” cost increased from 10 to 15

Population Traits
- “Adept Workers” cost increased from 20 to 25

Planets
- Atoll Planet cost increased from 10 to 15
- Ocean Planet cost increased from 10 to 15
- Added the “Fertile” attribute to Mediterranean Planet Type
- Added the “Fertile” attribute to Monsoon Planet Type

Governments
- Democracy Government cost increased from 5 to 10
- Republic Government cost increased from 5 to 10

TRADING COMPANIES
- Reduced the maximum numbers of Trading Companies per Empire from 5 to 3 (4 for Lumeris)
- Reduced the impact of Trading Company Level on Trading Company gains
- Reduced the impact of System Level on Trading Company gains
- Reduced the impact of System Population on Trading Company gains
- Reduced the impact of Luxury Freighters on Trading Company Luxury gains
- Reduced the impact of Dust Freighters on Trading Company Dust gains
- Reduced Trading Company XP needed to level up, to adapt the pacing to the gain reductions
- Reduced bonus to Trade Value on Star System granted by “Trade Clearing Bureau” (Wonder) from +200% to +100%
- Reduced bonus to Trade Value on Star System granted by “Solar Security Operations Base” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Xhiyun’s Cartel” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Borer’s Guild Bourse” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Lucky Windfall” (Lumeris Senator Skill) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Drift Buds” (Luxury Resource for System Development Projects) from +50% to +25%

HEROES
- Lowered hero skill threshold unlock to 4/8/12 spent skill points
- Lowered from 8% to 4% the XP gained from completed system improvements for governors (with a minimum gain of 5 XP)
- Increased x10 XP gained from battles for admirals
- Increased XP required to level up for hero ships
- Added passive XP gains for heroes:
+ Admirals: based on ships in fleet and ship quality
+ Governors: based on system population and level

OTHER
- Reduced Transvine deposits Approval bonus from +4 per Population to +3 per Population
- Reduced the amount of Tier 1 Luxury Resources necessary to build a Star System Development Project
- Increased the amount of Tier 3 Luxury Resources necessary to build a Star System Development Project
- Increased Overcolonization thresholds on all galaxy sizes:
+ Tiny from 2 to 4
+ Small from 3 to 4
+ Medium from 4 to 5
+ Large from 5 to 6
+ Huge from 6 to 7
+ Colossal from 7 to 8
+ Exceptional from 8 to 9
- Reduced Overcolonization Approval malus from -15 per System over the threshold to -10 per System over the threshold

Update: Aug 28, 2017 @ 8:22am

Version 2.2
- Fixed missing loc
- Fixed civilian movement
- Fixed strategic modules not being taken into account for admiral XP

Version 2.1
- Fixed missing file
- Fixed "Adept Workers" cost increased from 20 to 25

Version 2.0
CUSTOM FACTIONS
Factions Traits
- “Pathfinder” cost reduced from 40 to 25
- “Skillful Traders” effect changed from +20% Star System Trade Value on Systems to +15% Star System Trade Value on Systems
- “Perfect Genes I” cost reduced from 15 to 10
- “Perfect Genes II” cost reduced from 30 to 20
- “Guardians” cost increased from 25 to 40
- “Crowded Planets I” and “Crowded Planets II” disabled for Ship Bound factions
- “Social Chameleons” cost reduced from 20 to 15
- Added a new Faction Trait “Extended Consortium” adding 1 maximum Trading Company which costs 15
- “Mutual Understanding I” cost increased from 5 to 10
- “Mutual Understanding II” cost increased from 10 to 15

Population Traits
- “Adept Workers” cost increased from 20 to 25

Planets
- Atoll Planet cost increased from 10 to 15
- Ocean Planet cost increased from 10 to 15
- Added the “Fertile” attribute to Mediterranean Planet Type
- Added the “Fertile” attribute to Monsoon Planet Type

Governments
- Democracy Government cost increased from 5 to 10
- Republic Government cost increased from 5 to 10

