Counter-Strike 2

Counter-Strike 2

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2019
[DANGER ZONE]
– Fixed an exploit resulting in players sometimes getting trapped under the world.
– Fixed security doors sometimes having $0 price tags.
– Fixed automated sentry gun lasers sometimes not disappearing.
– Minor adjustment to the angles of items that come out of crates.

[MISC]
– Movement fix for players getting stuck on each other in competitive modes near ledges.
– Holiday forecast calls for snow on the Menu UI.
[WINTER SEASON FUN]
– Chickens are now sporting their festive-wear to celebrate the season.
– Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking.
– The T’s have gift wrapped their special package for the holiday season.
– Freeze frame holiday borders are back to wish you a happy winter season.
– Take a winter vacation to Militia! Now available in Casual and Deathmatch game modes.

[10 YEAR COIN]
– The Ten Year Veteran Coin will be awarded to players who have been a member of the Counter-Strike community for over 10 years. To be eligible to receive the coin the player must have a Steam account in good standing owning a game from the Counter-Strike series. The player must have owned the game for ten years and played the game at least once. The coin will be awarded next time Counter-Strike: Global Offensive is launched.

[2019 SERVICE MEDAL]
– When you become a Global General (Rank 40), you’ll be given the opportunity to reset your Profile Rank. After January 1, 2019 you’ll be able to receive a new 2019 Service Medal, an inspectable display item that will be visible wherever your avatar is shown.

[MISC]
– Significant performance improvement for users on AMD and Intel GPUs.
[DANGER ZONE]
– Adjusted tablet buymenu drone delivery weapon prices.
– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.
– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.
– Removed the parachute from blue tool crates. They will still appear loose in the world.
– Reduced spawn point selection timer duration.
– Added armor to blue tool crates that previously only contained a helmet.
– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.

[MISC]
– Fixed a case where players would see an extra “Starting match…” message.
[MISC]
– Fixed precache error when loading Blacksite map on clients with default settings.
– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.
– Fixed viewmodel animation interpolation error observed on some high-latency clients.
– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.
– Fixed a regression in weapons equipped by certain community training maps logic.
– Fixed an error model appearing when applying a name tag to inventory items.
– Fixed particle materials for rupturing money bags to match the money stack materials.
– Fixed sv_prime_accounts_only setting not having effect on certain community servers.
– Fixed searching tooltip showing incorrect prime status for lobby.
[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.
[ RENDERING ]
– Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger Zone matches.
[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: http://www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.

[Danger Zone Case]
– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.
[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.
[Skill Groups Sticker Capsule]
– Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]
– Ammo panel hides burst and bullet icons in “simplified” mode.
– Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

– Human players now go through the death sequence when they disconnect, dropping their items instead of taking them with them into the ether. Server operators can disable this feature with the convar mp_disconnect_kills_players 0. If you find a way to abuse this feature to get extra items / money in Competitive, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “Player disconnect exploit”.

[Maps]
– Added loading screen credits for Biome and Subzero.

SUBZERO:
– Stability fix for client precipitation rendering
– Simplified B Upper
– Made floor in Vent flat
– Made pit brighter
– Mid entrance for T’s narrowed
– Widened Mid
– Improved clipping
– General optimizations
[HOLIDAY]
– Halloween has come to a close. Thanks for celebrating with us!

[SCOREBOARD]
– Added clinch marker to the timeline. The timeline will now show the earliest round at which the match can end, and which team can win the match on it.
– Scoreboard player stats now support any number of rounds. Player stats will no longer reset every overtime.
– Added more stats to Demolition and Flying Scoutsman.

[MAPS]
Biome and Subzero have been added to Competitive Matchmaking!

Cbble:
-Removed Halloween decorations
-Removed cover in corridor leading to B plat
-Added lore to A site bombtarget
-Opened up windows from B halls towards site
-Re-enabled boost on B site
-Lowered cover in headshot position in Long A
-Reduced amount of coffins
-Increased amount of wood barrels
– De-spookified cbble loading screen
– Exorcised and dusted the cbble radar
[SPECTATOR]
– Fixed red health shadow bar not updating to the correct position sometimes, particularly in the second half.
– Fixed dead players sometimes showing the wrong color skull for their team on the spectator HUD.

[HALLOWEEN]
– Updated the loading screen for spooky de_cbble.
– The ghost arm models are now properly precached so they will load correctly, fixing a few issues related to view models.

