Cities: Skylines

Cities: Skylines

Breakwater Rocks (Pack)
52 Comments
Banana Sandwich🥪 Apr 11, 2021 @ 6:18pm 
Very nice addition to coastal areas!
MatteCosta Mar 2, 2021 @ 6:00am 
This is great thank you!
LateralusXs Jan 12, 2021 @ 2:54pm 
You have these placed outside of water in the pics but when I try to do that if i move them out of the water by a little they turn red and when I use move it to try to do the same thing it messes up the terrain, just that I'd let you know.
Ethan721AU Jan 11, 2019 @ 4:29pm 
Ok, thanks!
Strictoaster  [author] Jan 11, 2019 @ 10:45am 
@Ethan721AU Not sure what 2.20 did but this asset is terrain conforming so if you place it no a steep hill it will get a bit distorted no matter what you do. He might have faked the effect some other way.
Ethan721AU Jan 3, 2019 @ 4:03am 
I tried using these rocks on a breakwall but it seems that the texture somewhat “stretches” when placed on a steep slope.

I.e, I built a breakwall using the Page up trick with a tiny road, creating a very steep slope to the bottom of the ocean. When placing the breakwater rocks on the edge of the breakwall, they kind of stretch and distort.

I've watched a YouTube video of Two Dollars Twenty using these assets but it seems they do no stretch when he is using them.

Any idea why I am experiencing that? Thanks!
Sanctum Gamer Jun 20, 2018 @ 2:50pm 
Aah, cool. Didn’t notice that.
Strictoaster  [author] Jun 16, 2018 @ 9:16am 
@sanctum_gamer I probably won't create a longer version of this asset. That being said, this is a "building", not a prop, so you have some wiggle room there.
Sanctum Gamer Jun 15, 2018 @ 2:17am 
@Strictoaster, these are awesome. However, in light of the dreaded prop limit, have you considered making larger (longer) versions of these so that more ground can be covered with a single one?
AngryDragon Feb 1, 2018 @ 4:16pm 
This stuff also function really well as a riprap simulator which you will often find around bridge pillars to prevent erosion. I do wish we had a slightly bigger version available.
Mæthos Aug 13, 2017 @ 3:20am 
Ah, ok. So it was the wrong Anarchy then :D
I watched your Seenu videos (really great series btw) and there you have Prop & Tree Anarchy activated all the time, that's why I thought that this should do the trick.
Thank you for your time!
Strictoaster  [author] Aug 12, 2017 @ 7:56pm 
@Methos sorry, I miss read your previous comment. Prop and Tree Anarchy won't affect this asset, but "Fine Road Anarchy" should. Pres CTRL+A and it should allow you to plop it wherever you want.
Mæthos Aug 12, 2017 @ 2:34am 
@Strictoaster Yes, like I wrote. I can place them under water and then move them out of it with Move It!, but I can't place them outside of the water. Even with Prop & Tree Anarchy activated they still demand to be placed under water. I tested that both ingame and in map editor.
Or what do you mean? Is there an option in the Move It! mod that needs to be (de-)activated or something like that?
Strictoaster  [author] Aug 11, 2017 @ 7:00pm 
@Mehtos have you tried "MoveIt"?
Mæthos Aug 10, 2017 @ 11:31am 
I have a problem with these. Even with Prop & Tree Anarchy activated I'm not able to place them outside of the water. I can place them under water and then pull them out with Move It! though, but I can't place them like Strictoaster does in his Seenu videos.
Any idea which mod might interact here and cause these problems?
LennyHallqvist May 24, 2017 @ 6:58am 
@Strictoaster Thank you so much Sir!
dpinna May 23, 2017 @ 6:22pm 
@Strictoaster Thanks for the answer! English is not my native language, but you answered exactly what I asked for. I've heard a lot about the using of RAM, as if no memory would be enough. Your answer is very important because your work is huge and fantastic. I could not imagine a better person to tell us about it. Thank you and congratulations for your work, it is inspiring and charming! Greetings from Brazil!:steamhappy:
Strictoaster  [author] May 23, 2017 @ 10:38am 
@LennyHallqvist I have very little time in my schedule so I tend to focus on my series as that is what most of my audience wants to see. I know that a "short video" sounds like something I can quickly put together but the shorter the video, the longer it takes to produce. That being said, I do have a "mods only" collection: http://steamcommunity.com/sharedfiles/filedetails/?id=687770388

