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Shidan's Tweaks & Fixes
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25 апр. 2017 г. в 13:49
6 дек. 2024 г. в 14:16
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Shidan's Tweaks & Fixes

Описание
This mod is a collection of various simple bug fixes that have yet to be implemented by the devs, and some tweaks to the game that in my opinion improve the experience. I've tried to avoid any major changes, but of course major is subjective.

The list is relatively small right now, as it's just the things I thought of off the top of my head. More things will be added as time goes by. And I'm open to any suggestions for some more changes. :)

If you just want the fixes, they are all included in GE0's Unofficial Patches for Kenshi.

Requires Import

If you plan to use this mod alongside Dark UI, make sure to load DARK UI after this mod in the load order. If you fail to do so, the text may have issues with being unreadable. Or you can use Leafeye's patch.



Here are any standalone tweaks that have been requested. Feel free to ask if there are any you're interested in.

Equipment Distribution - Full

Tech Hunter Artifacts



There are a couple sub mods, disabling certain changes that some have voiced complaints over. These are listed below.


No Coloured Clothes

No Tech Hunter Alliances

No Research Artifacts

No Prosthetics on Skeletons

No Slave Population Increase



Hives Expanded compatibility patch

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
Популярные обсуждения Просмотреть все (2)
44
11 июн. 2023 г. в 15:03
List of Tweaks & Fixes
Shidan
2
16 июн. 2021 г. в 12:06
Merging Shidan's Tweaks: Do I have to merge LevelData and zones (that don't overlap) and if so, how do I do it?
Blake
Комментариев: 401
Shidan  [создатель] 29 дек. 2024 г. в 18:14 
I'd use GE0's below mine, just in case. Though it should not matter too much. Both are compilations of small changes, so nothing should break too badly even if there are conflicts.
Tolik 29 дек. 2024 г. в 17:03 
If I want to use 'GE0's Unofficial Patches for Kenshi' and your 'Shidan's Tweaks & Fixes' mod, how should the mod order be?
Shidan  [создатель] 28 дек. 2024 г. в 6:37 
Tolik 28 дек. 2024 г. в 6:28 
Hey Shidan,
on the 26. Aug at 20:02 you said: 
"Depends on if you want the tweaks or not. The fixes are included in the unofficial patch, but the tweaks are not. The mod should work fine with the unofficial patch though, if you want to use them both."

Which unofficial patch do you mean?
Shidan  [создатель] 24 дек. 2024 г. в 16:38 
Yes, with enough slaves the slave masters will sometimes leave some slaves in cages. I'm honestly not sure why though, unless there is just some hardcoded number per slaver or something.
Tolik 24 дек. 2024 г. в 13:14 
Ah, okay, because of the Fogmen raid fix, thanks for the explanation. :D

I have another question. Is it also possible that in the slave camps, a slave might end up staying in their prison cell and not be sent out to work if there are too many slaves in the camp?

I will test it out later, but i just wanted to ask you. :)
Shidan  [создатель] 24 дек. 2024 г. в 11:24 
There should not be any unmentioned changes. At least as far as I know. It's not impossible for some to worm their way in, either through me forgetting some change I made, or something getting accidentally brought along in a file merge.

And no, I did not touch item prices. But if you're talking about the Fog Prince Head I would bet that's happening as a result of the fogman raid fix, which will cause items from them to be treated as stolen. Unfortunately no way to avoid that and have the raids work normally, not without introducing exploits that would allow players to drastically increase their profits from the heads.
Tolik 24 дек. 2024 г. в 11:13 
Ok, thanks fo the answers.

Hey @Shidan,
did you also change the prices for a "Hive Prince" head or for other items? The price changes are not listed in your tweak list. Are there any other things not included in the list? If there are any other changes, could you please add them? :)
Shidan  [создатель] 23 дек. 2024 г. в 4:57 
Even in vanilla they would not help you. Tech Hunter guards in vanilla hunt UC bounties, so you likely would have been attacked at the gates. This being a thing is part of why I allied the two factions.
mykomark 23 дек. 2024 г. в 3:11 
@Tolik why would they help you ? As I remember Waystations are own by Tech Hunters.
Unless you're allied with them, they have no business with you.
Plus mod changes UC lelations with Tech Hunters, to avoid slaughters in towns as you know Tech Hunters has stores in UC towns - they're friends now.