Garry's Mod
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BaseBuild
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Build, Fun
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136.033 MB
1 апр. 2018 в 8:17
10 май 2020 в 4:53
9 бележки за промени ( преглед )

Абониране, за да се свали
BaseBuild

Описание


Basebuild is a Garry's mod multiplayer gamemode in which you play as one of the 2 teams which build their bases in order to win the game. The main goals to succes are cooperation, teamplay and your team strategy.



When you choose your team, you start with nothing, only equiped with a crowbar and gravity gun - the most important weapons in this game. With crowbar, you can leave your base and mine some resources needed for your base to expand. You deliver those resources with your gravity gun, some of them are heavier then another, so you may cooperate and mine together.

Once you gathered enough resources, you can then put them into various boxes which when filled, creates a building. Every building has a reason, whether it is a supply house or a protective wall.



Wood, stone and iron are the most important resources.
Iron requires melting before it could be used.
Get wood by hitting trees located everywhere on the map.
Stones can be obtained by mining rocks and iron ore can be mined by hitting rocks located in the mines or outside of your base.



Once you research the "supply house" building, you can unlock classes.
You can play as an assault, with normal speed and some weapons, as heavy, with slow speed and slow mining speed, but equiped with powerful weapons, or as scavenger, having fast speed and fast mining speed, but very few weapons.
The key to succes is a cooperation with all those classes and assigning roles.

This gamemode is better suited for friend parties, but it can be hosted on servers. The maximum recommended player limit is 8-10.



The main goal in this game is to research new buildings, that you can unlock by building others. Eventually, to end the game, you need to build the final tower, which serves no purpose but to win the game for your team. If no one manages to build the tower, the game results in a draw.

You can also put all your effort into building the final tower, which can be destroyed, or to first protect your base and then aiming to win. You can compromise between those playstyles.



Most of the gamemode is done in Hammer, which means that you could create your own based on the entities from mine. I'll be putting the vmf version online soon.
Until that, this only map that exists for this gamemode is quite large, so it could be laggy on slow computers. Consider turning down your settings if you happen to notice some frame drops. I did what I could to optimize the map, but given the number of entities and the map size, the engine simply handles it badly.

The map bs_greenfields that comes with this gamemode should have all custom content packed. It may require episode 2 for some textures however.

As this being something new for the gmod gamemodes, there could be various bugs. Please report any bugs that you encounter, so I can fix it and update the mod.

--To change the time of the round, you need to have sv_cheats enabled, and then you can type "lua_run test( time )", where time is the number of seconds you wanna set your time to. So "lua_run test(1200)" sets the time to 20 minutes.

As pointed out by El_Ricotero, you can use the command "sk_plr_dmg_crowbar" to alter the damage of the crowbar for more balanced or imbalanced game.


Source code available here[github.com]
Популярни дискусии Всички (5)
10
23 септ. 2020 в 1:19
ЗАКАЧЕНА: Unoffical server!
Canberra
6
6 ян. 2021 в 10:38
ЗАКАЧЕНА: BaseBuild Server Online | 2020
Riggs
3
25 май 2019 в 0:46
Entity names?
enonibobble
328 коментара
NichtCleckster 21 апр. в 4:11 
Is it possible you make it?
arrow  [автор] 21 апр. в 4:08 
The buildings are not entities but hammer brushes, so I think they can't be ported over as an addon.
NichtCleckster 20 апр. в 16:07 
Is it possibile to make only the building solo as a addon to have the building in gamemodes such DarkRP or Zombie Survival?
Jack5 14 февр. в 1:46 
Damage to the tower would probably be preferred, since killing isn't the goal of the gamemode.
arrow  [автор] 13 февр. в 12:05 
Or if you mean damage to the tower, that would of course also work.
arrow  [автор] 13 февр. в 11:57 
Thanks a lot! Glad to see you're enjoying :) About the draw suggestion, it could be definitely done. Though wouldn't the most kills be a better metric than damage? It's somewhat easier to count. Also, should you or your friend need help with the map, feel free to reach out. Can't wait to see it!
Jack5 9 февр. в 4:03 
Thanks for making this! I even made a YouTube Short out of our session, hope you enjoy it! https://youtube.com/shorts/P9M0YkJX-UY?si=J1CHfGYKGweHn3bS

By the way, one of my friends is working on a BaseBuild map right now, and our greatest concern is how to settle draws when time runs out. Could you somehow add in a patch that awards victory to the team that dealt the most damage? That would be much appreciated and make mapping a lot easier for us.
arrow  [автор] 7 февр. в 14:00 
Well the way the map is supposed to be structured is that both teams should be approximately the same distance from the mines. It's basically staright forward from the red base, while the blue team has to go around the corner to get to it, equaling about the same time to get there. But I agree that perhaps the diagonally opposite corner of the map would be more suitable for the blue team.

But yeah, the default map has its flaws, because I initally expected that perhaps the community would be willing to create more maps for this gamemode, as I released the .vmf file with all the necessary entities and logic. I had and still have plans for another map of my own, but code-related issues took priority in bug fixing and development and making a new map was a commitment I didn't really have time for.

But thank you very much for the feedback and I'm really glad you're enjoying the gamemode!
Jack5 6 февр. в 23:56 
I think you misunderstand me. There is nothing wrong with the gamemode, and me and my friends have been playing in it this whole time. Rather, there is an inherent design flaw with the map that this gamemode comes with. It is asymmetrical, and heavily favours Blue Team, because Red Team's spawn (which is approximately along the middle of the map on its side) is more out in the open than Blue's (which is definitely in a corner), and there is only one mine, which is closer to Blue's spawn.
arrow  [автор] 6 февр. в 12:09 
The red team is also supposed to spawn in a "corner", which is their base. Are you sure you have the gamemode selected when you're playing the map? Each team should spawn in their respective bases. Red team in the red base, blue team in the blue base, both of which being in the separate corners of the map.