Arma 3
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Esseker Fixed
   
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Data Type: Mod
Mod Type: Structure, Terrain
Tamaño
Publicado el
3.200 GB
25 JUL 2018 a las 3:14 p. m.
1 nota sobre cambios ( ver )

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Esseker Fixed

Descripción
Just fixed all errors for original Esseker
Discusiones populares Ver todo (1)
2
6 FEB a las 11:49 a. m.
A question
Fabian
73 comentarios
Machine Gun Kelly 22 SEP 2023 a las 5:32 p. m. 
@SstarLit56 - Google how to use ARMA and zeus - Mary articles as well as videos on how to do this.

And yes, a mission EXPORTED from the old version WILL work with the new version of this map once imported and saved.

:)
SstarLit56 22 SEP 2023 a las 12:44 a. m. 
It seems i found an answer, but since i havent found an answer anywhere else, is there an example on how to set up zeus or prefab one could add to a map in eden and save with little more trouble?
SstarLit56 22 SEP 2023 a las 12:13 a. m. 
Does this map work with original esseker scenarios?
Machine Gun Kelly 7 AGO 2023 a las 10:01 a. m. 
@SVaughan - Hahahahaha ;)

Thank you for your comment. My name is older than most people on Steam are in real life. I was using that name in SP/MP stuff for 35+ years. I was the first on Steam to use it.

Reason being, I try to always use a machine gun, thus the name. It was 'modeled' after the REAL Machine Gun Kelly, who was a gangster in the 30's, in the USA. Always used a machine gun (Thompson).

The 'load the mission' was me telling him to load the old mission into the editor and look around, so sadly, no missions here! ;)

Thank you again for your compliment!

:)
SVaughan 6 AGO 2023 a las 11:17 p. m. 
@ShaneG9Qc
The Editor has this thing called "Edit Objects" it's in the environment tab. Use it to hide anything you don't want. Since the apocalyptic stuff is there by default they'll be props (Baseline they're Local with Simulation Disabled and set as Simple Objects).
SVaughan 6 AGO 2023 a las 11:14 p. m. 
@Machine Gun Kelly
Two things.
1. Great name.

2. "I would suggest you look around and make sure that any 'stuff' is not in a building when it use to be a field." Sounds like grounds for an exciting SCP Operation. :)
evolgenius 17 DIC 2022 a las 7:59 p. m. 
Thank you. The old Esseker map was throwing all kinds of errors after update, missing files of some sort or another.
Machine Gun Kelly 4 SEP 2022 a las 12:50 p. m. 
@Extazz - TYPICALLY, no, old missions will fail. And this is true for ALL maps. SOMETIMES you can, very rarely will this be true. The way you 'fix this' is to open those mission and just re-save! Pretty simple fix!

I would suggest you look around and make sure that any 'stuff' is not in a building when it use to be a field. In those cases, a re-save might NOT work as there may be a script using that exact location, which no longer is there.

Just open mission in the editor, re-save, and try!

:)
Extazz 30 AGO 2022 a las 10:42 a. m. 
Are old missions made for Esseker working on this map ?
Machine Gun Kelly 15 MAR 2022 a las 10:04 p. m. 
@SG9Qc - This IS how the map is supposed to look. When it was first made years ago, this is how it was done.

THIS dev just fixed some of the graphic issues within the map itself.

This is how the map has always looked and was made.

:)