Cities: Skylines

Cities: Skylines

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Breakwater Rocks (Pack)
   
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Assets: Building
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2.903 MB
19 apr 2017, ore 10:37
20 apr 2017, ore 23:17
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Breakwater Rocks (Pack)

In 4 collezioni di Strictoaster
Seenu (Official Collection)
972 elementi
Ocampo
449 elementi
Nydal (Official Collection)
755 elementi
Gramercy (Strict's Picks)
8 elementi
Descrizione
Read me! No, seriously.

This pack includes 2 variations of the same rocks model, one dry and one wet.

These rocks can only be placed in the water, however, you can easily override this with the Prop & Tree Anarchy and MoveIt mods. This prevents the water to react to an invisible hitbox when placed on the shoreline.

The asset is 2 x 1 and to avoid repetition you can rotate the rocks as you place them or overlap them.

Main Model / 448 tris
LOD / 77 tris


About the Asset

This asset was specially designed for my YouTube series "Seenu", as seen in the screenshots above.

52 commenti
TPopBCornD 11 apr 2021, ore 18:18 
Very nice addition to coastal areas!
MatteCosta 2 mar 2021, ore 6:00 
This is great thank you!
LateralusXs 12 gen 2021, ore 14:54 
You have these placed outside of water in the pics but when I try to do that if i move them out of the water by a little they turn red and when I use move it to try to do the same thing it messes up the terrain, just that I'd let you know.
Ethan721AU 11 gen 2019, ore 16:29 
Ok, thanks!
Strictoaster  [autore] 11 gen 2019, ore 10:45 
@Ethan721AU Not sure what 2.20 did but this asset is terrain conforming so if you place it no a steep hill it will get a bit distorted no matter what you do. He might have faked the effect some other way.
Ethan721AU 3 gen 2019, ore 4:03 
I tried using these rocks on a breakwall but it seems that the texture somewhat “stretches” when placed on a steep slope.

I.e, I built a breakwall using the Page up trick with a tiny road, creating a very steep slope to the bottom of the ocean. When placing the breakwater rocks on the edge of the breakwall, they kind of stretch and distort.

I've watched a YouTube video of Two Dollars Twenty using these assets but it seems they do no stretch when he is using them.

Any idea why I am experiencing that? Thanks!
Sanctum Gamer 20 giu 2018, ore 14:50 
Aah, cool. Didn’t notice that.
Strictoaster  [autore] 16 giu 2018, ore 9:16 
@sanctum_gamer I probably won't create a longer version of this asset. That being said, this is a "building", not a prop, so you have some wiggle room there.
Sanctum Gamer 15 giu 2018, ore 2:17 
@Strictoaster, these are awesome. However, in light of the dreaded prop limit, have you considered making larger (longer) versions of these so that more ground can be covered with a single one?
AngryDragon 1 feb 2018, ore 16:16 
This stuff also function really well as a riprap simulator which you will often find around bridge pillars to prevent erosion. I do wish we had a slightly bigger version available.