@dpinna I don't understand exactly what you are asking but every custom asset (not mods) will take a certain amount of RAM, some more than others. Try the "LoadingScreenMod" and it will show you how much RAM your current assets take. If you are planning on getting a lot of custom assets I'd recommend getting at least 16GB of RAM.
LennyHallqvist May 23, 2017 @ 4:58am 
Dear Strictoaster,
I'm watching your videos for quite some time now and I realy have to say that I'm very impressed, because you put so much effort in building beautiful virtual cities and also in making very entertaining videos. So I really appreciate your work and like to thank you a lot.
Anyways, you not only use a lot of mods you share in your collections - you also use a lot of "technical" mods to build streets easier and have a better UI. And a lot of people - like me - dont know these mods and so I see a lot of people asking for them and it would be really great if you explain them maybe in a short video or if you make a collection for them here on steam.
Thank you so much and best regards from Germany (sorry for my English)
LH
dpinna May 22, 2017 @ 10:07pm 
How can i handle with ram usage?
@Strictoaster Could you give some tips?
zdnp0003 May 14, 2017 @ 4:59am 
yo uh this is a random question but, could you build or u know someone who could build bishkek, kyrgyzstan? thx
bb Apr 27, 2017 @ 9:10am 
Looks beautiful! Nicely done!
Strictoaster  [author] Apr 26, 2017 @ 10:27am 
@Giometry tweet me some screenshots :D
Eva Apr 26, 2017 @ 6:03am 
awesome work. they also work well on my newly started mediterranean city project
Strictoaster  [author] Apr 25, 2017 @ 12:35pm 
@TechiCat it should be in the Parks menu, right next to the vanilla rocks. That being said, I recommend you get the FindIt mod :)
TechiCat Apr 25, 2017 @ 11:50am 
It says it's a "building". Where do I find them?
Captain Tinrib Apr 25, 2017 @ 5:27am 
@ZacCant22 Read the description??
工藤七 Apr 24, 2017 @ 8:05pm 
really nice
ZAQUA MAN Apr 24, 2017 @ 7:07pm 
it wont let me place them not in water
reillycat23 Apr 24, 2017 @ 4:42pm 
Awesome!
Strictoaster  [author] Apr 24, 2017 @ 10:09am 
@TPB thanks!
agusingnavy Apr 24, 2017 @ 8:19am 
Your fast man. The one and only @TPB. (sorry for the spam)
Katalepsis Apr 24, 2017 @ 8:09am 
I just released a Building Anarchy mod, for those who want to place these differently. Nice asset Strict :D
agusingnavy Apr 23, 2017 @ 6:29pm 
@Strictoaster & @Mr.Miyagi, with all due respect, but @Elias is right.

Guide by @TPB since April 2015 http://steamcommunity.com/sharedfiles/filedetails/?id=429744078

Just edit the .crp file with a Hex Editor [mh-nexus.de]. Open the HxD, press the search tab, type m_placementMode and replace 02 'on water' with 04 'OnSurface' (no need to sub to ModTools and load your asset)

Save the file with the HxD (it will also create a .bak file), launch CS, go to conter manager,search your asset, press update, press the tiny folder at the bottom right of the preview, put the files in the content foder, press update, done. It's easy .Took me 10" (sec) to edit the files. Great assets btw. http://steamcommunity.com/sharedfiles/filedetails/?id=912181688
BoxHead Apr 23, 2017 @ 12:30pm 
Thanks Strictoaster. Very much appreciated. :)
Elias Apr 23, 2017 @ 11:33am 
@ MrMiyagi @ Strictoaster

i know, i know. i was more concerned about players, who are "afraid" of using mods... i think there are more out there than we might think. and yes, updating assets is really annoying.

anyway, thanx for the asset. and i agree with Berrante that another version without any gaps would be awesome in addition.
Strictoaster  [author] Apr 23, 2017 @ 11:11am 
@Elias it's a pain in the ass to update these, way more than using Prop and Tree Anarchy to place them :P Thanks though
MrMiyagi Apr 23, 2017 @ 8:00am 
Elias if you use Prop and Tree anarchy from BloodyPenguin, you can do that and not have to use Move It each time, and it's also a very useful mod for all sorts of decorating where normally you can't.
Elias Apr 23, 2017 @ 6:34am 
with the help of "modtools" you can change the placement method with a few clicks, so you can place them on ground AND in water. if you like i can upload this improved version on googledrive and you could download and update this asset (or i could explain how you do it for future assets). using moveit to place a lot of those gets a bit annoying.
Deeheks Apr 23, 2017 @ 5:36am 
I'll make good use of them, I promess =)
DeaNoMeaN Apr 23, 2017 @ 3:16am 
Watched your video when you mentioned these. Very nicely done.
Thanks a bunch Toaster.
MrMiyagi Apr 22, 2017 @ 4:18pm 
Happy to have these, was looking forward to them since I saw them the other day on your video series. Thanks!
ale_donkey Apr 22, 2017 @ 2:43pm 
Awesome! Thank you for sharing!
Berrante Apr 22, 2017 @ 12:48pm 
Stric! 1st of all congratulations, good job. This is a further suggestion. A cluster without gaps among them would be awesome too.
OneJasonBradly Apr 22, 2017 @ 8:42am 
Oh, I love me my rocks as much as you love (more) trees. Thank you Strict. for adding/sharing to my rock collection.
Forster Apr 22, 2017 @ 3:58am 
Nice. Thank´s Strictoaster
Can't.Stamby.The.Flamby Apr 22, 2017 @ 2:01am 
5/5
Strictoaster  [author] Apr 22, 2017 @ 12:42am 
Thanks everyone!
Lost Gecko Apr 21, 2017 @ 3:03pm 
Worth the wait, great job!
Creamy P1e Skwert Apr 21, 2017 @ 2:00pm 
sweet! I got tired of the standard rocks collection in the prop section. This is very unique!