XCOM 2
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Infinite TLP Weaponry
   
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9 OCT 2018 a las 11:16 p. m.
5 NOV 2018 a las 10:54 p. m.
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Infinite TLP Weaponry

En 1 colección creada por NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 artículos
Descripción
Just like it says on the tin. Once you've researched and built the normal Magnetic and Beam schematics, you'll receive an infinite amount of the Laser and Plasma weapons from the Tactical Legacy Pack instead of just a single one of each. The weapons also have their default upgrades removed and can equip any weapon upgrade just like the normal weapons. The amount of upgrade slots the weapons have can be changed in the config files.

NOTE: Weapons still require the completion of the first Legacy Operation!!! Or you can just install the TLP Unlocker mod to skip that requirement.

The mod should be compatible with everything else, provided you have both WOTC and TLP enabled. Installing it into an ongoing campaign SHOULD work fine, but I make no promises.

In addition, the TLP weapons used to use the vanilla weapon stats. This mod splits the TLP weapons off to have their own stats, which can be changed inside this file:

Steam\steamapps\workshop\content\268500\1535154541\Config\XComGameData_WeaponData.ini

If you have mods that alter the stats of the vanilla weapons and want those changes to be mirrored over to the TLP weapons, there's also a variable in that file that will allow you to turn off the stats separation entirely.

If for some reason you do not have an infinite TLP gun, you can use the console command UpdateTLPWeaponry to automatically fix it. If that fails, use UpdateTLPWeaponry followed by the name of the weapon you are missing (AssaultRifle_CV, Cannon_MG, Pistol_BM, etc) to force grant yourself an infinite weapon. Neither of these will work if you have not bought the schematic - no cheating allowed :D
Discusiones populares Ver todo (1)
5
12 AGO 2020 a las 2:52 p. m.
How to Make TLP weapons upgradable
Vorphus
165 comentarios
Florp 15 FEB a las 5:28 p. m. 
Thank you so so much, I despise 2k for making the weapons look like shit and then dangling limited amounts of well designed ones in our faces.
STyGIAN 25 DIC 2023 a las 4:18 a. m. 
Genuinely, thank you so much for this mod.
Procyon 8 FEB 2023 a las 10:44 a. m. 
How can I keep the original bonuses of the TLP weapons?
Jess 11 JUN 2022 a las 10:44 p. m. 
Can a bridge mod be made to get this to work with Covert Infiltration and Prototype armoury?
Lord Jesus III 4 MAY 2022 a las 8:14 p. m. 
Did one of the breakthroughs not correctly apply to the Advanced Blade? It does one less damage than the base tier-3 Fusion Blade (7-9 vs 8-10).

For the record I just downloaded this mod mid-campaign, I don't know if that's relevant--however, breakthroughs seem to apply on everything else BUT the Advanced Blade. 1 dmg point short.
DERPKING1991 27 JUL 2021 a las 1:54 p. m. 
For some reason the weapons wont auto keep the upgrades when the stuff is done like it use to.
GrunsTala 20 MAR 2021 a las 10:44 a. m. 
sorry if that was already asked before but, if i have one of those upgrade-research thing that allows me to have more upgrades on the default gun, will it also work with those ones or i have to change it manually in the files?
Syro System 30 OCT 2020 a las 5:04 p. m. 
Managed to edit it after inserting a second hard drive that runs windows and installing Xcom 2 on it.
I was running it on Linux before so that's the most likely source of the problem (it also gave me other weird, nonsensical problems like crashing my game if I rotated a soldier in the barracks to many degrees).
Dragon32 11 OCT 2020 a las 5:46 a. m. 
@Syro System
Weird. Permissions on that file or the mod's folder maybe? I can edit it, btw.
Syro System 11 OCT 2020 a las 3:29 a. m. 
I got more than enough disk space and I can edit any ini in any other mod folder without issues. This is the only one that behaves like this.