RimWorld

RimWorld

9,940 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
May 16, 2017 @ 1:02pm
Aug 13 @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (50)
122
Aug 25 @ 10:23am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
Oct 17, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
1
Feb 7 @ 5:00am
Pawn puts weapon back immediately
The Earl of Shitterton
2,806 Comments
DocHolliday Sep 2 @ 10:00pm 
It would be nice if we could simply prioritize range so they will only switch to melee when the enemy is already in melee range.
DocHolliday Sep 2 @ 6:05pm 
whats the point of having a "use this weapon" and "use this weapon in melee" or whatever it is options if the preferred fighting style is just going to overwrite it????????? So annoying watching dudes with one extra point in melee randomly, for no reason, swap to melee and start charging when I clearly told them to use their ranged weapon... You can't disable it either... The only other option is to force the use of ranged or melee weapons which COMPLETELY negates the entire purpose of the mod...
EbeneezerSquid Sep 2 @ 5:28am 
My pawns have stopped automatically using their fire extinguishers since I moved to 1.6. Anyone else see this, or is it a symptom of my bloated mod list?
Malnormalulo Aug 31 @ 10:05am 
My pawns which default to melee are never pulling out their ranged sidearm, no matter how far away the opponents are. Am I missing something? Is there some setting controlling this?
Fel Aug 30 @ 10:20am 
This has been a game changing mod for me, I love it :D So nice to finally have a use for melee weapons, outside the few pawns that refuse to use ranged.
negreaflorin687 Aug 30 @ 4:57am 
why is this not in base game
Rovstam Aug 29 @ 5:11am 
Could you please add compability for Auto-arm? This seems to be the perfect match for eachother, that mod is made to marry this one. For the eternity.
~☽~MOON~☾~ Aug 28 @ 8:42am 
@PeteTimesSix Sorry I'm a fool I had a different loadout mod set to drop undefined.
Its fine now!
Mumbles Smash Aug 27 @ 6:43pm 
Everybody just started randomly dropping everything on my as well, its been fine for years in game not sure what could have caused it
PeteTimesSix  [author] Aug 27 @ 12:12pm 
@~☽~MOON~☾~ Usually that's a result of multiple loadout-managing mods disagreeing on what the loadout should be.