1367 ratings
Places: Amber Guard
File Size:
0.291 MB
Sep 25, 2012 @ 5:53am
Oct 1, 2012 @ 5:51am
2 change notes ( view )

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In 2 collections by ThirteenOranges
The Elder Scrolls Places
6 items
An Elder Scrolls Collection
11 items
The Elder Scrolls Places is a mini-series of Lore Friendly mods, each adding locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.

Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena. The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.


- The remnants of the village of Amber Guard (from Elder Scrolls Chapter I: Arena).

- Lore friendly and consistent with the style and themes of the rest of the game.

- Amber Guard is fully integrated into Radiant Quests (such as Bounties, Lost Items, Rescue Captives etc).


- Recommendation: Rather than seeking out this location, wait until it is used by the Radiant Quest system for bounties and other quests. This mod is at it's best when integrated fully into the normal process of play.

- Bounties and Radiant Quests that make use of Amber Guard are based in Whiterun Hold, due to the villages accessibilty by road and the bandits activity in around the Whiterun tundra.

- The location of Amber Guard has been adjusted, as the layout of The Reach in Skyrim is vastly different to that of Arena (Markarth's location has moved far to the south, roughly where Amber Guard was once situated)

- Compatible with Hearthfire and Dawnguard. No Prerequisites.


"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.

If you enjoy this mod, please rate and try out my other Places:

- Places: Granitehall

- Places: Laintar Dale

- Places: Oakwood

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If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

If you like The Elder Scrolls Places, please try The Elder Scrolls Quests Collection

If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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skyplayer Apr 13 @ 12:34am 
I'm a big fan
Fumblebutt Apr 6 @ 11:43pm 
i love your mods man
Patavix the Barbarian Mar 9 @ 11:47am 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin Jan 28 @ 7:39pm 
{熱$Team}CCVenus10 Jan 20 @ 12:04pm 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast Jan 3 @ 8:59pm 
about hoth thats why we have guns
[FL:RP] Tombo135 Sep 16, 2013 @ 9:35am 
Can you make this compatible with dragonborn DLC?
Flash Aug 29, 2013 @ 3:04pm 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [author] Aug 28, 2013 @ 2:38pm 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
»Bøsskinøria« Aug 25, 2013 @ 9:07am 
very good