DayZ
81 avaliações
DayZ_CCCP
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Type: Mod
Mod Type: Equipment, Mechanics
Tamanho:
Publicado em:
Atualizado em:
260.597 MB
9 dez. 2018 às 15:35
21 dez. 2019 às 8:00
25 notas de alterações ( ver )

Subscreve para transferir
DayZ_CCCP

Numa coleção por MusTanG
DayZ SA Workshop Collection
7 itens
Descrição
Dayz SA CCCP Mod
This project starting point is meant to give the player the best experience they can get when joining an MP server.
Our first steps were to ensure a player can get into his environment before succumbing to the need for water or hunger. Alongside that is the below described Stamina Overhaul. Much more to come.

Features:

Loading Screen
- Game Intro Loading Screen(Chernobyl)
- In Queue and Loading In random loading screens(Abandoned / Rustic / Apocalyptic themed)

Stamina Overhaul
- Configurable in CfgStamina.txt(see configs info below)
- Added new types of stamina drop to give Tactical Stamina a good feel
- Added drops to max stamina based on health, blood and more

Vector Building with Build Anywhere and LockToGround options
- Use your arrow keys or use the NUMPAD
- Backspace or NUM5 will reset your piece to upright
- Delete will turn on and off Build Anywhere
- PageDown will turn on and off LockToGround

Player Constants
- about 100 settings that are configurable in CfgPlyrConstants.txt(see configs info below)
- Added new Disable Foot and/or Shoe Damage
- Just about everything player related is in here
- Blood, Health, Stat Levels, Metabolism, Heat Comfort and much more

Action Constants **NEW**
- Base Piece Destroy Default Timer
- Measure Temp Timer
- more to come from this one

Logo and Loading Screens
- Server Logo can be added directly to the mod if you do not have your own addon in the workshop
- Otherwise, use the CfgServer.txt(see configs info below) to setup the custom path to your logo!
- Logo size should be 128x128 or 256x256
- Custom Loading Screen must fit the Abandoned / Rustic / Apocalyptic theme to be added to the random selection
- All submitted will need to be ok'd
- Loading screen size should be 2048x1024

Many new skinned items included within including
- Armbands, Helmets, Balaclavas, Gas Mask, Niosh Mask, Santa hats and more


Installation:

1. Add DayZ_CCCP mod to your server.

2. Open the keys folder and move the bikey into your servers keys folder.

3. Open the ServerProfileFolder and move the CCCP folder into your "ServerProfileFolder"
- your ServerProfileFolder is the one where all the logs get written. ie script.log
- you can find out what yours is named by looking at your startup line's "-profiles=" location

[NOT USED/REMOVED]Open your servers mpmissions folder, edit the init.c and add to the end of void main():
- PlayerConstants.InitiateServerSettings();

4. Open the Types folder, if you would like to add any of the items to spawn, they are within the Types(Additions).xml
- In your mission db folder is the types.xml to add into.

5. Configure your server info, stamina settings and player constants
- Goto your "ServerProfileFolder" and within the CCCP folder are the below named text files
- CfgServer.txt / CfgStamina.txt / CfgPlyrConstants.txt / CfgActionConstants.txt


Configs:

CfgServer.txt
ServerName - Your server's name goes here(for future use on loading screen)
ActivateLogo - true or false
LogoPath - use your logo path if you have one in CCCP or within your own mod, it will work if you setup your mod properly

CfgStamina.txt
To understand the settings within stamina, I suggest you look at the linked file
There are comments within this original DayZ SA file to help you possibly understand what they do
https://github.com/ravmustang/DayZ_SA_Updates_Changes/blob/master/dta/scripts/4_World/Classes/StaminaHandler.c

CfgPlyrConstants.txt
To understand the settings within player constants, I suggest you look at the linked file
There are comments within this original DayZ SA file to help you possibly understand what they do
https://github.com/ravmustang/DayZ_SA_Updates_Changes/blob/master/dta/scripts/3_Game/PlayerConstants.c

CfgActionConstants.txt
All User Action stuff will be added into here as I build it up and add new things
Tested this with measuring your temperature for first success into the action timer
Quick addition of Destroy base piece default timer settings
More settings on the way for base pieces timers and tool multipliers

More configs are on their way ;)

NOT COMPATIBLE WITH THESE MODS:
Configurable Metabolism
Flat Metabolism Rate
Unlimited Stamina (Just turn the UnlimitedStamina to true in CfgStamina.txt settings)
Along with any other mods that utilize changes to stamina/metabolism/player constants

For More Pictures: Screenshots
For Discord chat, upcoming features, suggestions and support: DISCORD[discord.gg] or https://discord.gg/zVjeBRY
If you are interested in supporting this mod's development please join the discord and check the #welcomeinfo
or goto Paypal Donation Link[paypal.me]

Copyright 2018 CCCP Dev Team.
This item is not authorized for any of these conditions:
- posting on Steam, except under the Steam account MusTanG.
- hosting on any download server other than DayZ CCCP's current workshop download.
- hosting on any launcher for distribution other than DayZ CCCP's current workshop download.
- to be packaged in any form other than DayZ CCCP's current workshop download.


DPCG Dev Community : https://discord.gg/donkeypunch
Weapons Free Gaming : https://discord.gg/weapons-free
Discussões Populares Ver todos (3)
2
25 ago. 2019 às 23:41
Loading screen
Raccoon
2
9 mar. 2019 às 15:47
Hosting CCCP, Advertise here please
MusTanG
0
9 fev. 2019 às 7:37
Add your Custom Logos to CCCP directly
MusTanG
102 comentários
Kero 8 nov. 2020 às 13:36 
is this mod working? or outdated?
D1ZY 4 nov. 2020 às 9:37 
ммм хуета
Sarenity 22 ago. 2020 às 20:49 
Hello! For some reason I cannot get this running on my server. When I install it the server restarts but stops showing up. Can someone pretty please help?? =) I'd very much appreciate it. Thank you!
GoFireUp 19 dez. 2019 às 5:41 
cccp_kliyent/scripts/4_World/classes\hologram.c(21): Overloaded function 'Hologram@2084#1' not compatibl
Tscherremie 29 set. 2019 às 20:57 
No problem! I just like the idea of your mod, but people like vaulting and so on :)
But take your time! It‘s the only thing we can’t get enough of in life ;)
MusTanG  [autor] 29 set. 2019 às 20:44 
Sorry Tscherremie,

It has been a very busy end of Q3 at work here.
Have not had any time to do any testing since new patch came out.
Find time, test/fix and update.
Thank you for your patience.
Tscherremie 29 set. 2019 às 8:27 
anyone figured out what to change etc. to be able again to climb fences and walls etc?
MusTanG  [autor] 8 set. 2019 às 11:50 
Im really sorry that we are all experiencing different things.

Yes @GoFireUp is right, I am suggesting that we wait for BI to fix whatever they changed to lead to this point.

Thanks for your guys understanding, please be patient as we wait for a word from BI Devs
GoFireUp 7 set. 2019 às 11:48 
So it is not your fault, or your mod fault in any way. We all just need to try and work together to resolve the conflict between mods.
GoFireUp 7 set. 2019 às 11:47 
That is the problem. Most mods work good on their mods and with some other mods, but for some reason they conflict with other mods. And most modders say^ my mod is allright, I tested it, it works. And yes, mod works, but it still conflicts with other mods. And all this mods was working nicely together just before game update. We had 48 mods nicely working together. Now only 19 because of the conflict between mods.