Space Engineers

Space Engineers

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(ACI) Allegiance Light Carrier (LCC)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
4.026 MB
Apr 22, 2017 @ 4:06am
Aug 22, 2018 @ 12:09am
17 Change Notes ( view )

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(ACI) Allegiance Light Carrier (LCC)

In 1 collection by k_medlock
Ares Combat Industries (ACI)
54 items
Description


ACI Allegiance Class Light Carrier, produced by Ares Combat Industries

The Allegiance is ACI’s most recent ship to take on the role as carrier. This fine new vessel features a more modern and sleek build than previous carrier vessels and fits right into the new 4th generation of ACI warships. The Allegiance can carry a total of 6 strike craft, but most commonly carries 5 strike craft, because it is more convenient. Usually carrying two in its hangars and three smaller strike craft like the Renegade on its landing pad. The landing pad allows for rapid deployment of strike craft, whereas the hangar offers more protection to strike craft stored in there. The hanger also features a maintenance trench from which you can easily repair and modify ships from below. The Allegiance has also been armed with more weapons than any previous ACI carrier. The armament consists of 8 missile turrets, 11 Gatling turrets and several Point Defense turrets.

The Allegiance is mostly used as Command ship of smaller fleets, protecting valuable trade routes or spaceports, but it can also be seen supporting larger fleets with several strike craft. The carrier tends to stay out of combat and lets the strike craft take care of all the fighting. However, if it were to get into firing range it would most certainly stand its own ground.



Strike Craft made for the Allegiance:

-Renegade Fighter/Bomber
-Raptor Superiority Fighter



Name: Allegiance
Class: Light Carrier
Mass: 6,192,669 kg
Block Count: 6,376
Length: 200 m
Height: 40 m
Width: 77.5 m
Thruster Acceleration Forward: 6.33 m/s/s
Thruster Acceleration Upward in 0.25g: 3.55 m/s/s
Area of Operation: Space, Moon, Upper Atmosphere (recommended 0.5g)



8 Missile Turrets
11 Gatling Turrets
31 Interior Turrets



2 Medical Bays
2 Assemblers
2 Arc Furnaces
2 Refineries
12 Oxygen Generators
8 Cryo Pods
1 Projector
1 Ore Detector
1 Remote Control
4 Jumpdrives
2 Gravity Generators
40 Small Reactors
10 Batteries



-Self-Repairing Weapon Systems (SRWS)
-Thruster Repairing System (TRS)
-2 Weapon modes (Attack Mode On/ Attack Mode Off)
-Damage Detection System
-Gravitational Alignment
-Ventral Airlock
-Dorsal Landing Pad
-Gravity Shield



- Official Ares Combat Industries Steam Group
- Check out my Ship Classification Guide
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Scripts by MMaster, Whiplash141 and Alysius


74 Comments
JoshH2024 Mar 23, 2019 @ 4:04pm 
Hope you don't but I used your ship in an attempt at making a cinematic video in Space Engineers, I put the link to download it btw. https://www.youtube.com/watch?v=pJXY-Y9H_y0&t=0s
Time_of_Day Aug 24, 2018 @ 6:47pm 
I was curious, is the control seat supposed to suffocate me? I can't fly the ship without having my helmet closed.
k_medlock  [author] Aug 22, 2018 @ 12:46am 
Haha sorrryyy xD
Time_of_Day Aug 22, 2018 @ 12:26am 
Awesome thanks! Now to build a nanite factory and rebuild the entire thing! :'D
k_medlock  [author] Aug 22, 2018 @ 12:10am 
@Time_of_Day Alright i updated the Allegiance should work fine now!
k_medlock  [author] Aug 21, 2018 @ 12:31pm 
You bet but i am glad that people are pointing it out to me! :D
Time_of_Day Aug 21, 2018 @ 12:07pm 
That's gotta be annoying to you.
k_medlock  [author] Aug 21, 2018 @ 11:47am 
@Time_of_Day Alright i will fix this ASAP Ever since they changed thruster damage some of my ships are really messed up now...
Time_of_Day Aug 21, 2018 @ 10:24am 
The hanger has a hole in the bottom now.
Time_of_Day Aug 21, 2018 @ 10:24am 
So I've discovered that this ship cannot handle reverse thruster damage. Apparently the hull is too close to the reverse thruster.