Source Filmmaker
174 คะแนน
Hyrule Warriors: Link
   
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ชื่นชอบ
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เลิกชื่นชอบ
Model
Models: Character
แท็ก:  SFM
ขนาดไฟล์
โพสต์
อัปเดต
320.694 MB
1 ก.พ. 2015 @ 10: 07pm
23 พ.ค. 2018 @ 11: 11pm
17 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Taco
Taco's Zelda SFM Models
17 รายการ
คำอธิบาย
Model overrides for TF2 and similarly scaled maps, since procedural bones can't be scaled:
https://www.dropbox.com/s/f01h4lb4xu7dyk8/HYRULEWARRIORS_TF2_SCALES.zip?dl=1

Control groups, IK rigs, particles, and any other extra files that won't download through workshop:
https://www.dropbox.com/s/yuuf2abe68e2ztv/HYRULEWARRIORS_EXTRA_FILES.zip?dl=1

All of my models now use the same control groups file, just use the one from whatever my latest release is.

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This is a cleaned up and enhanced version of Link from Hyrule Warriors.
Has had a ton of work done from the base import to be as user friendly with SFM users as possible.

All 5 of Link's alternate outfits are included in this download. Hero Tunic, Trainee Outfit, Postman Outfit, Classic Outfit, and BOTW Outfit from the Definitive Edition. No DLC skins because those are just cheap imports from older games.

All costumes include a wide range of HWM-ish (no dominator rules) flexes, facial bones if you'd rather use those, IK rig compatibility, skeleton synchronization (any animation or pose you make on one model works on all the others), and a toggleable Dark Link skin. All weapons and items contain a Dark skin.

All 5 costumes use a single custom IK rig that has been specially made to function correctly even when using the Power Gloves, you can find it in the extra files download along with a control groups file to identify the unique controllers on all of my Hyrule Warriors releases.

Here's the color script for painting if you don't already have it:
http://steamcommunity.com/sharedfiles/filedetails/?id=216446685

Hero Link:

- Cleaned up AO in textures to allow for extended bodygroup options
- Scarf, Pauldron, Harness, Pouches, and Cap can be bodygrouped off to get a more casual look
- Paintable tunic in several different styles (This will cover all the costume's alt colors naturally)
- Cleaner textures available on different skingroups, also supports painting on some skins
- Extensive Hair, Cap, and Scarf jigglebones that react naturally to gravity
- Premade hand poses and phoneme presets
- Integrated Power Gloves with bonemergable attach points for the Ball and Chain weapons
- Dark Link skin

Trainee Link:

- Cleaned up AO in textures to allow for extended bodygroup options
- Harness and Pouches can be removed to get a more casual look
- Cap, Scarf, and Pauldron can be bodygrouped on if you want to use them on the outfit
- Paintable outfit on skingroup 2
- Extensive Hair, Cap, and Scarf jigglebones that react naturally to gravity
- Premade hand poses and phoneme presets
- Integrated Power Gloves with bonemergable attach points for the Ball and Chain weapons
- Dark Link skin

Postman Link:

- Cleaned up textures slightly in certain areas
- Flag has jiggles and a dedicated bone, can be bodygrouped off if desired
- Postman Hat can be bodygrouped off to reveal Link's hair
- Extensive Hair jigglebones that react naturally to gravity
- Paintable outfit on skingroup 2
- Premade hand poses and phoneme presets
- Integrated Power Gloves with bonemergable attach points for the Ball and Chain weapons
- Dark Link skin

Classic Link:

- A custom harness can be bodygrouped on
- Paintable tunic on second skingroup
- Extensive Hair and Cap jigglebones that react naturally to gravity
- Premade hand poses and phoneme presets
- Integrated Power Gloves with bonemergable attach points for the Ball and Chain weapons
- Dark Link skin

BOTW Link:

- Extensive Hair jigglebones that react naturally to gravity
- Cleaned up AO in textures to allow for extended bodygroup options
- Enhanced Sheikah Slate textures
- Paintable tunic on second skingroup
- Premade hand poses and phoneme presets
- Integrated Power Gloves with bonemergable attach points for the Ball and Chain weapons
- Dark Link skin

Weapons:
All of Link's weapons from the game are supported and included with dedicated bonemergable weapon bones:

This includes Swords, Shields, Sheaths, Power Gloves, Balls and Chains, Magic Rods, Spinners, and as a bonus, the Copy Rods that Zelda uses (Since this is originally an item from Link's arsenal)

Additionally I've added the Gilded Sword, Razor Longsword, Hero's Shield, and Ikana Mirror Shield from my Young Link release as usable weapons.

