The Elder Scrolls V: Skyrim
1096 ratings
Places: Amber Guard
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0.291 MB
Sep 25, 2012 @ 5:53am
Oct 1, 2012 @ 5:51am
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In 2 collections by ThirteenOranges
The Elder Scrolls Places
6 items
An Elder Scrolls Collection
11 items
Description
The Elder Scrolls Places is a mini-series of Lore Friendly mods, each adding locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.

Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena. The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.

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Features

- The remnants of the village of Amber Guard (from Elder Scrolls Chapter I: Arena).

- Lore friendly and consistent with the style and themes of the rest of the game.

- Amber Guard is fully integrated into Radiant Quests (such as Bounties, Lost Items, Rescue Captives etc).
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Notes

- Recommendation: Rather than seeking out this location, wait until it is used by the Radiant Quest system for bounties and other quests. This mod is at it's best when integrated fully into the normal process of play.

- Bounties and Radiant Quests that make use of Amber Guard are based in Whiterun Hold, due to the villages accessibilty by road and the bandits activity in around the Whiterun tundra.

- The location of Amber Guard has been adjusted, as the layout of The Reach in Skyrim is vastly different to that of Arena (Markarth's location has moved far to the south, roughly where Amber Guard was once situated)

- Compatible with Hearthfire and Dawnguard. No Prerequisites.
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Troubleshooting

"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.
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If you enjoy this mod, please rate and try out my other Places:

- Places: Granitehall

- Places: Laintar Dale

- Places: Oakwood

Follow Projects I'm currently working on via Twitter

If you have the time, please answer this quick survey to help with my future projects.

If you like The Elder Scrolls Places, please try The Elder Scrolls Quests Collection
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If you enjoy my mods, please make a small donation via PayPal to help me continue to make them.
Any small contribution is welcome. Thankyou.
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251 Comments
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fran25 May 15, 2013 @ 6:47am 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister May 8, 2013 @ 9:08am 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced May 5, 2013 @ 11:12pm 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim Apr 6, 2013 @ 7:30pm 
I had the same experience as Renay... very, very cool.
Renay Mar 17, 2013 @ 9:17am 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
ShadowStriker 186 Mar 12, 2013 @ 1:02pm 
so how do u get there??
Odin's Raven Mar 10, 2013 @ 10:47am 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man Feb 3, 2013 @ 11:21am 
Oh thanks
Sakti63195 Jan 24, 2013 @ 6:55pm 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [author] Jan 14, 2013 @ 3:44am 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)