TRADING COMPANIES
- Reduced the maximum numbers of Trading Companies per Empire from 5 to 3 (4 for Lumeris)
- Reduced the impact of Trading Company Level on Trading Company gains
- Reduced the impact of System Level on Trading Company gains
- Reduced the impact of System Population on Trading Company gains
- Reduced the impact of Luxury Freighters on Trading Company Luxury gains
- Reduced the impact of Dust Freighters on Trading Company Dust gains
- Reduced Trading Company XP needed to level up, to adapt the pacing to the gain reductions
- Reduced bonus to Trade Value on Star System granted by “Trade Clearing Bureau” (Wonder) from +200% to +100%
- Reduced bonus to Trade Value on Star System granted by “Solar Security Operations Base” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Xhiyun’s Cartel” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Borer’s Guild Bourse” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Lucky Windfall” (Lumeris Senator Skill) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Drift Buds” (Luxury Resource for System Development Projects) from +50% to +25%

HEROES
- Lowered hero skill threshold unlock to 4/8/12 spent skill points
- Lowered from 8% to 4% the XP gained from completed system improvements for governors (with a minimum gain of 5 XP)
- Increased x10 XP gained from battles for admirals
- Increased XP required to level up for hero ships
- Added passive XP gains for heroes:
+ Admirals: based on ships in fleet and ship quality
+ Governors: based on system population and level

OTHER
- Reduced Transvine deposits Approval bonus from +4 per Population to +3 per Population
- Reduced the amount of Tier 1 Luxury Resources necessary to build a Star System Development Project
- Increased the amount of Tier 3 Luxury Resources necessary to build a Star System Development Project
- Increased Overcolonization thresholds on all galaxy sizes:
+ Tiny from 2 to 4
+ Small from 3 to 4
+ Medium from 4 to 5
+ Large from 5 to 6
+ Huge from 6 to 7
+ Colossal from 7 to 8
+ Exceptional from 8 to 9
- Reduced Overcolonization Approval malus from -15 per System over the threshold to -10 per System over the threshold

Update: Aug 25, 2017 @ 6:08am

Version 2.1
- Fixed missing file
- Fixed "Adept Workers" cost increased from 20 to 25

Version 2.0
CUSTOM FACTIONS
Factions Traits
- “Pathfinder” cost reduced from 40 to 25
- “Skillful Traders” effect changed from +20% Star System Trade Value on Systems to +15% Star System Trade Value on Systems
- “Perfect Genes I” cost reduced from 15 to 10
- “Perfect Genes II” cost reduced from 30 to 20
- “Guardians” cost increased from 25 to 40
- “Crowded Planets I” and “Crowded Planets II” disabled for Ship Bound factions
- “Social Chameleons” cost reduced from 20 to 15
- Added a new Faction Trait “Extended Consortium” adding 1 maximum Trading Company which costs 15
- “Mutual Understanding I” cost increased from 5 to 10
- “Mutual Understanding II” cost increased from 10 to 15

Population Traits
- “Adept Workers” cost increased from 20 to 25

Planets
- Atoll Planet cost increased from 10 to 15
- Ocean Planet cost increased from 10 to 15
- Added the “Fertile” attribute to Mediterranean Planet Type
- Added the “Fertile” attribute to Monsoon Planet Type

Governments
- Democracy Government cost increased from 5 to 10
- Republic Government cost increased from 5 to 10

TRADING COMPANIES
- Reduced the maximum numbers of Trading Companies per Empire from 5 to 3 (4 for Lumeris)
- Reduced the impact of Trading Company Level on Trading Company gains
- Reduced the impact of System Level on Trading Company gains
- Reduced the impact of System Population on Trading Company gains
- Reduced the impact of Luxury Freighters on Trading Company Luxury gains
- Reduced the impact of Dust Freighters on Trading Company Dust gains
- Reduced Trading Company XP needed to level up, to adapt the pacing to the gain reductions
- Reduced bonus to Trade Value on Star System granted by “Trade Clearing Bureau” (Wonder) from +200% to +100%
- Reduced bonus to Trade Value on Star System granted by “Solar Security Operations Base” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Xhiyun’s Cartel” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Borer’s Guild Bourse” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Lucky Windfall” (Lumeris Senator Skill) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Drift Buds” (Luxury Resource for System Development Projects) from +50% to +25%

