Stellaris
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More Events Mod
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18 Thg07, 2016 @ 9:33am
7 Thg05 @ 9:08am
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More Events Mod

Mô tả
COMPATIBLE with Stellaris 3.12.*

Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies and events to your game, focusing on spicing up the game after exploration has slowed down.

Note: There have been some slight changes to the galactic_features_events.txt

ACHIEVEMENTS WILL BE DISABLED WHEN USING THIS MOD

This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.



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Mod Content
Anomalies, Events and Archaeological sites to add more variety to your gaming expierience. Additionally there are various new species portraits (used for our factions) which are also accessable for custom empires, but they will not spawn as randomly generated empires.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.

Fun with numbers:
Anomalies:
72 with a total of 127 Outcomes (not counting potential branching events after the anomaly finisher)
Archaeological sites: 21
Primitive related events: 18
Colony level events: 13
Country level events: 17
Special system focussed events: 5
Origins: 1 (4 if you count the 3 used as switches)
Highimpact Questlines and Crises: 11
  • Elusive Carcosa
  • Legacy of the Carcharorion
  • Food Constructor
  • Lost Emperor
  • Descended Ascendant
  • Extinct Abductors
  • The Last Orila

  • Return of the Sadrell
  • Surveyor Probe
  • Broken Clock
  • Vazuran Menace

If there are ARTISTS out there who are able to produce event pics with a quality and style matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.



Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.

FAQ
Q: Is this or that event from your mod?
A: First, open your console while the event window is still there. Then type in "debugtooltip" and press enter, then close the console. Now check the tooltip when hovering your mouse over one of the event's options. It displays the event_id among other information. All of our event_ids start mit "mem_". If there's no "mem_" it's not from us.

Q: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!
A: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. This will 100% prevent the Vazurans in your game.

Q: Can I activate this mod in a running save game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.

Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu.

Real Space Users could try this compatibility fix:
Real Space System Scale/Planetary Shields Compatch 2.0


Compatibility issues with portrait mods
Vanilla Portrait Category Merger
If your portrait mod is not yet included, add a comment with a link and I'll see what I can do.

[discord.gg]



Donations

If you want to further support our work on improving the mod by adding additional art assets, please leave us a little donation. The page is set up to accept the lowest possible amount in my currency. Whatever you can spare, you'll have our thanks for it. You also won't be throwing your money into the aether either, as we have clear goals on what to do next with donated funds - visible on that page. See our latest addition (Orila, Vazuran and Neochadamus portraits) to get an idea of the quality you can expect. In the end you'll support both the mod and the artist, with whom we plan to keep on colaborating.

The Orila (+ their currently worked on expansion), Vazuran and Neochadamus (paragon) portraits were funded by us. At this point we have to make a cut however as our personal funds for this project are limited as well.

Anything further will need your support. Next we want to add new species portraits for the different Broken Clock aliens (devouring swarm molluscoids, determined exterminator robots, fanatic purifier lithoids all following the same scheme in terms of shape so we can use the same animations for all three and lower the price) which are also meant to be available for the player species.



Finished and implemented:
  • Neochadamus paragon portrait
  • Orila species portrait with outfits and hologram paragon portrait variation
  • Vazuran species portrait
  • Neochadamus portrait expansion for species portrait *
  • Overlord Trailer Emperor paragon portrait *
Currently worked on:
  • Orila Expansion (fitting robot portrait, hologram version for normal portraits, cybernetic variation)
Funded and next on the plan:
  • Broken Clock molluscoid devouring swarm species portrait *
  • Broken Clock lithoid purifier species portrait *
Planned, not yet funded:
  • Broken Clock machine terminators species portrait
* funded through donations



[www.buymeacoffee.com]
Thảo luận nổi bật Xem tất cả (67)
1,902
7 Thg05 @ 8:15pm
ĐÁNH DẤU: Bug Reports
Malthus
280
2 Thg02 @ 5:31am
Ideas
Malthus
9
5 Thg03 @ 2:20am
ĐÁNH DẤU: Dev Diaries
Malthus
5.134 bình luận
Cardolam 22 giờ trước 
My list of mods:

- !!Universal Modifier Patch
- More Events Mod
- Expanded Events
- Dynamic Political Events
- Expanded Espionage & Diplomacy
- Claims Decay
- More AI Personalities
- Event Horizon (my own personal mod)
- Expanded Mods Base

I can only confirm that I have the option to offer trade deals in diplomacy window.
Malthus  [tác giả] 9 Thg05 @ 3:31am 
@Janlitschka I cannot confirm your issue. I just tried it on my end and the button is there. Are you absolutely sure there isn't anything else going on. Have you tried it in a fresh game with only mem and the button is still not there?

Has anybody else input on this?
Janlitschka 9 Thg05 @ 3:06am 
Hey I tested all my 30 mods one by one and your mod has a big error. Somehow the mod deletes the "Offer Trade Deal" button from the Diplomacy with other empires. Everything else looks good and crisp! But trade is basically compleately gone whenever I oad this mod. Thank you for your time and hard work! Lots of respect!
Rage000 8 Thg05 @ 11:20am 
Yes will be happy to help
Malthus  [tác giả] 8 Thg05 @ 11:02am 
@RageOOO Would you be so kind and be my first test subject for this? https://steamcommunity.com/sharedfiles/filedetails/?id=3242354095
Malthus  [tác giả] 8 Thg05 @ 10:13am 
That is exactly what I would expect if both our mods try to overwrite the same entry, only one will be taken. This is why a compatibility mod would be needed that takes both mods changes and is loaded instead of either mods version.
Rage000 8 Thg05 @ 9:40am 
I appreciate the time you took to explain the situation.

The only thing that I wonder is, the portrait mod in question works when I disable More Events Mod. That has me very confused.
Rage000 8 Thg05 @ 9:29am 
thank you for this info, that explains why so many portrait mods no longer function.
Malthus  [tác giả] 8 Thg05 @ 9:26am 
@Rage000 The problem is actually that the change in script now requires to overwrite basegame entries (in this case the portrait categories). The modular adding that was added a year ago for portraits to species class has unfortunately not been ported over to the new system.

This means, any kind of mods that add portraits to existing portrait categories will now need compatibility patches in order to work together.

Hopefully someone will make a big compatibility patch that just merges all modded portrait categories of any portrait mod they find. The good news is, that the game does not get any issues if there are dead references to non existent portrait sets, so that comp patch would be possible as long as all these portrait mods make their own custom portrait sets and just overwrite the categories.
Rage000 8 Thg05 @ 9:19am 
I was wondering if you could please take a quick look at the mod "Animated Synthetics Portraits Expanded: Reborn".

For the first time ever the "More Events Mod" is actually preventing the "Animated Synthetics Portraits Expanded: Reborn" from working, not showing the portrait mods when creating an empire.

This has never happened before and this strange conflict has only shown up in 3.12.1.

I am mystified as to why. If you dont have time I understand - thank you