The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,912 ratings
Places: Oakwood
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File Size
Posted
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5.902 MB
Sep 19, 2012 @ 9:36am
Oct 11, 2012 @ 4:33am
6 Change Notes ( view )

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Places: Oakwood

In 1 collection by ThirteenOranges
The Elder Scrolls Places
6 items
Description
The Elder Scrolls Places is a mini-series of Lore Friendly mods, each adding locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.

Oakwood is a small hamlet in Falkreath hold on the road between Falkreath and Riverwood. The inhabitants of Oakwood survive by hunting in the surrounding forests and fishing on the shores of Lake Ilinalta where the village is situated, as well as trading with merchants, farmers, hunters or adventurers who often stop on the road to Falkreath.

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Features

- The picturesque village of Oakwood (from Elder Scrolls Chapter I: Arena).

- NPCs with full day and night AI routines.

- A fully functioning Inn, Innkeeper (and merchant), bard and customers.

- Lore friendly and consistent with the style and themes of the rest of the game.

- New NPCs have functioning AI relationships and have background, stories and secrets delivered through in game Journals.

- Applicable locations in Oakwood are fully integrated into Radiant Quests (such as Thieves Guild Jobs).

- Road signs for Oakwood integrated into the world of Tamriel where applicable.

- Compatible with Dawnguard. No Prerequisites.
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Patch 1.2

- Removed option of Bedlam jobs in this location, as they do not function correctly outside of Cities.
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Patch 1.1

- Now compatible with Companions Radiant quests.
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Patch 1.01

- Facegen data was left out of the .bsa Archive. This is now fixed, faces should appear as intended.
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If you enjoy this mod, please rate and try out my other Places:

- Places: Granitehall

- Places: Laintar Dale

- Places: Amber Guard

Follow Projects I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

If you like The Elder Scrolls Places, please try The Elder Scrolls Quests Collection
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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Please be aware, this version of the mod is not compatible with Hearthfire. If you use Hearthfire, please unsubscribe and use the Hearthfire Edition instead.
Popular Discussions View All (1)
3
Feb 22, 2016 @ 5:57pm
Cant get rid of tos_oakwood.esp file!
CookieeMonsturr
484 Comments
Potatotjie May 26, 2023 @ 4:42am 
my game crashes whenever I get near this place
Martinus Feb 21, 2022 @ 10:21am 
Crash every time I approach from the opposite side of the Falkreath :steamsad:
Comrade Stalin Feb 12, 2022 @ 9:00am 
this dogshit mod is broken do not use
Capitan Boricua Jul 15, 2021 @ 7:36am 
Is it compatible with "folkstad and border of hammerfell" mod?
75 kg of self-control Apr 8, 2020 @ 9:57am 
crushing
xpriniome Aug 1, 2019 @ 1:22am 
Je crash a l'approche du village :(
ThrobHurt Apr 10, 2017 @ 6:55am 
its nice,but it seems like any place that has non-hostile NPCs,other guards (stormcloaks and imperials) attack the locals and guards on site
Gyuru1234 Nov 13, 2016 @ 9:19pm 
When ever i enter oakwood it seems to crash.... anyone have any sugjestions on how to fix this?
Health Nov 5, 2016 @ 8:42am 
I've heard that you're having trouble porting your mods to PC SSE, do you mind if I give it a shot? I'm missing them in my current playthrough.
jaderive Oct 31, 2016 @ 8:09pm 
Wait does that really happen if you sleep in the bed , you end up in a mario brothers skyrim version I was going to download this or subscribe for a more immersion lore thing n see if it worked ok with etac, but Not if that happens o.O :steamfacepalm: .. ?