[MISC]
– Re-implemented brightness setting in Panorama video options.
– Fixed long music kit names causing StatTrak MVP count to be clipped.
– Fixed a case where large workshop maps would fail to upload.
[HAPPY HALLOWEEN]
– In Casual, Demolition, and Flying Scoutsman game modes, players now haunt the world as ghosts when they die until the end of the round. Spoooooky!
– Ghosts can:
— Only be seen by other ghosts and observers.
— Apply Graffiti in the world.
— Affect interact-able props (soccer balls, glass, potted plants, etc).
— Turn chickens into zombie chickens.
— Possess Bots by using them.
– Two pumpkin soccer balls now spawn in a random places on the map during Halloween.
– Improved chickens ability to avoid walking straight into walls.
– Chickens now spawn in all non-competitive matches during Halloween.
– Chickens have gotten into the spooky Halloween spirit.
– Who put all this candy corn in my gun?!

[MAPS]
Biome:
– Fixed out of map exploit
– Fixed several stuck spots
– Fixed several incorrect collisions
– Updated radar to new style

Subzero:
– Minor optimizations
– Minor readability improvements
– Fixed several deathmatch spawns
– Fixed clipping texture playing wrong sound at A Pit
– T-Water no longer kills players
– Updated radar overview

Cbble:
Halloween is here, so why not try out some super scary layout changes?
– Removed connector between Long A and Underpass
– Blocked long view angle from Long A CT side towards courtyard
– Decreased height of doors in Underpass
– Added window in Underpass
– Removed slanted door leading into Underpass
– Removed a large section of old Bombsite A courtyard
– Moved up Bombsite A zone towards ramp
– Removed access to most of T spawn area
– Moved up T spawn positions
– Added climbable props in dropdown
– Added cover in corridor leading to Bombsite B platform
– Added spooky Halloween theme

[UI]
– Added fallback image for unknown workshop maps.
– Fixed a case of incorrect player alive record keeping.
– Fixed regression in map vote random shuffle.
– Fixed voting tab not having initial focus.
– Fixed issue with early votes being ignored in some cases.
– Fixed case where end of match would flicker on future consecutive matches.
– Fixed mouse cursor appearing immediately on end of match.
– Fix for a case of bad perf with high maxrounds.

[MISC]
– Timeouts are now saved and restored in round backups.
[GAMEPLAY]
– Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds.
— In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.
— The start-of-half losing streak can be adjusted via “mp_starting_losses”

– CZ75a: Adjusted the CZ75a to encourage semi-automatic fire at medium and long ranges.
— increased recoil and fire inaccuracy
— slightly improved accuracy recovery rate

– Tec9: Adjustments to make the weapon more forgiving at medium rates of fire.
— reduced fire inaccuracy
— slightly improved accuracy recovery rate

– SG553 price reduced to $2750
– AUG price reduced to $3150

[MAPS]
– Austria is now available in Competitive Matchmaking.
– Austria has been moved into Group Delta in official Casual matchmaking.
– New Community maps Biome and Subzero are now available in Casual matchmaking as part of Group Sigma.
– Canals has been removed from Competitive Matchmaking.
– Shipped and Insertion are no longer available in official matchmaking.

[AUDIO]
– Added a “VOIP Positional” audio setting. When this setting is enabled, in-game voice audio will be played from the position the player is standing at.

[MISC]
– Enabled mouse bindings for voice chat to work in end of match scoreboard.
– Fixed backlog of async events in scoreboard causing performance problems during gameplay.
[LONDON 2018]
– Engraved Major Championship Trophies with names of new Legends teams and names of London 2018 Major Champions.

[MISC]
– Updated FBI character models have been also deployed to Nuke in Wingman game mode.
– The FBI will use SWAT voice lines to cover both bomb scenario and hostage modes.
– Fixed holstered knife rotation on Anarchist character models.
– Added paint descriptions and flavor text for the 2018 Inferno and 2018 Nuke Collections.
– Fixed truncated localized item names when acknowledging new items.
– Fixed invite panel skill group icon to not overlap player name.
– Increased width in “Add a friend” panel layout.
– Several client stability improvements.
[ GAMEPLAY ]
– Updated FBI character models have been deployed to Nuke, Agency, and Office.
– Enabled MP5-SD in official Competitive Matchmaking.
– Added a new setting “mp_solid_teammates 2” which enables standing on top of teammates while still allowing to walk through them. The feature is now enabled in official Casual, Demolition, and Flying Scoutsman game modes.

