RimWorld

RimWorld

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MiningCo. DrillTurret
   
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
477.598 KB
Jul 12, 2017 @ 2:37pm
Oct 22, 2022 @ 6:38am
14 Change Notes ( view )

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MiningCo. DrillTurret

In 1 collection by Rikiki
Rikiki's mods
11 items
Description
This mod adds the MiningCo. mining turret. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947
Popular Discussions View All (1)
0
Jun 8, 2019 @ 9:30am
Power requirement
i2ID
140 Comments
rupertjones233@yahoo.com Jun 9, 2024 @ 11:10am 
pls 1.5 i beg of you
Mlie May 31, 2024 @ 10:50am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3258344832
Hope it helps anyone!
RogueCmdr May 10, 2024 @ 5:54pm 
any luck with 1.5
dhruvberwal93 Apr 27, 2024 @ 7:01pm 
update plz
Wyccc Apr 15, 2024 @ 6:56am 
update plz
Rikiki  [author] Oct 20, 2023 @ 8:21am 
@Katie: Yes, that's right. Accessing the mining progress was quite difficult so I took an easier way.
It's an interesting project you have in mind. You should probably remove the manning option if mounted on a vehicle. Good luck!
Katieclysm Oct 4, 2023 @ 11:58am 
Trying to figure out if it's feasible to put a turret like this on a Vehicle Framework vehicle. If I'm understanding the code right, you just have your own basic "mining" function, rather than using the vanilla logic? Deal direct damage to rock/ore object, then spawn ore. Is that right?
Rikiki  [author] Jun 18, 2023 @ 12:58pm 
@Robosium: Yes, indeed. You just have to switch the mining mode to "Rocks only": "In this mode, the mining turret only drill nearby designated rocks."
Robosium Jun 16, 2023 @ 2:53pm 
is there a way to make the turret only dig up rocks designated for mining?
Ai Spacedestructor May 21, 2023 @ 3:28pm 
also since i dont work with c# nor dlls, i dont have the ability to open the files referenced in errors and even if the mod includes source code i wouldnt know where to look. at least its good to know its something related to key bindings.