66 ratings
Type: Mod
Mod Type: Equipment, Mechanics
File Size
248.525 MB
Dec 9, 2018 @ 3:35pm
Dec 21, 2019 @ 8:00am
25 Change Notes ( view )

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In 1 collection by MusTanG
DayZ SA Workshop Collection
10 items
Dayz SA CCCP Mod
This project starting point is meant to give the player the best experience they can get when joining an MP server.
Our first steps were to ensure a player can get into his environment before succumbing to the need for water or hunger. Alongside that is the below described Stamina Overhaul. Much more to come.


Loading Screen
- Game Intro Loading Screen(Chernobyl)
- In Queue and Loading In random loading screens(Abandoned / Rustic / Apocalyptic themed)

Stamina Overhaul
- Configurable in CfgStamina.txt(see configs info below)
- Added new types of stamina drop to give Tactical Stamina a good feel
- Added drops to max stamina based on health, blood and more

Vector Building with Build Anywhere and LockToGround options
- Use your arrow keys or use the NUMPAD
- Backspace or NUM5 will reset your piece to upright
- Delete will turn on and off Build Anywhere
- PageDown will turn on and off LockToGround

Player Constants
- about 100 settings that are configurable in CfgPlyrConstants.txt(see configs info below)
- Added new Disable Foot and/or Shoe Damage
- Just about everything player related is in here
- Blood, Health, Stat Levels, Metabolism, Heat Comfort and much more

Action Constants **NEW**
- Base Piece Destroy Default Timer
- Measure Temp Timer
- more to come from this one

Logo and Loading Screens
- Server Logo can be added directly to the mod if you do not have your own addon in the workshop
- Otherwise, use the CfgServer.txt(see configs info below) to setup the custom path to your logo!
- Logo size should be 128x128 or 256x256
- Custom Loading Screen must fit the Abandoned / Rustic / Apocalyptic theme to be added to the random selection
- All submitted will need to be ok'd
- Loading screen size should be 2048x1024

Many new skinned items included within including
- Armbands, Helmets, Balaclavas, Gas Mask, Niosh Mask, Santa hats and more


1. Add DayZ_CCCP mod to your server.

2. Open the keys folder and move the bikey into your servers keys folder.

3. Open the ServerProfileFolder and move the CCCP folder into your "ServerProfileFolder"
- your ServerProfileFolder is the one where all the logs get written. ie script.log
- you can find out what yours is named by looking at your startup line's "-profiles=" location

[NOT USED/REMOVED]Open your servers mpmissions folder, edit the init.c and add to the end of void main():
- PlayerConstants.InitiateServerSettings();

4. Open the Types folder, if you would like to add any of the items to spawn, they are within the Types(Additions).xml
- In your mission db folder is the types.xml to add into.

5. Configure your server info, stamina settings and player constants
- Goto your "ServerProfileFolder" and within the CCCP folder are the below named text files
- CfgServer.txt / CfgStamina.txt / CfgPlyrConstants.txt / CfgActionConstants.txt


ServerName - Your server's name goes here(for future use on loading screen)
ActivateLogo - true or false
LogoPath - use your logo path if you have one in CCCP or within your own mod, it will work if you setup your mod properly

To understand the settings within stamina, I suggest you look at the linked file
There are comments within this original DayZ SA file to help you possibly understand what they do

To understand the settings within player constants, I suggest you look at the linked file
There are comments within this original DayZ SA file to help you possibly understand what they do

All User Action stuff will be added into here as I build it up and add new things
Tested this with measuring your temperature for first success into the action timer
Quick addition of Destroy base piece default timer settings
More settings on the way for base pieces timers and tool multipliers

More configs are on their way ;)

Configurable Metabolism
Flat Metabolism Rate
Unlimited Stamina (Just turn the UnlimitedStamina to true in CfgStamina.txt settings)
Along with any other mods that utilize changes to stamina/metabolism/player constants