[ SERVERS ]
– This update includes an updated version of steamclient.so for Linux dedicated servers which has multiple threading and integration fixes. For a limited time and old version of steamclient.so can still be used on CS:GO Linux dedicated servers.

[ MISC ]
– The 2018 Inferno collection and 2018 Nuke collection are now available as rank-up drops.
– Updated alpha channels on the SSG 08 and Mac-10 in the new 2018 Inferno collection.
– Fixed rare cases where audio device configuration will not save properly.
– Fixed the Beartooth Music Kit to respect MVP music volume.

[ PANORAMA ]
– Fixed a VRAM leak in threaded Open GL contexts on OSX and Linux.
– Fixed a rare mouse left-click issue on OSX.
– Multiple performance improvements for OSX and Linux clients.
– Added support for DDS files using DXT3 compression.
– Added support for DDS encoded PNG files.

[ MAPS ]
Nuke:
– Made corridor leading to ramp room from T side slightly wider
– Moved doors connected to trophy room slightly
– Changed CT team to FBI

Train:
– Removed angled pieces on bombtrain in A site
– Improved player collision on bombtrain in A site
– Added grenade collision to ceiling of heaven in A site

Office:
– Made windows fully breakable instead of partially
– Fixed snowman’s hat not falling off when getting shot in the snow-head.
– Smoothed out movement on stairs
– Widened openings by CT spawn and truck in garage
– Moved some furniture in T spawn
– Fixed some minor graphical glitches
– Tweaked lighting in CT spawn
[PANORAMA]
– Optimized scoreboard per player updates to run only when scoreboard is open.
– Fixed several rare error cases when placing Pick’Em predictions.
– Fixed spectator player stats display in overtime.
– Fixed a rare case of Steam UI displaying EmbeddedStreamCurrentTime dialog outside of game.
[ SOUND ]

– Added a server setting “mp_footsteps_serverside” which is enabled by default and switches footsteps near the player from using a mix of client-simulated and server-authoritative to purely server-authoritative.
[ PANORAMA ]

– Added support for overtime stats and round outcomes in the Scoreboard for the Major.
– Improved team logos presentation in round win panels.
– Fixed spectator panels for dead players sometimes not showing any data.

[ GOTV ]
– Added tv_broadcast_url1 and tv_broadcast_origin_auth1 to support two GOTV+ broadcasts from each GOTV instance on the game server.

[ LONDON 2018 ]
– Tarik’s sticker has been updated.
[LONDON 2018]
– Added tournament items for the FACEIT 2018 London CS:GO Major Championship and the London 2018 Pick’Em Challenge.
– Later today, CS:GO will be freely available for offline play and GOTV viewing by installing “CS:GO – Free” from the Steam Store.

[PANORAMA]
– Added better support for Panorama UI on low-end machines.
– Added support for weapon stickers and character gloves on the character featured in the main menu.
– Fixed a case where weapon finishes appeared overly dark.
– Adjusted optimal movie resolution based on user’s CPU and GPU levels.
– Fixed extra bright flashlight on characters when loading non-HDR community maps.

[MP5-SD]
– Darkened exposed metal on ejection port and bolt.
– Added support for MP5-SD to workshop workbench.

[MAPS]
Mirage
– fixed texture blends in T-spawn area.

[ MISC ]
– CS:GO has bid farewell to the Scaleform UI. “-legacyscaleformui” is no longer supported.
– Updated the Settings menu to display the Steam Controller Configurator if a Steam Controller is detected.
– Added a new recommended Steam Controller config to better support the Buy menu and Team Select menu.
– Miscellaneous stability and security improvements.
[GAMEPLAY]
– Enabled MP5-SD in Wingman matches.
– Increased chicken festivity.

[WORKSHOP]
– Added MP5-SD tag for workshop submissions.
[PANORAMA]
– Panorama UI is now enabled by default on all platforms.
– Users who experience technical issues running CS:GO Panorama UI are encouraged to email CSGOTeamFeedback [at] valvesoftware.com and include #PanoramaUI in the subject line.
– Legacy Scaleform UI can be used for a very limited time with “-legacyscaleformui” launch option.

[MP5-SD]
– Slight increase in maximum audible distance of primary fire sound.
– Chickens are no longer scared when players fire the MP5-SD.

