ARK: Survival Evolved

ARK: Survival Evolved

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EZTame
 
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Content Types: Mod, Rebalancing
File Size
Posted
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0.482 MB
Apr 4, 2017 @ 4:52am
Oct 22 @ 5:25am
8 Change Notes ( view )

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In 1 collection by NarKotix
EZPvP 25x NO WIPES [KITS S+ BULK EZTek Classic Fly]
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Description
ModID: 898255865

EZTame Food Reducer

**** UPDATED OCT 2018 - ALL FIXED. ****

PLEASE NOTE: The % values have changed in the format they are entered in. Now just simply add the % reduction per tick.

EXAMPLE: Starting food stat is 100. ReduceFoodPerSecond=10. This means reduce 10% in the first tick = 90, 10% in the next tick = 81 and so on. The % is calculated from the dinos current food stat not its max. This way the lower it gets the less effective these become to reduce over feeding and hitting 0 and messing up your tame.

Want to be able to tame faster without actually upping the tame rates on your server? Then this mod is for you!

Video included to show this in action

This mod will allow you to learn the engram and craft a hunger generator which you can force feed to an unconscious dino that you want to tame. It will significantly reduce the dinos food stat for 5 seconds making it eat more frequently and tame faster.

WARNING: Don't over feed the unconscious dino with these. If you reduce the food to 0 it will take damage from starvation and impact on your taming efficiency.

Spawn Code
cheat giveitem "Blueprint'/Game/Mods/EZTame/Consumable/PrimalItemConsumable_EZTame.PrimalItemConsumable_EZTame'" 10 0 0 false

.ini Config Now Included!
[EZTame] ReduceFoodPerSecond=25
PLEASE NOTE: Just enter the percent value you want to reduce food by per tick.

If you like the mod guys, please show some love and give a thumbs up or DONATE[www.paypal.com]


See Also:
★ EZForge+
★ EZHeal
★ EZOut
★ EZTek
Popular Discussions View All (4)
7
Oct 22 @ 4:27pm
Server Discussion
NarKotix
2
May 25, 2017 @ 7:59am
PINNED: Engram Override
itsJylerTAG
1
Mar 31 @ 3:10pm
Servers Running This Mod
AussieCroc
< >
151 Comments
Max Nov 3 @ 4:57am 
I just tried it with several server restarts and changing the value of ReduceFoodPerSecond.
I used 0.5, 2, 5, 10, 15.
They all reduce ~25%, no change.
Max Nov 3 @ 4:42am 
One thing I noticed though is the mod currently is not really accepting the value put in.
I am trying to make it knock off only a small amount of food in the oder of 5 - 10% however I can put 10, 5, 2, 0.02, it doesn't matter, it always removes about 25% of the food from the dino regardless of the setting.
I have not tried large value to take of 50% or more, just thought I'd mention what I'm seeing.

Is there the possibility for a pill that takes off a fixed amount?
If one considers currently one pill can be used on either a dodo or a bronto its "strange" to a point.
I understand the danger of a fixed amount but that could be part of the 'fun' in using it, you have to use it wisely. Then for a small critter we might need 1 or 2, a medium maybe 5 - 10 and a bronto in the order of 10 - 20.
NarKotix  [author] Oct 25 @ 2:35am 
Awesome thanks guys. I can mark this one off my list as complete then
Dovahkiin Chaos Oct 25 @ 12:12am 
it is very acceptable in the way it works now :) doesnt zero out the hunger but then again dont need to use 50 pills on a 104 spino to tame it
Max Oct 24 @ 7:13pm 
Only a quick test in SP before going back to our live server, I KO'd a Ptera and I think with an ini value of 5 it went from approx 10800 food to 8200. It's working.
NarKotix  [author] Oct 24 @ 4:49pm 
Anyone got any feedback for me?
NarKotix  [author] Oct 22 @ 5:30am 
ALL FIXED

Please Note: The % values have changed in the format they are entered in. Now just simply add the % reduction per tick.

EXAMPLE: Starting food stat is 100. ReduceFoodPerSecond=10. This means reduce 10% in the first tick = 90, 10% in the next tick = 81 and so on. The % is calculated from the dinos current food stat not its max. This way the lower it gets the less effective these become to reduce over feeding and hitting 0 and messing up your tame.
Exsadus Oct 21 @ 10:36pm 
Thanks. Thumbs up and good luck at dealing that mechanic.
NarKotix  [author] Oct 21 @ 5:05pm 
I have had to heavily re-work this to make it useful.

The hunger generator will now set the dino's food stat to 100 until I can fix this funky new reference mechanic that Wildcard has implemented.

It's not a perfect solution but it conceptually works again. Additionally as a "sorry" I have added some torpor and healing to it as well.
Exsadus Oct 21 @ 9:52am 
So still it reduces way to low? I love this mod due dislike high taming times and also thanks for your work.