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Continued below...
- Some new useful beliefs, notably the Earth Goddess pantheon (+1 faith for all charming or better tiles)
- Trade routes produce religious pressure now
- Lots of other miscellanious religious changes
I expect Egypt's a civ that performs quite a bit differently in multiplayer to singleplayer, part of that being the lack of huge AI starting bonuses. It's a pain that most of the game's wonders are in the first two eras, as most of them tend to be very competitive in singleplayer. China can produce them fast enough to circumvent that issue, but a game as Egypt can be quite a gamble.
Now, having said all that, I think I prefer to take Egypt to a cultural victory simply because the start as Egypt is messy enough already without trying to juggle a religion as well. Out of all the civs I've played, I'd say Egypt has the hardest learning curve. But that's not to say they're bad at religion at all, it's just tricky. Complexity and effectiveness aren't necessarily the same thing, after all.
You mentioned about attracting trade routes to your lands, and it reminded me that incoming trade routes can be a decent way of providing roads to your cities, which can speed up an early rush (both for you and them).
There is a problem, though. Unless you're playing on large map sizes, religious civs without a bonus to Great Prophet output are disadvantaged, and if you don't get early Holy Sites, you're locked out of the victory path. You can avoid that by pinching them off other civs or building Stonehenge, but that's risky. Yes, getting early Holy Sites means no early Commercial Hubs, but it could also mean a victory several eras earlier (a renaissance-era religious victory instead of an atomic-era cultural one, for example).
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Egypt is not a religious civ. I have been playing Egypt since release, only experimenting and testing theories with other civs. I have plenty of experience with Egypt, and religion has always been the major "Should I?". All that piety is alluring, and I don't want to say you absolutely shouldn't because Egypt more than any other is about adaptation, and even with that asside, play the game as you like.
Buuuuuut, you shouldn't :)
They weren't designed for it, and you'd be better off not.