[MISC]
– playgamesound command is now cheat protected.
[GAMEPLAY]
– Added the all new MP5-SD, available for testing Offline and in Official Casual and Deathmatch servers. It can be equipped in your MP7 loadout slot.

[MATCHMAKING]
– Lobbies advertised to nearby players and Steam Groups members will now expire after 5 minutes of the lobby leader’s inactivity.
– Added a way to start advertising single-user lobbies to nearby players and Steam Groups members from the permissions dialog.

[NETWORKING]
– Fixed a bug causing some players, especially on DSL connections, to experience high packet loss due to packets being delivered out of order.

[PANORAMA]
– Enabled Panorama UI on Windows XP and Windows Vista game clients.
– Enabled lobby chat when accept match popup is active.
– Fixed various multi-line messages clipping last line of text.
– Fixed unresponsive keyboard after typing and pressing ‘send’ in the chat panel.
– Allow sending a Steam message to recent teammates using new Steam chat.
– Spectator HUD elements now respect the cl_drawhud setting.
– Fixed reconnect button when it appears over lobby chat.
– Fixed MP7 walk up animation.
– Game state integration includes a field “round_totaldmg” to track total damage the player dealt.
– Various scoreboard bug fixes for different game modes.
– Various stability improvements and fixes.
– Fixed mapoverview icon scaling

[HORIZON CASE]
– Added normal maps to Desert Eagle | Code Red and P90 | Traction

[PERFECT WORLD]
– Improved reliability of downloading Overwatch evidence in Perfect World CS:GO game client.

[MISC]
– This update includes a change to “csgo.exe” which, while signed with Valve digital certificate, may still trigger warnings in certain anti-virus packages and require users to manually change their AV software settings to update correctly.
[GAME STATE INTEGRATION]
– Added support for bomb info in GSI which can be turned on with “bomb” “1” in the configuration file.
– Added support for observer free camera information when “player_position” “1” is enabled in the configuration file.
– Added support for match round outcomes which can be turned on with “map_round_wins” “1” in the configuration file.

[PERFECT WORLD]
– Fixed Chinese voice audio for several character factions not playing correctly in the Perfect World version of the game.

[AUDIO]
– Improved quality of voice chat in the lobby.

[PANORAMA]
– Added cl_drawhud_specvote setting to disable vote screens when observing.
– Fixed map names displaying incorrectly in the voting panel in Chinese.
– Adjusted spectator player panel position at different HUD scales to reduce overlap with the chat.
– Fixed hostage icons under the radar not showing up if you had cl_hud_bomb_under_radar set to 0.
– Chat and voice panel spacing has been updated slightly.
– Fixed the player name in the spectator panel overlapping with the item name in rare cases.
– cl_radar_icon_scale_min max value has been increased to 1.25
– Added a con command (spec_cameraman_set_xray) that will allow setting whether the hltv cameraman is controlling the state of the x-ray or not (1 = cameraman controlled, 0 = spectator controlled).
– Scoreboard:
— Fixed 20 players not fitting in the Casual scoreboard.
— Fixed incorrect scrolling for servers with a large number of players.
— Fixed a performance issue when maxrounds is greater than 30.
— Fixed a case where old End of Match skill group and data would get reused.
— cl_mute_enemy_team now displays on avatars.
[PANORAMA]
– Name tags on weapons now support all Unicode characters for display in UI.
– Fixed buy menu font size for long localized item names.
– Fixed font size in Overwatch verdict screen.
– Reduced width of the Vvte UI element.
– Fixed scoreboard rows state when users borrow a music kit.
– Version console command will now include Windows version detected by the game.
– Fixed overlaps in spectator scoreboard in certain aspect ratios.
– Fixed player names displaying incorrectly in end of match.
– Fixed some content fallbacks for the Perfect World version of the game.
– Multiple stability improvements including a fix to a frequent crash in buy menu on Mac and a hang binding keys to buy multiple items.
[UI]
– Panorama UI is now active by default for users on all supported operating systems.
– For a limited transition time users can opt into backwards compatibility mode by adding -scaleform launch option.

[GAMEPLAY]
– Planted C4 will now emit a different beeping sound when planted at bombsite B.
– Molotovs and incendiary grenades will now consistently deal impact damage to match other grenades.

[PERFECT WORLD]
– Players using the CS:GO Perfect World launcher now have fully localized voice audio.
– Community servers now allow connections from players using the CS:GO Perfect World launcher and other launchers.

[HORIZON CASE]
– Added the Horizon Case, featuring 17 new community weapon finishes and 4 brand new knives.

