Space Engineers

Space Engineers

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[GSI] 'Hailfire' Assault Strike Fighter [Modless]
   
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Type: Blueprint
File Size
Posted
Updated
3.039 MB
May 29, 2017 @ 5:20pm
May 30, 2017 @ 1:33pm
3 Change Notes ( view )

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[GSI] 'Hailfire' Assault Strike Fighter [Modless]

In 1 collection by Extevious
Genesis Industries Gen.1 Fleet [GSI]
17 items
Description









The Hailfire Gravity-Driven 216 Assault Strike Fighter is a deadly piece of hardware dedicated to striking down, and destroying hostile targets of any size or number. Stealth is a priority, and so is your fuel, with that in mind the Hailfire is equiped with a Gravity Drive that consumes very little ammounts of resources (but not limited to the Gravity Drive) and can be utilized to achieve higher speeds than your standard thrusters. The Hailfire is equipped with both devestating ammounts of Gatling Gun and Rocket firepower, however the Hailfire also includes a dumbfire Bomb for distructive effects. Incuded are 2 Gatling Turret to stand by your side in any risky senario. Your Co-Pilot, if you chooses to have one, can sit safely in the rear out of harms way gunning down the enemy.

"Dedicating a strike can mean the difference between victory, or a tragic loss even if the craft is destroyed."



I believe this is the first small-grid fighter that has a 'Gravity Drive' Installed in a cool looking fashion. the Hailfire is quite fast for it's weight! :D

Ratings and Comments are appreciated! :D





Activating Scripts: Button [9] on the first tab (Tab 1)
Notice: Not recomended for planets. intended for space and Moons

A) 'Gravity Drive' Operations: To activate the Gravity Drive, press Button [1] on tab 2 to activate. By default, it is set to accelerate forwards. To change the acceleration direction (forwards to backwards and visa versa) Button [2] Tab 2 will reverse the acceleration.

Current Acceleration Heading (Notice: may be confusing if in the Gravity Well of a Planet or Moon)

v Forward Acceleration v


v Reverse Acceleration v


B) Dumbfire Bomb Operations: Notice: In order to gain access to the Connector of the Fighter, removing the Dumbfire Bomb is required.

To deploy, turn off the merge block (toggle) on tab 3 Button [6]. Make sure to keep momentum in a lateral direction or it may collide into the hull of the fighter. Once the bomb has been released, pull away and aviod colision with the Bomb. To reload, get in range of a welding unit and activate the Projector on Tab 3 Button [8]. Make sure the Merge Block is re-enabled.





>>>View the Hailfire Users Manual for Toolbar Config<<<





• Dumbfire Bomb
• 2 Gatling Turrets
• 9 Rocket Launchers
• 10 Gatling Guns


• 64 Small Ion Thrusters
• 80 Small Hydrogen Thrusters
• 40 Small Reactors
• 9 Spotlights (2 at an angle)
• 1 Connector
• 1 Merge Block
• 62 Gyroscopes
• 14 Cameras
• 10 Timer Blocks [4 Open]
• 6 Programmable Blocks (4 Preloaded, 1 Open)
• 6 operation Airvents


• Gravity Drive
• Repair Projector
• Dumbfire Bomb
• Jumpstart Reactors
• 2 Angled Spotlights
• Co-Pilot Cockpit in the rear
• 9 Sequenced Rocket Launchers
• Scripts: Whip's Artificial Horizon, MMaster's Automatic LCDs 2, and Alysius's Floor Plan Script


• 4 Antennas
• 1 Beacon
• 1 Remote Control Block
• 1 laser Antenna
• 1 Sensor


• 18 Small Cargo Containers
• 3 Medium Cargo Containers
• 4 Oxygen Generator
• 6 Hydrogen Tanks


• 1 Fighter Cockpit
• 1 Cockpit





Weight: 236,311 kg
Blocks: 2,690
Triangles: 2,921,360
Grid: Small Grid
Length/Width/Heigth: 60x35x12 Blocks; 30m x 17.5m x 6m
Survival Ready: Yes
Planet Ready: Yes (highly not recommended)
Moon Ready: Yes
Airtight: Yes (Cockpit)
Crew Members: 2 (1 Pilot, 1 Co-Pilot)
Environment: Space, All Moons


Class: Hailfire
Type: Assault Strike Fighter (ASF)
Role: Assault, Strike, Escort, Defence
Generation: First Generation
Identification Number: T-94F7-ASF
Manufacture: Genesis Industries
Faction: Sol Corp.





Whiplash14's Workshop - Horizon Script

Alysius's Workshop - Floor Plan Script

MMaster's Workshop - Automatic LCDs 2 Script

dan123's Workshop

k_medlock's Workshop - Target Example Ship

blargmode's Workshop










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Popular Discussions View All (1)
0
May 30, 2017 @ 1:36pm
PINNED: Bug reports
Extevious
36 Comments
kennet0508 Aug 23, 2023 @ 3:36am 
i think the rotor offsets have changed, this thing klanged out once i spawned it in, may need an update
Extevious  [author] Dec 5, 2017 @ 2:33pm 
@forwardthefoundationii

you could. Just gotta build the gravity drive on a seprate grid then dock/connect with the fighter. Assuming that the gravity drive has a rotor and such setup the same way.
Foundation Dec 5, 2017 @ 10:40am 
nice work, but it doesnt work in survivor... I spent huge amounts of components and then I realized that the Gravity modules didnt come with the blueprint because they are different grid size. I understand you probably used the rotor trick to get them attached, but you cant do it in survivor... too bad...
Foundation Nov 8, 2017 @ 2:02pm 
Can u explain please what is and what for the dumbomb ? Its just a block of steel plates?
flopp Jun 6, 2017 @ 9:24pm 
got it. i picked that up. thanks.
Extevious  [author] Jun 5, 2017 @ 5:54pm 
@RunKittensRcoming To deploy, turn off the merge block (toggle) on tab 3 Button [6]. Make sure to keep momentum in a lateral direction or it may collide into the hull of the fighter. Once the bomb has been released, pull away and aviod colision with the Bomb. To reload, get in range of a welding unit and activate the Projector on Tab 3 Button [8]. Make sure the Merge Block is re-enabled.
flopp Jun 5, 2017 @ 4:59pm 
ok so how do i drop the bomb?
Hawk Art Jun 4, 2017 @ 5:50pm 
ironic our two groups have the same acronym.
NixFaux Jun 4, 2017 @ 4:45pm 
Wow that thing is massive ...
flopp Jun 3, 2017 @ 6:25pm 
very reliable ship, btw