HEROES
- Lowered hero skill threshold unlock to 4/8/12 spent skill points
- Lowered from 8% to 4% the XP gained from completed system improvements for governors (with a minimum gain of 5 XP)
- Increased x10 XP gained from battles for admirals
- Increased XP required to level up for hero ships
- Added passive XP gains for heroes:
+ Admirals: based on ships in fleet and ship quality
+ Governors: based on system population and level

OTHER
- Reduced Transvine deposits Approval bonus from +4 per Population to +3 per Population
- Reduced the amount of Tier 1 Luxury Resources necessary to build a Star System Development Project
- Increased the amount of Tier 3 Luxury Resources necessary to build a Star System Development Project
- Increased Overcolonization thresholds on all galaxy sizes:
+ Tiny from 2 to 4
+ Small from 3 to 4
+ Medium from 4 to 5
+ Large from 5 to 6
+ Huge from 6 to 7
+ Colossal from 7 to 8
+ Exceptional from 8 to 9
- Reduced Overcolonization Approval malus from -15 per System over the threshold to -10 per System over the threshold

Update: Aug 24, 2017 @ 9:11am

Version 2.0
CUSTOM FACTIONS
Factions Traits
- “Pathfinder” cost reduced from 40 to 25
- “Skillful Traders” effect changed from +20% Star System Trade Value on Systems to +15% Star System Trade Value on Systems
- “Perfect Genes I” cost reduced from 15 to 10
- “Perfect Genes II” cost reduced from 30 to 20
- “Guardians” cost increased from 25 to 40
- “Crowded Planets I” and “Crowded Planets II” disabled for Ship Bound factions
- “Social Chameleons” cost reduced from 20 to 15
- Added a new Faction Trait “Extended Consortium” adding 1 maximum Trading Company which costs 15
- “Mutual Understanding I” cost increased from 5 to 10
- “Mutual Understanding II” cost increased from 10 to 15

Population Traits
- “Adept Workers” cost increased from 20 to 25

Planets
- Atoll Planet cost increased from 10 to 15
- Ocean Planet cost increased from 10 to 15
- Added the “Fertile” attribute to Mediterranean Planet Type
- Added the “Fertile” attribute to Monsoon Planet Type

Governments
- Democracy Government cost increased from 5 to 10
- Republic Government cost increased from 5 to 10

TRADING COMPANIES
- Reduced the maximum numbers of Trading Companies per Empire from 5 to 3 (4 for Lumeris)
- Reduced the impact of Trading Company Level on Trading Company gains
- Reduced the impact of System Level on Trading Company gains
- Reduced the impact of System Population on Trading Company gains
- Reduced the impact of Luxury Freighters on Trading Company Luxury gains
- Reduced the impact of Dust Freighters on Trading Company Dust gains
- Reduced Trading Company XP needed to level up, to adapt the pacing to the gain reductions
- Reduced bonus to Trade Value on Star System granted by “Trade Clearing Bureau” (Wonder) from +200% to +100%
- Reduced bonus to Trade Value on Star System granted by “Solar Security Operations Base” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Xhiyun’s Cartel” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Borer’s Guild Bourse” (Star System Improvement) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Lucky Windfall” (Lumeris Senator Skill) from +50% to +25%
- Reduced bonus to Trade Value on Star System granted by “Drift Buds” (Luxury Resource for System Development Projects) from +50% to +25%

HEROES
- Lowered hero skill threshold unlock to 4/8/12 spent skill points
- Lowered from 8% to 4% the XP gained from completed system improvements for governors (with a minimum gain of 5 XP)
- Increased x10 XP gained from battles for admirals
- Increased XP required to level up for hero ships
- Added passive XP gains for heroes:
+ Admirals: based on ships in fleet and ship quality
+ Governors: based on system population and level