[PANORAMA]
– Fixed halftime and team selection music to respect main menu music volume settings.
– Lobby voice chat will now duck main menu music volume for the duration of voice chat.
– Fixed ability to borrow music kits and added a button to stop borrowing music kits.
– Fixed a bug that caused old invites to be re-sent when returning to lobby from a competitive match.
– Friends rich presence in-game now displays the competitive match score first.
– Added chat messages for players receiving competitive cooldowns, reports, and commendations.
– Multiple fixes for IME support and text entry focus with IME.
– Updated lobby chat to show more messages.
– Fixed Lobby chat layouts for 4×3 and 5×4 aspect ratios.
– Fixed end of match rank display showing incorrect text for 40+ level ranks.
– Fixed reconnect panel layouts for 4×3 and 5×4 aspect ratios.
– Fixed scoreboard layout in war game modes.
– Improved visual separation of observers in the scoreboard.
– Fixed the spectator round timer sometimes getting stuck red.
– Fixed missing kill feed icons.
– Fixed radar and map overviews for workshop maps that don’t have a manifest file with radar data.
– Fixed workshop maps selection screen in Wingman mode.
– Impact kills with molotovs and incendiary grenades now display an icon in the kill feed.
– Fixed various mistakes on the new radar map overviews (thanks Yesber).

[MISC]
– Added fallback parameters to Overpass water material to fix stale reflection data.
– Added rare inspect animation to Desert Eagle.
– Miscellaneous stability and security fixes.
[ PANORAMA ]
– Added a button in scoreboard to view the server’s website. The URL of the server website must be specified in the motd file referenced by the motdfile cvar setting on the game server. Default server installation has the motdfile cvar setting configured as “motd.txt” which contains a default URL.
– Added a button in the pause menu to report the game servers.
– Improved the styling of end of match item drop elements.
– Improved responsiveness of buy menu and loadout.
– Other client stability improvements.
[ PANORAMA ]
– Added in-game UI for invites received from friends and recent players.
– Added number of players alive and total players to the scoreboard.
– Added number of viewers to the scoreboard.
– Fixed a regression in overhead team identification.
– Fixed coaches seeing other team players state.
– Inventory sorting order will now be saved and restored.
– Graffiti menu will no longer show an invalid graffiti icon when it runs out of charges.
– Several stability improvements.
[PANORAMA]
– Added support for lobby voice chat in Panorama UI using the same push-to-talk key as in-game.
– Added a confirmation screen for accounts using Perfect World account balance during checkout.
– Spectator scoreboard element now respects vertical safezone HUD scale for TV broadcasts.
– Improved layout of death notices for players with really long profile names.
– Improved layout of buy menu for Asian languages.
– Fixed replays not having player indicator and damage dealt information.
– Improved crosshair style 1 to make it as close as possible to the old one.
– Fixed crosshair target IDs showing up during replays.
– Changed the speaking icon in the mini-scoreboard to animate left to right.
– Fixed a rare issue with new lines being incorrect in game chat history.
– Fixed rescue kit description in hostage modes.
– Fixed a bug in glove loadout materials.
– Multiple stability improvements.
– Fixed a bug where UI based HRTF was transmitting behind the listener instead of in front.
– Removed unwanted sounds from playing during case reveals.
– Better volume scaling of music sliders.
– Added audio device options to audio settings.
– Fixed a bug where purchasing multiple case keys played many purchase sounds simultaneously.
– Added sounds for item drops at end of match.
[PANORAMA]
– Further scoreboard readability improvements.
– Added ability to connect to a different community server from pause menu while connected to a community server.
– Fixed prime accounts notification to correctly show number of days before phone number can be used for activation.
– Fixed Panorama UI to correctly show a notice that a new version of the client is available.
– Fixed incorrect display of several values in the settings screens.
– Improved handling of custom keybindings for the development console.
– In-game main menu music will now play correctly when an embedded stream is playing at minimum volume.
– Added a way for Perfect World customers to acquire a Perfect World game license when launching the game in -panorama mode for the first time.
– Added a shortcut button to trade with a friend from the friend’s in-game profile card.
– Removed some development message boxes.
– Fixed startup crashes on Mac and Linux.
– Numerous stability improvements.
– Adjusted overhead arrows to pull the friend border away so it doesn’t influence the inner color as much.
– Fixed a javascript error in the loading screen.
– The loading screen secondary progress bar now displays better and no longer can show < 0 bytes downloaded.
- cl_draw_only_deathnotices now properly hides the win panel, center print hints and defuse progress bar.
- Fixed some alignments on the loading screen.
- Fixed the overview map not showing up immediately on the loading screen when loading a map.
PSA: The Panorama version of the game will be enabled for everybody before the end of the month. If you have feedback or want to report a bug in Panorama UI, email CSGOTeamFeedback [at] valvesoftware.com, and include #PanoramaUI in your subject line.
[PANORAMA]
– Fixed spectator panels leaving incorrect margins when hud scale was lower than default.
– Adjusted readability of alive and dead player rows in the scoreboard.
– Scoreboard now allows sorting players by ‘money’ column.
– Fixed scoreboard mouse enable message not respecting cl_scoreboard_mouse_enable_binding setting.
– Fixed the final kill of the match missing from the end of match scoreboard.
– Fixed flags for nearby lobbies that were using incorrect file path.
(this is an optional client update for 1.36.4.1)

