RimWorld

RimWorld

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Star Wars - Fully Functional Lightsabers
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.718 MB
May 2, 2017 @ 11:53pm
Apr 8, 2024 @ 3:48pm
16 Change Notes ( view )

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Star Wars - Fully Functional Lightsabers

In 1 collection by Ryoma
Star Wars - A RimWorld Series
7 items
Description
Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect bullets.

A16 - GitHub Branch -> https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/tree/A16


::::: NOTICE :::::
::::: THIS MOD NOW REQUIRES JECSTOOLS FOR A17 ::::::
Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009

Thanks to
Jedi Master Ailan
for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
Lightsabers can be constructed at the component assembly bench.
Crystals can be refined from rocks at the electric smelter.
Rare crystals can be found out in RimWorld for sale from merchants or at enemy bases.
Legendary crystals can be found similarly to artifacts as well as in the clutches of Star Wars faction leaders.

Reference
Lightsaber Recipe
-1x lightsaber casing
-1x lightsaber internals

Lightsaber casing
-15 plasteel
-5 components

Lightsaber internals
-25 plasteel
-15 steel
-5 components

Lightsaber crystals
https://docs.google.com/spreadsheets/d/1poiSM7jAlEvDq5fuEsSNwszlSNGmNiW42sp8G3Ujp-Q/edit?usp=sharing

Technical Details Information
Lightsabers could be the most extensive C# coded weapons available in RimWorld.
Included on a lightsaber are the following C# libraries:
  • Extra sounds Component
  • Activatable visual effect component
  • Crystal slot loadable component
  • Oversized weapon component
  • Deflection and reflection component
  • Customized lightsaber C# library

Most of these elements can be used by other modders by relocating the assemblies to their own mod folder to make their own mods using these components. So if you'd like to make a gun with different kinds of loadable ammunition, or a different sort of laser sword, now is a good time.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

Lightsaber Developers
  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[harrisongaushell.com])
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Problems? Questions? Comments?
Join us on Discord https://discord.gg/aDjWBBk

Pssst, Jecrell here. Want more Star Wars mods?
Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popular Discussions View All (9)
31
Apr 26, 2020 @ 2:41am
Lightsaber Causes massive lag
Redeye
17
Mar 29, 2020 @ 10:37pm
Activating lightsaber without drafting[solved]!
bakezq
15
Oct 18, 2020 @ 3:21pm
Lightsaber crystal and damage
Hades
796 Comments
Redeye May 10 @ 2:25pm 
I ahve the same problem is it because of the melee animation mod?
Kuzgun Mar 5 @ 4:22pm 
I think it's not compatible with melee animation, i experienced two beams as Dr.Peanut Butter said. Otherwise, nice mod!
Dr. Peanut Butter Feb 13 @ 3:28am 
Is it compatible with Melee Animation? My lightsaber produces two beams
NexTheGargoar Jan 13 @ 12:04am 
@Russimus Prime Theres an option in the mod options tab where you can disable the glow effects. Disable it, draft your pawn then undraft them. That should work
hitherebyethere Jan 4 @ 9:29am 
@cheecks McClapperson if this is a response to me then thanks!

But if this is a question as for why lightsabers suck its because it requires another mod called "Starwars the force" to make pawns able to wield a lightsaber skillfully
Cheeks McClapperson Jan 3 @ 9:07am 
light sabers only do 10 dmg and they miss a lot. i did a test between a plasteel gladius and a light saber attacking a wall and the gladius did over 300 dmg and destroyed the wall before the light saber did 40 dmg in the same amount of time.
hitherebyethere Dec 18, 2024 @ 7:33pm 
Do you need force powers mod to be downloaded as well to make use of lightsabers? Cause I just want the sabers but if idk if they can be used if you don't have skills in lightsaber fencing that the force power mod has
Russimus Prime Nov 19, 2024 @ 1:21am 
For some reason the light from lightsabers won't follow the pawns on 1.5. When they're drafted the light effect will just stay in place the saber was activated at like a lamp until pawns are dismissed. It's not other mods causing it and it's fine on other versions of the game
枯れたバラは Nov 7, 2024 @ 6:43am 
when im activating the lightsaber the blade turn on but when I draft the pawn there’s a second blade appearing out of the blue for nothing…. I found is conflicting with Melee Animation mod.
Your mod is awesome by the way thanks!
dtrain Oct 3, 2024 @ 8:42pm 
Got the same issue as Carsteinvania <3