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- Farms now only provide 50 health when pillaged, down from 100.
Playing on a giant earth map (ynamp) with Norway is really fun since there are a lot of development close to the coasts you can raid in Europe. Early on you can easily take smaller cities that has good resources/luxuries nearby with a few longships and, as the guide says, buy a unit to defend it.
When it comes to wonders my top picks early game are always the Great Lighthouse and the Colossus.
Trying a path with warrior monks to see how they perform together with berserkers.
- Lots of new religious mechanics, including new beliefs. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares.
Coastal raids also clear tribal villages and capture civilian units.
2. That's what I get for copying and pasting the template from the guide to Arabia. I'll go and fix that.
1. When it says 50% bonus to navy melee units you said it's only 33%, what exactly does it modify that it's not actually 50%?
2. You wrote the Stave Chrurch is a campus building, just a little error.
Their primary advantage is they can explore, this means they can cherry pick which type of city states they want. Where sedentary civs have to make due with whatever happened to spawn nearby, norway can explore every coast by medieval. If they want to spend every single envoy into science they can to the point where they can have 3 or 4 city states multiplying the bonus of each campus. Nevermind the suzerain bonuses, which Norway also has its choice of.
Everyone always treats Norway like a one trick pony, but really, their bonuses can be leveraged effectively toward any victory condition.