RimWorld

RimWorld

1,416 ratings
Star Wars - The Force
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.820 MB
May 3, 2017 @ 1:46am
Apr 8 @ 4:47pm
33 Change Notes ( view )

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Star Wars - The Force

In 1 collection by Ryoma
Star Wars - A RimWorld Series
7 items
Description
Adds RPG-leveling, alignment, and force powers to RimWorld.

A17 GitHub Branch -> https://github.com/jecrell/Star-Wars---The-Force/tree/A17

::::: NOTICE :::::
::::: THIS MOD REQUIRES JECSTOOLS ::::::
Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009


::::: NOTICE :::::
::::: LOAD ORDER ::::::
Star Wars mods need to go below JecsTools.
Putting Cults below The Force fixes alignment issues.

Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[www.harrisongaushell.com])
  • Nackblad (Jedi robes)
  • Cpt. Ohu (Code - Ability Verb)
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Known Mod Conflicts
  • Static Quality Plus -- Disables Force XP.
  • Step away from the medicine - Characters can't be tended after force heal.
  • Hand me that brick - Errors
  • Camping - Errors]
  • Leadership & Teachers - Makes Force XP go up too quickly
  • Cleaning area - Errors

Problems? Questions? Comments?
Join us on Discord: https://discord.gg/aDjWBBk

Pssst, Jecrell here. Still there?
Want more Star Wars mods? Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popular Discussions View All (83)
15
Apr 16 @ 5:08pm
star wars mod, force ghost not doing anything
Admiral_R2D2
51
Nov 14, 2023 @ 11:55pm
Gameplay Questions & Tips
Jirikisunta
5
Sep 25, 2020 @ 8:43pm
Force Pull / Push is NOT working
ADrunkFly
1,600 Comments
Atreidi May 3 @ 12:35pm 
How does this mod interact with Rimworld of Magic? Couple of versions ago it was figing me issues when i had a force sensitive and magic user at the same time. Dont know if it was just me or if it has been addressed.
Thank you for the great mod.
GiammyBig Apr 16 @ 11:29am 
how to regain force?
月吟裔德格 Apr 9 @ 6:01am 
oh,thaks for update,btw the previous bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
Ryoma  [author] Apr 8 @ 4:48pm 
Star Wars - The Force Update
v1.5.0.0 (4-8-2024)
====================

Updates Star Wars - The Force for RimWorld 1.5; Fixes issue with Force Ghost not attacking enemies and not equipping its lightsaber
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972562
- GitHub: https://github.com/jecrell/Star-Wars---The-Force
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=918226861
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
oldark1 Apr 6 @ 12:29am 
Related to me last comment: The tab appeared after closing and re-opening the game.
oldark1 Apr 6 @ 12:01am 
The force tab isn't showing on my pawn, is it possible that rimworld can only show so many tabs? I have VPE and RoM also running. If that is the case, is there a mod or a config setting I can adjust?
Prec Apr 4 @ 4:05pm 
What is the difference between the force sensitive and force apprentice traits?
月吟裔德格 Mar 28 @ 1:58am 
This error occurs in every frame of the game when I have Performance Fish.

Without Performance Fish, the situation was slightly better: most of the time it just happened 1000 times per UI operation or per 5 or 10 seconds, a few times it happened the same as with Performance Fish, but it stopped after 1500 errors.
The only UIMods in my mod list are RimHUD and RimTheme
月吟裔德格 Mar 28 @ 1:24am 
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.CheckAddOrRemoveAlert_Patch0 (RimWorld.AlertsReadout,RimWorld.Alert,bool)
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.AlertsReadoutUpdate_Patch0 (RimWorld.AlertsReadout)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
月吟裔德格 Mar 28 @ 1:24am 
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValue_Patch1 (RimWorld.StatWorker,Verse.Thing,bool,int)
(wrapper dynamic-method) RimWorld.StatExtension:RimWorld.StatExtension.GetStatValue_Patch2 (Verse.Thing,RimWorld.StatDef,bool,int)
Verse.AI.MentalBreaker:get_BreakThresholdExtreme ()
Verse.AI.MentalBreaker:get_BreakExtremeIsImminent ()
RimWorld.BreakRiskAlertUtility:get_PawnsAtRiskExtreme ()
RimWorld.Alert_MajorOrExtremeBreakRisk:get_Culprits ()
RimWorld.Alert_MajorOrExtremeBreakRisk:GetReport ()
RimWorld.Alert:Recalculate ()
(wrapper dynamic-method)