OTHER
- Reduced Transvine deposits Approval bonus from +4 per Population to +3 per Population
- Reduced the amount of Tier 1 Luxury Resources necessary to build a Star System Development Project
- Increased the amount of Tier 3 Luxury Resources necessary to build a Star System Development Project
- Increased Overcolonization thresholds on all galaxy sizes:
+ Tiny from 2 to 4
+ Small from 3 to 4
+ Medium from 4 to 5
+ Large from 5 to 6
+ Huge from 6 to 7
+ Colossal from 7 to 8
+ Exceptional from 8 to 9
- Reduced Overcolonization Approval malus from -15 per System over the threshold to -10 per System over the threshold

Update: Aug 11, 2017 @ 2:08am

Disable all changes in this mod.


Update: Aug 7, 2017 @ 9:08am

Version 1.2
Fix the folder name "Battles".
Change log correction :
Cerebral Reality now gives + 15 Dust / Science (was +20)

Version 1.1
Laws
- Fixed upkeep issues
- Inverted unlock pace of Cnam Exam Act and Larger Hosts Bill
- Super Tax Act: changed approval penalty from -30 to -20
- Senator Bob Bill: penalty lowered from -4 Dust to -2 Dust
- Trusted Broker: now the bonus increases each turn (by 2% up to 30%) giving incentive to keep the law active for a long time
- Green Fertility Bill: added +2 Food per pop on planets with Anomaly
- Power to the People Act and All Hands Dictum: now have an Horatio variant which counts assimilated population instead of population types
- Racial Purity Act: added a flat Essence gain for Vodyani (+15 per System)
- Us or Them Decree changes to +20 Approval per Home System on all the systems


Approval:
- Transvine now provide +2 Approval per pop when used for Leveling system
- Removed the increase of Overcolonization threshold when reaching the Max level
- Added a new improvement (temp name: Autonomous Administration) which increases the Overcolonization threshold by 1 in stage 4 of Empire Development
- Costs 2240 Industry and 10000 Influence and only available on level 4 systems
- Leveling Arks will provide a default +1 Approval per population (not properly shown in the mod)


Others:
- Drone Networks now gives +10 Food / Industry
- Cerebral Reality now gives + 20 Dust / Science
- Moved the unlock of level 4 curiosity to stage 4
- Increased Dust given by Galactic HQ from 25 to 40
- Added +25 Dust on The Cathedral of the All Worldly Affairs
- Replaced the default Dust module on Mothership with an Essence module
- Alms for Essence now converts 50% of Dust and provides 25% of Dust into Essence



Version 1.0
Laws
- Super Tax Act: changed approval penalty (-1 per pop) to a flat (-30)
- Increased penalty of Brains over Bucks and Parks not Quarks (from -10% to -20%)
- Senator Bob Bill has been changed to an effect in per population (+2 approval per pop / -4 Dust per pop)
- Toy for Boys has been changed to lower industry instead of science (-10% industry)
- Inverted unlock prerequisite of Star Boogie Bill and Dirty Hand Acts to improve Sophons' early game
- Increased effects of Need to Breed (from 20% to 30%)
- Right Thing Rule changes to unlock « Force Peace » term
- Fair Trade Bill changes to +5% FIDSI / peace, +10% FIDSI / alliance
- Inverted unlock prerequisites of My Precious Precept and Trusted Broker
- Green Fertility Bill (+20% Food / Anomaly) changes to +5% FIDSI / Anomaly
- Power to the People Act changes to +1% Science per pop type
- Power to the People Act changes to +1% Industry per pop type
- Racial Purity Act has a Vodyani alternative: +2 Essence per pop
- Inverts unlock prerequisites between Admit and Improve Bill and Racial Purity Act; to have the Essence from the beginning with Vodyani
- Us or Them Decree changes to +10% Influence per Hero
- Spoils Of War Act adds: -10% Military upkeep as a complementary effect

Approval
- Planets now give penalty in -X approval per pop instead of -X
-5 => -1 per pop
-10 => -3 per pop
-15 => -5 per pop
-20 => -8 per pop
- Luxury resources and anomalies also provide approval bonuses and penalties using a "per pop" count
- bonuses have been lowered and penalties increased
- Overcolonization threshold is lower for higher galaxy size but a System at max level increases this threshold by 1, removing fully developed systems from the equation altogether


Update: Aug 4, 2017 @ 2:26am

Version 1.2
Fix the folder name "Battles".


