Cities: Skylines

Cities: Skylines

3,271 ratings
Move It!
 
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File Size
Posted
Updated
0.186 MB
Sep 18, 2016 @ 2:14pm
Jun 10 @ 7:04am
53 Change Notes ( view )

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Move It!

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Description
Compatible with Cities Skylines 1.10.0-f3 (Park Life)

This mod allows you to select and move various things.

NEW IN 2.1.0
- It is now possible to Export a selection into a file and Import it later in game or in the editor.
- Exported files can be found in the folder %localappdata%\Colossal Order\Cities_Skylines\MoveItExports
- Improved raycasting
- Improved marquee tool allowing (filtered) single click selection

NEW IN 2.0.0
- Major rewrite of the code for more robustness
- Bulldozing with Move It can now be undone
- While Cloning right click will rotate by 45° clockwise (can be disabled in the options)
- Escape will close the tool or cancel the current action (cloning, aligning heights)
- Holding Ctrl while rotating will snap to 45° angles
- Added key shortcut for Aligning Heights (default Ctrl + H)

Instructions
Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
- Buildings
- Trees
- Props (Get Prop Snapping to be able to move up/down)
- Nodes (roads, quays, etc...)

This tool doesn't provide any limitations for maximum power. Use at your own risk.

Controls
Drag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.

Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.

Use Page Up and Page Down to move object up and down (when possible. Get Prop Snapping to be able to move props up/down).
Use Ctrl + Left/Right to rotate (Trees don't rotate).

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.

Compatibility
Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.

Source code
GitHub: https://github.com/SamsamTS/CS-MoveIt

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]
Popular Discussions View All (18)
2
20 hours ago
Import / Export doesn't work
mikettl
5
Jun 15 @ 7:51am
Feature suggestion: better control of slope
MoistyShrimp
6
Mar 18 @ 3:53pm
Vertical rotation
Eep
< >
982 Comments
Vimes Jul 14 @ 6:48am 
Props snapping seems to be causing an issue, linked a video on that mods page, where small vegetation, boulders and tree stumps are showing through roads when placed. Tried various settings.
Others are noting that as well in the mods thread.
I have needed to diable it for now.


I guess that will compromise the up and down function of this mod, I really like that :(.?
Vimes Jul 14 @ 6:46am 
Props snapping seems to be causing an issue, linked a video on that mods page, where small vegetation, boulders and tree stumps are showing through roads when placed. Tried various settings.
Others are noting that as well in the mods thread.
I have needed to diable it for now.

What issues could happen by not having that tool with this mod....?
sindar Jul 13 @ 11:20pm 
@JuggernautOfWar, they were set to required cos most of those wanting to move props apparently did not have the ability to read.
JuggernautOfWar Jul 13 @ 11:09pm 
Is Prop Precision and Prop Snapping really required for this to work? Really all I want it for is moving around highways.
Dingbat32 Jul 8 @ 7:01pm 
Is there any way to get the copy pasting to actually cost in game?
Husbeard™ Jul 7 @ 1:50pm 
I'm missing something.. I had to unsubscribe to all 8000 assets and mods.. Now, when I try to use this, it doesn't show up on Mods list, and it doesn't work.. ): I have both Prop and Precision Snapping.
aubergine18 Jul 6 @ 9:21am 
baronjutter - the mod you mention sounds like decal hover area , which only works for decals.

As for everything else, particularly networks, the node hover area is defined by the asset if I remember correctly. Mosst asset authors leave it as default - and because fences have really small nodes, they default to realy small node hover areas.

However, you can use Move It's filtering feature to help select things - select the marqee tool and uncheck every option except 'nodes', then Move It will ingore everything else and only select nodes (you can still click-select nodes on the map,and Shift+select multiple nodes, etc., just like with the normal select mode of Move It). There's also keyboard shortcuts in the mod for moving, rotating, raising/lowering. etc the selected items.
st@lker Jul 5 @ 8:12pm 
this is a awesome mod and i cant stress how much i can do with this (almost the reason i got back to cs)

I was trying to donate, but I received an error.. let me know if your paypal account needs fixing
baronjutter Jul 5 @ 10:29am 
After coming back to skylines after almost a year I find it super hard to select nodes in move-it now. Specially with the new network fences, I can always select the spline but never the end nodes. I remember there was a mod or something that helped with this but I can't remember what its called.
sindar Jul 5 @ 5:43am 
What the heck is "Building Search"? In case that is the broken "Search Box Mod" you should replace it by "Find It".
And disabling mods is often not enough since the could still becomes loaded in the background and may interfere with code of enabled mods!