Link's items contain many features to utilize, especially helpful for animators:

- Spinners include premade animations for several types of spinning and even the blended attack animation
- Magic Rods contain various flexes and bones to create all of the rod poses from the game
- Preset poses to adjust the length of the chain on the Ball and Chain weapons
- The Copy Rod's orbs can be scaled via flexing, and additionally, the orb can be easily bonemerged into the Hammer and Bird statues contained in the Prop Pack if you want them both in the same scene

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CREDITS:

Taco: Majority Workload
SediSocks: Ambient Occlusion exterminator, eye textures base
.Madness: Provided an excellent base script for building the jigglebones
Hugsley: Created original Razor Sword model/textures, Created original face mesh on Ikana Mirror Shield
Yogensia[www.artstation.com]: Created Twilight Princess Master Sword model/textures

Team Ninja/Omega Force: Original Models/Textures


Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.

The Legend of Zelda is ©Nintendo, donut sue plz

CONTENTS:

hyrulewarriors\link_ball_and_chain_lvl1.mdl
hyrulewarriors\link_ball_and_chain_lvl2.mdl
hyrulewarriors\link_ball_and_chain_lvl3.mdl
hyrulewarriors\link_ball_and_chain_lvl4.mdl
hyrulewarriors\link_botw.mdl
hyrulewarriors\link_classic.mdl
hyrulewarriors\link_copyrod_lvl1.mdl
hyrulewarriors\link_copyrod_lvl2.mdl
hyrulewarriors\link_copyrod_lvl3.mdl
hyrulewarriors\link_gilded_sheath.mdl
hyrulewarriors\link_gilded_sword.mdl
hyrulewarriors\link_hero.mdl
hyrulewarriors\link_heros_shield.mdl
hyrulewarriors\link_hylian_shield.mdl
hyrulewarriors\link_ikana_mirror_shield.mdl
hyrulewarriors\link_magic_rod_lvl1.mdl
hyrulewarriors\link_magic_rod_lvl2.mdl
hyrulewarriors\link_magic_rod_lvl3.mdl
hyrulewarriors\link_magic_rod_lvl4.mdl
hyrulewarriors\link_master_sword.mdl
hyrulewarriors\link_master_sword_ss.mdl
hyrulewarriors\link_master_sword_tp.mdl
hyrulewarriors\link_postman.mdl
hyrulewarriors\link_razor_sheath.mdl
hyrulewarriors\link_razor_sword.mdl
hyrulewarriors\link_sheath_lvl1.mdl
hyrulewarriors\link_sheath_lvl2.mdl
hyrulewarriors\link_sheath_lvl3.mdl
hyrulewarriors\link_sheath_lvl4.mdl
hyrulewarriors\link_sheath_master_sword.mdl
hyrulewarriors\link_shield_lvl1.mdl
hyrulewarriors\link_shield_lvl2.mdl
hyrulewarriors\link_shield_lvl3.mdl
hyrulewarriors\link_shield_lvl4.mdl
hyrulewarriors\link_spinner_lvl1.mdl
hyrulewarriors\link_spinner_lvl2.mdl
hyrulewarriors\link_spinner_lvl3.mdl
hyrulewarriors\link_sword_lvl1.mdl
hyrulewarriors\link_sword_lvl2.mdl
hyrulewarriors\link_sword_lvl3.mdl
hyrulewarriors\link_sword_lvl4.mdl
hyrulewarriors\link_trainee.mdl
กระดานสนทนายอดนิยม ดูทั้งหมด (2)
13
21 พ.ค. 2018 @ 6: 18pm
dude we need young link
Phoenix
0
22 เม.ย. 2017 @ 8: 42am
why can't i use the rig?
Pebble
135 ความเห็น
Knight Of Embers 26 ก.ค. 2023 @ 7: 46pm 
taco , not to be pushy , but , will you drop more models?
Taco  [ผู้สร้าง] 28 ก.พ. 2023 @ 11: 57am 
Maybe at some point, I do have them finished
Knight Of Embers 25 ก.พ. 2023 @ 6: 03pm 
any chance you will post the hylian knights and the hero's shade?
BroLombax 17 มี.ค. 2022 @ 9: 09am 
When I attach the IK rig, the face controls disappear, and the phonemes stop working. What could be the problem?
ShadowRulerr 30 ต.ค. 2021 @ 11: 02am 
Hey! Nice models but my BOTW link’s tunic is completely black, do you think un-subscribing from the models would help? I’m terrible at figuring these things out lol
PedroManX 1 ต.ค. 2021 @ 7: 55am 
Oh no, he's hot!!
Sardonyx Gaming Washington 26 ก.ย. 2021 @ 9: 40pm 
Are there any footsoldier models available on the workshop
StrokeitKurt 19 เม.ย. 2021 @ 8: 37pm 
All of the models eyes are extremely dark for some reason. Any idea why that may be happening?
Taco  [ผู้สร้าง] 7 ก.พ. 2020 @ 2: 53pm 
SFM is pretty clunky about opening existing sessions, try using the reattach to model function
Zeldarkness 7 ก.พ. 2020 @ 6: 16am 
This is awesome but I have a question, my rig broke when i opened it up recently and i don't know why, it even affected other saved sessions with different animations in it, any idea how to fix it? if not then that's ok, it's a mystery to me, luckily i haven't done much animation yet but if this is a risk then i might have to try animating in a different program.