Starbound

Starbound

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Useful Pets [1.4.2] UPDATED, AGAIN!
   
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Jul 3, 2017 @ 5:48pm
Jun 27, 2019 @ 2:05am
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Useful Pets [1.4.2] UPDATED, AGAIN!

Description
Makes pets not suck! Or at least, suck a little less. :)

Make pets a little more useful and a little more durable, without making them overpowered or a replacement for crew members. This mod primarily introduces a few tweaks to the way the pet's maximum health is scaled, as well as granting them a minor amount of health regeneration (which also scales) so you aren't having to run to (or carry) a pet healing station between every fight.

If you're playing on a server that isn't running this mod, it should still work fine, but the inventory UI will still show your pet's defence instead of its maximum hp. If you have access to /admin, you can verify this in /debug with the ~[Pet Stats] debug lines, or just watch your pet's HP to see if it regenerates any hitpoints.

Full list of changes:-

- Pet's health scales more aggressively with player's bonus health from armour: petBaseHealth + (playerMaxHealth - 100) * 4
- Pets now have a small amount of health regeneration, based on the player's bonus health from armour: (playerMaxHealth - 100) / 20
- Pets now always have a minimum amount of bonus health and regen, as if you had 10 bonus health.
- Damage Collar Augments I, II & III have all been buffed to +20%, +50% and +80% bonus damage (from +15%, +30% and +45%)
- Light Collar Augments have had their effect increased to level 2, identical to the EPP Light II Augment (from level 1)
- Player UI graphic changed to for pets to show "VIT" instead of "DEF"
- Player UI now shows the pet's "Vitality" (max health) instead of defence (which is always the same as the player's)
- Repair pet's Capture Pod portrait by placing it into a Pet Tether.

Version 1.1 Fixes:-
- Pets will no longer have negative health regen if you have less than 100 HP, defaults to having regen as if you had 110HP as a minimum.
- Mod Priority has been set to -100, to avoid replacing UI mods. This may cause issues if you use any other pet mods however.

Version 1.4.2 Fixes:-
- Capturing pets works again!
- BONUS: Broken portraits on a pet's Capture Pod can now be repaired by putting them into a Pet Tether. (Original code from Frackin Universe)

[Starbound Version: 1.4.2]
Popular Discussions View All (1)
0
Aug 23, 2021 @ 10:29pm
PINNED: Bug Reports & Issues
Psieonic
112 Comments
󠀡󠀡 Jul 12 @ 5:10pm 
okay thanks dev
Psieonic  [author] Jul 12 @ 4:38pm 
Taking a quick look at Pandora's Box, there's a good chance it won't, or will break something in Pandora's Box. I wouldn't recommend using it alongside it, though you're certainly welcome to try and see if it explodes. ^^
󠀡󠀡 Jul 10 @ 5:50pm 
does this work with pandora's box
Kinsect Mar 14 @ 4:55pm 
Dang! I did not know that Arcana had armor That strong! o_o
Mabra Mar 6 @ 4:21am 
Yeah if you have high tier armour like Arcana's your pet gets an insane amount of HP.
Indy Sep 29, 2024 @ 6:44pm 
So according to one of the pets I have, they've got over 3,000 defense. Reason why is because I'm using the Arcana mod's Heartseekers armor set which gives me health regen as well as give me over 900 health. I don't know if it's because of this mod for the pets that I have or if it's the Arcana mod.
Indy Sep 29, 2024 @ 6:26pm 
I'll let you know if I come across a bug, though I haven't played Starbound in a bit now.
Psieonic  [author] Sep 29, 2024 @ 6:19pm 
Hey @Indy - Is there something in 1.4.4 that breaks this? I haven't looked at it obviously since 1.4.2, but it should still work fine unless they stealth changed something in the pet scripts. I can take a look at it and update the version number if it seems fine, but definitely let me know if you find a specific bug.
Indy Sep 23, 2024 @ 4:12am 
Hey, just wanted to say that I love using this mod, but I fee like it should be updated for Starbound version 1.4.4 when you have time.
Egghead May 16, 2024 @ 10:09am 
at least they arent suicidal basically anymore.