Version 1.1
Laws
- Fixed upkeep issues
- Inverted unlock pace of Cnam Exam Act and Larger Hosts Bill
- Super Tax Act: changed approval penalty from -30 to -20
- Senator Bob Bill: penalty lowered from -4 Dust to -2 Dust
- Trusted Broker: now the bonus increases each turn (by 2% up to 30%) giving incentive to keep the law active for a long time
- Green Fertility Bill: added +2 Food per pop on planets with Anomaly
- Power to the People Act and All Hands Dictum: now have an Horatio variant which counts assimilated population instead of population types
- Racial Purity Act: added a flat Essence gain for Vodyani (+15 per System)
- Us or Them Decree changes to +20 Approval per Home System on all the systems


Approval:
- Transvine now provide +2 Approval per pop when used for Leveling system
- Removed the increase of Overcolonization threshold when reaching the Max level
- Added a new improvement (temp name: Autonomous Administration) which increases the Overcolonization threshold by 1 in stage 4 of Empire Development
- Costs 2240 Industry and 10000 Influence and only available on level 4 systems
- Leveling Arks will provide a default +1 Approval per population (not properly shown in the mod)


Others:
- Drone Networks now gives +10 Food / Industry
- Cerebral Reality now gives + 20 Dust / Science
- Moved the unlock of level 4 curiosity to stage 4
- Increased Dust given by Galactic HQ from 25 to 40
- Added +25 Dust on The Cathedral of the All Worldly Affairs
- Replaced the default Dust module on Mothership with an Essence module
- Alms for Essence now converts 50% of Dust and provides 25% of Dust into Essence



Version 1.0
Laws
- Super Tax Act: changed approval penalty (-1 per pop) to a flat (-30)
- Increased penalty of Brains over Bucks and Parks not Quarks (from -10% to -20%)
- Senator Bob Bill has been changed to an effect in per population (+2 approval per pop / -4 Dust per pop)
- Toy for Boys has been changed to lower industry instead of science (-10% industry)
- Inverted unlock prerequisite of Star Boogie Bill and Dirty Hand Acts to improve Sophons' early game
- Increased effects of Need to Breed (from 20% to 30%)
- Right Thing Rule changes to unlock « Force Peace » term
- Fair Trade Bill changes to +5% FIDSI / peace, +10% FIDSI / alliance
- Inverted unlock prerequisites of My Precious Precept and Trusted Broker
- Green Fertility Bill (+20% Food / Anomaly) changes to +5% FIDSI / Anomaly
- Power to the People Act changes to +1% Science per pop type
- Power to the People Act changes to +1% Industry per pop type
- Racial Purity Act has a Vodyani alternative: +2 Essence per pop
- Inverts unlock prerequisites between Admit and Improve Bill and Racial Purity Act; to have the Essence from the beginning with Vodyani
- Us or Them Decree changes to +10% Influence per Hero
- Spoils Of War Act adds: -10% Military upkeep as a complementary effect

Approval
- Planets now give penalty in -X approval per pop instead of -X
-5 => -1 per pop
-10 => -3 per pop
-15 => -5 per pop
-20 => -8 per pop
- Luxury resources and anomalies also provide approval bonuses and penalties using a "per pop" count
- bonuses have been lowered and penalties increased
- Overcolonization threshold is lower for higher galaxy size but a System at max level increases this threshold by 1, removing fully developed systems from the equation altogether