Transport Fever

Transport Fever

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Cargo Magnet - Industry DLC
   
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Building: Town Building
Misc: Script Mod
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投稿日
1.143 MB
2019年3月19日 12時46分
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Cargo Magnet - Industry DLC

解説
Cargo Magnet from Industry DLC

This mod is for those who play with the “Industry DLC” add-on from TGR Studio, and it works the same as the original Magnet - it allows you to generate demand for any cargo from the DLC in any place on your map. Just choose type of cargo, amount of demand per YEAR, and plop magnet in preffered place - and the cargo will always go there. Thus, magnets will help you to compensate demand drops in cities and at industries, or to create demand anywhere. Magnets will not affect the level of consumption or of development of the city or factory - magnets just absorb cargo, but with them your lines will no longer be empty and unprofitable.

Mod can be found in "Track assets" menu, in "Tools" category

IMPORTANT:
This mod is needed only by those who use Industry DLC - it will not work without DLC and will lead to the game crash! Mod contains only cargo from Industry DLC! If you are looking for a magnet for standard cargo from the original game - check here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1341905147

If you want to have magnets for all cargo, both standard and from DLC - subscribe to both mods!

Other aspects:
1) Magnets have only "input" options, but not "output". They do not generate cargo by itself.
2) You need to plop magnet near the road, just like buildings spawns. Also you can plop it ON the road, or on the station. But not in the middle of nowhere. Magnet need connection to road system, by which cargo moves.
3) Magnet can be destroyed at any time, also it can be upgraded to any size or cargo type
4) However, mod can not be removed from savegame until you remove all magnets from map. Just keep in mind.
5) Please note, that it takes a few month before magnet will "make order" and cargo will start to spawn on appropriate industries. And a few years (!) before production becomes stable. It`s game mechanics, you know.

Based on my personal results of the tests, the mod does not affect stability of the game, and does not conflict with other mods (including Cargo Generators and the original Magnet). In case of errors and bugs - write in comments. Have a good game and big profits!
12 件のコメント
Max Well  [作成者] 2019年12月15日 7時43分 
@SisforShinderu, I'm sorry, but I do not own the TpF2 game, and probably never will. So I can't make mods for it. If someone wants - he can make convertation and upload it, I don't mind.
Bhaal 2019年12月14日 18時40分 
Pllllease please convert this for Tspf 2? :D It's so handy, along with the passenger one. :D
Max Well  [作成者] 2019年4月2日 17時13分 
@KlausiMaus , read my previous comment, please.. Steel in other mod.
KlausiMaus 2019年4月2日 16時17分 
Hi, I miss steel! Is that forgotten or I just did not find it?
Max Well  [作成者] 2019年3月24日 4時54分 
@timothyguymartin, you're welcome! And about steel, logs, planks and other vanilla cargo - there is another Magnet already exist. Check here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1341905147
timothyguymartin 2019年3月24日 0時29分 
@Max Well.
Thank you for this great script mod - together with slow time progression it makes DLC playable!

There appear to be a few 'missing' items - steel, logs, planks for example - any chance they could be added?
Max Well  [作成者] 2019年3月23日 11時06分 
@LB_Industries: yes, permanently. Magnets always order fixed number of cargo every year. If you don't deliver cargo - no problem. It will always work when you will send cargo to it.
LB_Industries 2019年3月23日 0時41分 
general question to all your CM : The magnet orders permanetely no matter how much is deliverd ? or if the demand is not satisfied it stopps ordering ? as Cities and normal Industries ?
Driver Kaldie 2019年3月21日 10時51分 
Well, that sure is a nice dream but so far none of the creators of the Industry DLC have responded to any comments or reported bugs for the mod, so that might take a while I guess...
Max Well  [作成者] 2019年3月21日 6時52分 
New Industry is obsolete mod, also it has different cargo list. So I can't say anything about supporting NI...
Maybe, creators of DLC will fix bugs soon, and then all be OK.