RimWorld
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[XND] Simple Plastic
   
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Mod, 1.0
檔案大小
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更新時間
706.354 KB
2017 年 8 月 6 日 上午 9:14
2018 年 10 月 17 日 上午 10:38
15 項更新註記 (檢視)

訂閱以下載
[XND] Simple Plastic

描述
Direct download from GitHub[github.com] (source[github.com])

Multilingual Support
サポート日本語 (by Namsan)

Compatibility
This mod can safely be added to existing savegames, but issues may arise if you remove this from an existing savegame if there are any plastic items, plastic, or plastic flooring present.

Will conflict with Titanium+. If you prefer this mod's version of plastic, place this below Titanium+ in the load order.

I'm not aware of any other mods that this may conflict with.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
Simple Plastic is a mod that adds plastic to RimWorld as a standalone item, along with the ability to produce synthread.

Barky's Showcase!

Plastic can acquired through the following ways:
  • Production: Using a refinery to directly convert 70 logs/food items to 63 plastic. Somewhat quicker than converting said organics to chemfuel, then chemfuel to plastic.
  • Production: Using a refinery to convert 35 chemfuel to 70 plastic.
  • Trade: Purchased from bulk goods traders.
  • Scavenging: Found in cargo pods.
Both production methods require 'plastic' - a 900 point, industrial level research project - to be researched.

In terms of how good plastic is as a material, it serves as an intermediary between wood and steel. It fulfills the niche of being an easily producible material in the industrial era of the game which is also fairly lightweight and therefore good for building temporary structures or the first iteration of an outpost. Plastic counts as a 'metallic' material, meaning that it can be used in the production of helmets, turrets and so on, but it's naturally going to be worse in these roles than steel.

Plastic can also be used along with cloth to produce synthread at a tailoring bench. This in turn requires a spacer-level research project to be completed, along with at least a level 8 crafter. Much like component production from steel; synthread production from cloth and plastic isn't economically ideal. 40 cloth and 20 plastic makes 16 synthread.

Finally, there's plastic flooring which requires 2 pieces of plastic and is quicker to lay than concrete, but is also ugly like concrete and slightly flammable.

Credits
Mehni - for saving me from a massive headache over getting synthread production working
Marnador - for their amazing RimWorld style font

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.
72 則留言
brightsideguy 2021 年 1 月 11 日 下午 9:15 
XND, letting you know that I made a version of your mod for 1.2

Basically the same. Minus synthread production, plus a mass stat, and some light tweaks.

https://steamcommunity.com/sharedfiles/filedetails/?id=2359072163
DonSebastian 2020 年 12 月 24 日 上午 4:27 
the mod was good
Person012345 2020 年 8 月 17 日 下午 7:37 
Note that Rimefeller also does similar things if you want the oil drilling aspect too.
oliverrook 2020 年 7 月 16 日 下午 4:17 
Thels 2020 年 3 月 14 日 上午 12:49 
Shame but understandable. I likek how this provided a unique way to produce synthread.

Thanks for all your hard work!
XeoNovaDan  [作者] 2020 年 2 月 29 日 下午 11:26 
@Thels - Mainly down to spare time
Thels 2020 年 2 月 29 日 下午 10:41 
That's a shame :(

Would you care to clarify your reason for ending support for this mod?

Either way, glad to see you're still churning out other mods. Nocturnal animals seems like a cool addition!
XeoNovaDan  [作者] 2020 年 2 月 22 日 上午 9:24 
Note for 1.1: This mod will not be updated
Lele_X 2019 年 8 月 16 日 上午 3:16 
@XeoNovaDan

Good work!!!!
please add " make plastic from hay "
Pelador 2018 年 12 月 1 日 下午 2:12 
As far as synthetic materials go, there may be scope in making synthetic textiles like neoprene, maybe a combination of plastic and leathers. This would allow you to introduce the production of a synthetic leather material which would be rather niche. Also if it was realtively cheap to make and easy to work with as a textile it would allow for the realtive easier production of more comfortable furniture (quality), aswell as clothing items. Hopefully there are offsets that can be used to balance this whilst maintaining a balanced value for its use. Thinking it does not need to be a leather that would be best for armoured items or use but more as producing "comfort" related items which in Rimworld I believe is more linked to the quality of the item than the material itself. (unless there are offsets for this I'm unaware of).