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But this discussion is about how some crystals are under-powered and others are over-powered.
Still too high maybe? I mean, one or 2 strikes from a lightsaber should kill most people, armoured or not.
Although, deflection works amazing with high melee skill (i think skill affects it), for tanking ranged enemies and dealing a bit of damage too
Now, one thing i've noticed is that some of the crystals dont have a damage_multiplier, (Firkrann, Pontite, for instance) as well.
If you ask me, id recommend toning down even some of the advanced crystals clsoer to a 1.5-2.0x modifier
For the record, i'm mostly bashing my face against files looking for keywords, I'm by no means an expert at this.
-<li Class="SWSaber.CompProperties_LightsaberActivatableEffect">
<compClass>SWSaber.CompLightsaberActivatableEffect</compClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<ActivateLabel>Activate</ActivateLabel>
<uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate>
<DeactivateLabel>Deactivate</DeactivateLabel>
<uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate>
<activateSound>PJ_LightsaberActivate</activateSound>
<sustainerSound>PJ_LightsaberHum</sustainerSound>
<deactivateSound>PJ_LightsaberDeactivate</deactivateSound>
<gizmosOnEquip>true</gizmosOnEquip>
-<graphicData>
<texPath>Weapons/LightsaberBlade</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
</li>
This is the closest thing ive seen to what id guess is the location for the glow effect. Not sure yet, since i dont what the defs for glowing effects are labeled under.
(file path is: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918200645\Defs\ThingDefs_WeaponMelee\PJ_Lightsabers.xml)