For More Pictures: Screenshots
For Discord chat, upcoming features, suggestions and support: DISCORD[] or
If you are interested in supporting this mod's development please join the discord and check the #welcomeinfo
or goto Paypal Donation Link[]

Copyright 2018 CCCP Dev Team.
This item is not authorized for any of these conditions:
- posting on Steam, except under the Steam account MusTanG.
- hosting on any download server other than DayZ CCCP's current workshop download.
- hosting on any launcher for distribution other than DayZ CCCP's current workshop download.
- to be packaged in any form other than DayZ CCCP's current workshop download.
Popular Discussions View All (3)
Aug 25, 2019 @ 11:41pm
Loading screen
Mar 9, 2019 @ 3:47pm
Hosting CCCP, Advertise here please
Feb 9, 2019 @ 7:37am
Add your Custom Logos to CCCP directly
< >
GoFireUp Dec 19, 2019 @ 5:41am 
cccp_kliyent/scripts/4_World/classes\hologram.c(21): Overloaded function 'Hologram@2084#1' not compatibl
Tscherremie Sep 29, 2019 @ 8:57pm 
No problem! I just like the idea of your mod, but people like vaulting and so on :)
But take your time! It‘s the only thing we can’t get enough of in life ;)
MusTanG  [author] Sep 29, 2019 @ 8:44pm 
Sorry Tscherremie,

It has been a very busy end of Q3 at work here.
Have not had any time to do any testing since new patch came out.
Find time, test/fix and update.
Thank you for your patience.
Tscherremie Sep 29, 2019 @ 8:27am 
anyone figured out what to change etc. to be able again to climb fences and walls etc?
MusTanG  [author] Sep 8, 2019 @ 11:50am 
Im really sorry that we are all experiencing different things.

Yes @GoFireUp is right, I am suggesting that we wait for BI to fix whatever they changed to lead to this point.

Thanks for your guys understanding, please be patient as we wait for a word from BI Devs
GoFireUp Sep 7, 2019 @ 11:48am 
So it is not your fault, or your mod fault in any way. We all just need to try and work together to resolve the conflict between mods.
GoFireUp Sep 7, 2019 @ 11:47am 
That is the problem. Most mods work good on their mods and with some other mods, but for some reason they conflict with other mods. And most modders say^ my mod is allright, I tested it, it works. And yes, mod works, but it still conflicts with other mods. And all this mods was working nicely together just before game update. We had 48 mods nicely working together. Now only 19 because of the conflict between mods.
Fritters74 Sep 6, 2019 @ 7:42pm 
When I enable this mod I cant seem to vault over anything that isnt knee high....I dont know whats up with this. At this point im at a loss because I've tried to fix it but cant seem to. I feel like I've missed a function or something
MusTanG  [author] Sep 5, 2019 @ 11:50am 

There are no changes to the 1_Core within CCCP
All my tests are conducted with CF and CoT running alongside CCCP so that I can test efficiently.
I have not experienced the 1_Core errors since I came over to DayZ SA modding back in Sept/Oct 2018.

Just an FYI for those that read this.
All testing I do is done with these mods and in this order

Extended testing includes these mods along with the above setup and not necessarily in this order below.
@Code Lock
@Squad MSF-C

Hope this can help
GoFireUp Sep 5, 2019 @ 1:07am 
It looks like your mod conflicting with COT or some other mod. We have mods installed on our server (@OPBaseItems;@ZeroyFishingZ;@CF;@CodeLock;@BaseBuildingPlus;@CommunityOnlineTools;@ToxicZone;@PlagueNewZombiePack;@CJ187ZombieMod;@MunghardsItempack;@WindstridesClothingPack;@TACSATRadio;)
and as soon as I add your mod I get this error: (client side, just trying to start the game).
Can you check please? May be you can fix the problem on your mod side to resolve the conflict? Thank you in advance!