Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
And yes, a mission EXPORTED from the old version WILL work with the new version of this map once imported and saved.
:)
Thank you for your comment. My name is older than most people on Steam are in real life. I was using that name in SP/MP stuff for 35+ years. I was the first on Steam to use it.
Reason being, I try to always use a machine gun, thus the name. It was 'modeled' after the REAL Machine Gun Kelly, who was a gangster in the 30's, in the USA. Always used a machine gun (Thompson).
The 'load the mission' was me telling him to load the old mission into the editor and look around, so sadly, no missions here! ;)
Thank you again for your compliment!
:)
The Editor has this thing called "Edit Objects" it's in the environment tab. Use it to hide anything you don't want. Since the apocalyptic stuff is there by default they'll be props (Baseline they're Local with Simulation Disabled and set as Simple Objects).
Two things.
1. Great name.
2. "I would suggest you look around and make sure that any 'stuff' is not in a building when it use to be a field." Sounds like grounds for an exciting SCP Operation. :)
I would suggest you look around and make sure that any 'stuff' is not in a building when it use to be a field. In those cases, a re-save might NOT work as there may be a script using that exact location, which no longer is there.
Just open mission in the editor, re-save, and try!
:)
THIS dev just fixed some of the graphic issues within the map itself.
This is how the map has always looked and was made.
:)