RimWorld

RimWorld

314 ratings
USCM - Xenomorphs Faction
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.662 MB
Jul 13, 2017 @ 6:56am
May 4 @ 3:54am
33 Change Notes ( view )

Subscribe to download
USCM - Xenomorphs Faction

In 1 collection by Hiztaar
USCM
4 items
Description
This mod introduces the Xenomorphs Faction.


Xenomorphs are a nightmare.
They will rush you sometimes after 60 days, meaning that your score should be high enough to spawn a terrible assault when they will appear. Their faction is hidden and they will send you 4 types of xenos :
- Runners : Fast, animal "bred" xenos
- Drones : Your usual nightmare, born from human host
- Praetorians : These things are basically tanks, large, tall, resistant and powerful
- Queen : When the queen comes, problems are very close

All xenos have 2 hand attacks, one "mouth" attack with devastating effects and one "Tail" attack that can easily behead or dismember. You have been warned !

Xenomorphs have specific bodyparts. They do not have eyes and breath with their back tubes.

This mod works very well with USCM - Colonial Marines Faction. Their help might save your life.



Special thanks to Walking Problem for the code and base XML from his mod !


Vanilla friendly

Credits / Thanks :
- Albion : Saved the day with the bug regarding the attacks not happening and the error in the console. Here is the link to his great mod ! : http://steamcommunity.com/sharedfiles/filedetails/?id=1123043922
Popular Discussions View All (2)
9
Dec 5, 2023 @ 5:56pm
They mostly come out at night... Mostly...
Xane Tempest
0
Feb 2, 2019 @ 7:02am
Xenos sounds not found
WaKeMaTTa
393 Comments
Brynjar Jul 16 @ 8:05am 
Do these guys leap at you as well? If not, that would be amazing to add
Hiztaar  [author] Jun 24 @ 12:47am 
Yes sure. If you have faction discovery, the faction should spawn without problem
DarkAgeRush Jun 23 @ 9:26pm 
can i add this to a fame mid save
ReachRound May 4 @ 4:46pm 
@Hiztaar No more loops! Thanks for the fix my guy
Hiztaar  [author] May 4 @ 3:55am 
Hi @ReachRound Thanks for the report. I have pushed a fix. I don't see the error but I think I know where it might have come from. Can you please try and tell me if it works better now ?
ReachRound May 4 @ 12:09am 
@Hiztaar
https://gist.github.com/HugsLibRecordKeeper/f29f9d2f64d590010d187e59a101185f

Honestly I don't really understand error logs and won't pretend to. To me it looks like animals not on the map were being given orders to roam. For whatever reason removing this mod fixed the error which was bringing the game speed down to 3fps.

Some sort of conflict?
Hiztaar  [author] May 1 @ 12:32am 
What do you mean about that? This mod does not affect animals or trade ships
ReachRound Apr 30 @ 11:44am 
Animals on trade ships get stuck in infinite loops
Hiztaar  [author] Apr 3 @ 2:51pm 
As @CrackaJack says, this mod is a stand alone simple addition of a xeno faction which behave generally like mechanoids. It fits with my others USCM mods. AvP is indeed a huge mod, very different, very heavy on gameplay changes while mine has a low impact on the overall gameplay loop of the game.
CrackaJack Apr 3 @ 7:38am 
@Gebibaboy: no facehuggers, no implantation, no predators, no eggs, no acid blood, no sneaky events, very different textures. aliens vs predator is a huge, insane, awesome mod chock full of c# code, which will break your game cause it got updated by 20 different people over the years.