RimWorld

RimWorld

8,402 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.678 MB
May 16, 2017 @ 1:02pm
Mar 30 @ 4:42am
77 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (46)
110
Mar 29 @ 3:20pm
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
Oct 17, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
19
Aug 1, 2023 @ 9:09pm
lag on pawn selection the more sidearms are equiped/shown on gui.v1.2
Kasamplanka
2,569 Comments
Protok 6 hours ago 
Or, maybe it is a problem with "Preserve sidearms through caravans option". Which works when caravan pawns enter the map event, but does not activate itself when caravan pawns split event. Can you check it, please?
Protok 6 hours ago 
Works well without problems for me.
But there is huge inconvenience when splitting caravan. Your should remeber and manually pick every single sidearm for every pawn.

Yes, I have activated settings options "preserve/hide sidearms in/through caravans dialogs".
But they do not work for me, maybe because I use "TradeHelper"
https://steamcommunity.com/sharedfiles/filedetails/?id=2113372560
and "Caravan Item Selection Enhanced"
https://steamcommunity.com/sharedfiles/filedetails/?id=2854310627

Instead of hiding sidearms I propose to mark them as siderams in a caravan dialog's list of items in trade or splitting caravan. A small right arrow to under weapon icon for leaving group. And a left arrow under weapon icon for initial group.
altaica May 20 @ 11:02am 
To everyone a few pages back saying that they can't interact with weapons with this mod installed -- this is INCORRECT. That is not this mod causing that issue. I thought this mod would be the most likely cause of that bug, but after removing Simple Sidearms, restarting, and testing a new colony, I still have that issue. I just wanted to let the mod author know that this is not anything to do with Simple Sidearms.
Golkarath May 14 @ 4:22am 
Always says Combat extended is loaded, even though it isn't. That way the Inventory of a pawn isn't awaylable
Kaies May 13 @ 2:22am 
this keeps deleting my weapons when I swap to a sidearm
TicTacTax May 11 @ 1:55am 
@Zabon I had a similar issue, I think the issue was the Mod: "Weapon Reborn" tab, where the 'incapable of violence' pawn had weapon set to 'anything'
LetumVelox May 10 @ 9:03pm 
I have encountered an issue: I customize mod settings assigning 5 sidearm slots by type (to allow colonists to equip buff-tools for various tasks), however after only equipping two side-arms I get "slots full". By my custom settings, they should be able to pick up 3 more side arms I've designated.
Playing 1.5 with Royalty DLC
Zabon May 10 @ 10:24am 
I don't know if anyone else has had this issue, but I have a pawn that's incapable of violent, and shouldn't be picking up weapons at all but with this mod just keeps picking up weapons endlessly regardless of their weight limit and slot limit and I do not have blocked weapons allowed. Another mod, weapon's tab reborn allows you to disallow weapons like in the apparel management screen, and doing so prevents the pawn from picking up sidearms. However, I feel like it should still be mentioned that this interaction happened. It did not create a mod error, as far as I can tell however, so I'm assuming it's an unintended interaction with any trait that gives "incapable of violent"
Dancing In The Red May 10 @ 4:55am 
@professor H. Farnsworth, i have the exactly same issue, i think it conflict with LWM deep storage mod (which i installed), remove it work like normal
Professor H. Farnsworth May 9 @ 1:23pm 
Hmm, I'm having the:
Pick up a weapon, drop it immediately then pick it up again issue (happens whenever a pawn goes down really).

I can't for the life of me remember what the issue was and how I solved it last time.