Sid Meier's Civilization V

Sid Meier's Civilization V

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Noel's Earth 1939
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File Size
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83.119 MB
Jun 2, 2017 @ 8:15am
Dec 2, 2017 @ 10:54pm
13 Change Notes ( view )
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Noel's Earth 1939

In 1 collection by Noel
Noel's Scenarios
4 items
Description
"A compilation of 'Great Works of Mod' from Civ V community has brought to you the fiercest scenario ever made yet, an era when ideological competition for the New World Order has been set. What path shall you lead them through, a world where Liberalism, Fascism or Communism prevails? Can you build a civilization that will stand the test of time?"

Noel's Earth 1939 is a stand alone mod that already compiles all necessary contents under a single folder. You will be playing on an accurate Huge Earth map (128x80) with some modified based rules. Map' s details are historically accurate and may tank some RAMs, although it is tested and playable via Macbook Air 11" Early 2014.


Instructions:
1.) Subscribe the item or manually download the mod from https://forums.civfanatics.com/resources/noels-earth-1939.26231/
2.) For manual download, extract the content into My Games/Civilization V/MODS
3.) Enable the mod in-game then select 'SET UP GAME'
4.) Click on the 'Map' dropdown and choose Noel's Earth 1939/1940.
5.) Check the option 'Load Scenario'
6.) Choose your choice of country and difficulty (Speed is fixed to STANDARD). Begin the game.


Victory Conditions:
Culture, Domination and Diplomatic (Time and Science is OFF)
*Game begins on January 1939 or 1940 and turn progress two months for each turn.
*Updating the mod will crash with previous saves, you must start a new game.

New Features:
- 'Boots on Ground' system, a fortifying military unit may annex enemies' tiles, both land or sea. (Will lose some HP due to resistance, Apply to all units that can 'Fortify'. Does not apply with CS)
- City Combat Range reduces to 1.
- Stronger Embarked Unit
- Each nation starts with one 'Leader' unit that works the same way as Great General.
- Invisible 'Wall' building for the immersion and slightly weaker city's HP overall for the importance of military units.
- Realistic resources consumption (Build Oil Refinery if you need Oils.)
- Disable 'Settler' and City cannot be razed, unless attacked by nuclear weapons.
- Longer nuclear range and stronger guided missile.
- Many new unit classes and uniques.
- IMF and FIFA World Cup Resolutions
- Canal Bridge tile is used to simulate the realistic Canal system.
- Conspiracy Theory

Manual download link:
https://forums.civfanatics.com/resources/noels-earth-1939.26231/

Inside contains 2 scenario maps
1.) Noel's Earth 1939:
- 22 Countries, 30 Citystates (featuring PRC and Poland.)

2.) Noel's Earth 1940:
- 22 Countries, 28 Citystates (featuring the Netherlands and Greece. *Battle of France and Winter War has started*)

Playable Countries: (24)
- United States
- Great Britain
- Soviet Union
- Third Reich
- Japan
- France
- Italy
- Poland
- PRC
- ROC
- Spain
- the Netherlands
- Greece
- Turkey
- Finland
- Iran
- Saudi Arabia
- Thailand
- Brazil
- Argentina
- India
- Canada
- Australia
- Mexico

*For those who wishes to play this Earth map on a normal game, please visit http://steamcommunity.com/sharedfiles/filedetails/?id=947894083

*Recommened Mods to help improve gameplay:
- Smart AI http://steamcommunity.com/sharedfiles/filedetails/?id=233424615
- InfoAddict http://steamcommunity.com/sharedfiles/filedetails/?id=79000477

Credits:
Scenario map: Noel

Civilizations:
JFD: USA, UK, Germany, Italy, Soviet, France, Poland civilizations and Japanese leaderscene
TPangolin: Australia, Canada
Leugi: Argentina
Hypereon: Finland
SuperWaffle: PRC
Noel: Custom leaderscenes

Contents:
labriejp: Advanced Air-Naval-Ground Units
Envoy: American Domination
swatmp5: Special Forces
bouncymisha: Mothership Omicron
faustaud: Expanded Naval Immersion
Red-Eyed_Fairace: German Domination

Code:
Stephen: Set up from Earth 2014 base codes.
Craig_Stutter: Religion Set up base codes
chrisitdeveloper: Militarily Occupy Territories (Boots on Ground system)
Labby: Improved Air Recon
sebitudoreci: Modding concept advisor

Gameplay Video: Drew Durnil
Popular Discussions View All (8)
57
Mar 5, 2021 @ 6:10pm
Bugs and Troubleshoots Report
Noel
28
Sep 29, 2017 @ 5:41am
Strategy Guide and Discussion
Noel
2
Oct 3, 2017 @ 2:47pm
I am confused
kingcsiszer
< >
454 Comments
JusticePro Apr 12 @ 2:55pm 
This is really well done. I've played this a lot.
Kutay Yavuz Mar 7 @ 11:30am 
This is by far the greatest mod I have ever played with. So comprehensive and good in details.
Hollow6724 Mar 4, 2021 @ 2:08am 
A single mod for the Spetsnaz troops would be badass ngl.
ItsMoose Jun 30, 2020 @ 8:11pm 
My game has crashed on turn 12-13, just wondering if there is anything I can do to fix it. I've never had this issue before
Michael_ZEB May 5, 2020 @ 9:50am 
Hello! Help me to understand. Why does the game begin in 1980? Scenario 1939 begins in 1980, and script 1940 begins in 1981. How to fix this? Help.
x_tol Apr 20, 2020 @ 1:47am 
amazing
paytyntheviking Jan 22, 2020 @ 7:33pm 
Does anyone know if I would be able to play multiplayer with this mod?
Sparkbot3 Dec 25, 2019 @ 4:53pm 
Just one suggestion/complaint. Take Itinerant Preachers away from Protestantism. The way IP exponentially stacks pressure from the more cities being in range makes it insanely OP, making Protestantism absolutely dominate with so many cities in the game. Hard to use religion at all if you're any other civ but US.
Jordan Dec 24, 2019 @ 10:14am 
@Punished Ross The likely reason why they are still alive is because they still have a worker alive. This is usually the reason for me at least.
Reaper Unit 206 Dec 1, 2019 @ 9:01pm 
@Sowjet unless it is a capital city you could just nuke it, also pretty sure the people living on those useless islands would be pretty offended :P so just nuke them instead XD