This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Race the Sun
Genre: Action, Racing, Arcade
Platforms: PC, Mac, Linux
Languages: English
Aug 30, 2012 @ 3:08pm
Jan 26, 2016 @ 7:40pm

View Race the Sun in the store

Store page
Recent Announcements View All (25)
Race The Sun Coming to Steam December 9th!
Race The Sun 50% off!
Release date: Available now
Available now (via Humble Store) at:

The Core Game
You are a solar powered craft, racing against the sunset at insane speeds. You navigate a procedural landscape that changes every day collecting speed boosts to go even faster and momentarily reverse time. The goal is to increase your score and survive as long as you can without running out of daylight or smashing into pieces.

Race the Sun includes:
  • An Infinite Procedural World
  • 25 Levels of Upgrades / Unlocks
  • Daily World Regeneration
  • Built-in World Creator
  • Additional Ultra-Hard Mode
  • Team-Based Multiplayer
  • Controller support for Big Picture

A Few Quotes

...a beautiful minimalist game
Lewie Procter (

Once I played it I was totally hooked
- Tom Chick (

The game is nerve-wracking and oddly relaxing at the same time.
- Tuong Nguyen (

...the sky's the limit when it comes to user-created content.
- Ben Kuchera (Penny Arcade)

The feature that really stands out is the world creator, which lets you create, manipulate and program objects with minimal effort.
- Phil Savage (PC Gamer)

It is not what you think it might be
- Steve Marinconz (Kotaku)

absolutely insane, high-speed racing game
- James Deputy (

It’s all about getting that high score, and it’s an oddly compelling experience.
- Chris Priestman ( will want to keep going back over and over again.
- Nathan Carter (

...a sleek experiment in community driven content that will ship with powerful tools and inspired multiplayer options.
- Konstantinos Dimopoulos (

Game Details

The world creator is included right in the game and allows anyone to make unique new game modes (or modify existing ones) and share them in a special user worlds screen for all to see. Unique interactive objects can be created, styled, and animated right in the game - with no programming knowledge. These can be simple things like falling blocks, or more detailed things like a flock of birds or a flying rocket - it's totally up to you!

You can team-up with other players in an asynchronous relay race. Here's how it works:
When your round ends, you can invite other players to carry on from where you died. This creates a sharable hyperlink that allows another player to pick up where you left off. When they die, they are able to share a link, and so on, and so forth. This process continues until 4 runs have been completed, at which point your team's combined score is posted to a special leader-board.

Along with the player-created worlds, the game includes an extremely difficult world called Apocalypse. There is as a deep player leveling system with tons of objectives and 25 player levels to unlock. As you unlock items, you can customize your ship with attachments like faster turning, protective shield, and decals.

Race the Sun was successfully funded via Kickstarter on March 7, 2013.

Flippfly consists of two brothers who quit their day jobs to create games independently for PC and mobile devices. Forest (art, design, audio) comes from a graphic design background, and Aaron (programming, design) spent 7 years in the AAA game industry prior to joining Flippfly. He worked on such titles as Marvel:Ultimate Alliance, Singularity, and Call of Duty: Modern Warfare 3. Our hope is to create high-value entertainment that's fairly priced, a blast to play, and that won't employ abusive monetization schemes!

Aaron on Twitter: @AeornFlippout
Forest on Twitter: @ForestSanFilipp
Development log here:
Purchase here:
Popular Discussions View All (15)
Nov 27, 2013 @ 9:42am
Race the Sun - Thoughts
Nov 8, 2013 @ 8:24am
Minimum Specs
Nov 22, 2013 @ 3:29pm
nerd cubed sent me
Mr. Dapper
< >
Doomeniek Mar 17, 2014 @ 11:24am 
reminds me of tux racer
generic.eric Jan 3, 2014 @ 7:03pm 
Part Starfox, Part the last scene from Bad Boyz. Looks cool.
freakyforest  [author] Dec 10, 2013 @ 11:52am 
Alright, everything seems to be working now! All existing customers should have a Steam key on their Flippfly Account page. If you haven't setup your account yet we have guides for doing that here:

Thanks for being so patient everyone! If you have trouble with anything feel free to make a ticket here: That will help us keep track of problems and be sure to get back to you.
freakyforest  [author] Dec 10, 2013 @ 7:22am 
Hey everyone, a quick update. Aaron was up most of the night dealing with a server error that kept Steam keys from getting to all of our existing players :( He got a bit of sleep and now he's back at it. Sorry for the delay - servers.. it's always the servers..

About the Linux version. We should have the Linux version up very soon, but we had a last-minute bug that blindsided us (related to Steam integration) so we decided to hold it back until we have a fix. Linux is a big priority for us. Thanks for understanding!
King Rat Carlos Dec 10, 2013 @ 4:22am 
woke up early again.... O_o i need my coffe....
marcosr Dec 10, 2013 @ 2:27am 
"Race the Sun is Live!"

freakyforest  [author] Dec 9, 2013 @ 11:12pm 
Alright, so the process of getting keys to existing users is underway, but it may take a while. We have some scripts that will be churning through our database and assigning keys - so they may not all arrive at the same time. Hopefully everyone will have their key by tomorrow.

Thanks again for being such patient, cool people!
Shep Dec 9, 2013 @ 7:14pm 
Just waiting for the email with my Steam key :) so excited
freakyforest  [author] Dec 9, 2013 @ 6:36pm 
Race the Sun is Live!

We unfortunately had to disable the Linux build due to a crashing bug (sorry Linux guys). We are working on that and will get the Linux version up as soon as we work out the bug.
freakyforest  [author] Dec 9, 2013 @ 5:32pm 
Hey all, We're not sure exacly how this all works being first-time Steam publishers. We thought 5pm was the time, but it seems not. Hoping to get official word about the release time from Valve. Thanks for understanding - we'll get there eventually :)