[PANORAMA]
– HUD
— Added a red glow behind the progress bar and health numbers when health is critical.
— Fixed armor progress bar to no longer flash when you lose health.
— Health over three digits will now scale down to fit appropriately and no longer clip.
— Sharpened the transition times in the weapon selection HUD to reduce delay in displaying player’s equipment.
— Fixed grenades not disappearing from weapon selection immediately after throwing them.
— Improved the dropped bomb and planted bomb rings on the radar.
— Fixed the kill panel string when a player is killed by fire.
— Fixed overhead money on players showing a comma.

– Matchmaking
— Wingman can now be remembered as the last played game mode for the next time a user plays online.
— Fixed the accept match popup to not close if a player hits the escape key.
— Fixed auto team select for players that are not yet on a team.
— Fixed the beginning of match to correctly distinguish between “waiting for players” and “warmup” state in Wingman.
— Fixed rank and skill group data appearing on community servers.
— End of match will now share mouse rather than capture all mouse input, which fixes mouse key bindings when match ends.

– Spectating
— Fixed not being able to toggle the spectator player panel’s visibility by pressing the key bound to “drop” (G by default).
— Fixed a case where kills reported in the spectator panels could be wrong.
— Fixed alignment of player names containing Unicode characters in the spectator screen.

[MISC]
– Fixed text wrapping and some text getting truncated when running in Thai language.
– Fixed an invisible inventory search box sometimes stealing input focus.
– Fixed a frequent game crash in the buy menu.
– Various other stability fixes.
[ PANORAMA ]
– Users on Linux and OSX can now also opt in to Panorama UI by adding “-panorama” to their launch options.
– Adding broadcast stream panel for CS:GO Minors and Majors in the main menu.
– Adding link to Steam Market for items in containers.
– Added ability to use gift packages.
– End of match scoreboard now reveals other players’ skill groups.
– End of match scoreboard now has Wingman skill group models in personal skill group display
– Dead players are more distinct from living ones on the scoreboard.
– Scoreboard now has per-player voice volume control.
– End of match mouse control is delayed to avoid clicking out of window and losing focus.
– Adding ability to enter numerical values for certain settings.
– Updated grenade icon size
– Fixed not showing all grenades owned by a player in their overhead UI during freezetime.
– Fixed friendly decoys showing up on the radar with an odd color and a random number/letter.
– Fixed friendly decoys showing up as enemy ghosts when they detonated.
– Fixed wiggly countdown timer while defusing bomb
– Fixed an issue that caused death notices to attempt to translate player names

[GAMEPLAY ]
– The functional change to the decoy that shipped with the last update will not be reverted: from here on decoys will be radar-visible by the team that threw it and not radar-visible to the enemy team.

[ MISC ]
– Updated Steam and CS:GO account restrictions for users in Netherlands and Belgium:
— Steam Trading and Steam Market features are now re-enabled for Steam accounts in Netherlands.
— Customers in Netherlands and Belgium will be restricted from opening containers.
– Various crash fixes
– Fixed a regression in reliable avatars for tournament game servers.
– Set max value for the zoom_sensitivity_ratio_mouse slider to 1.5 in the options screen.
[ PANORAMA ]
Users can now opt in to the Panorama UI on Windows and cross-play with their friends by adding -panorama to the CS:GO launch options.

[ HUD ]
– HUD Money panel now has a background like the health and ammo and is also controllable with cl_hud_background_alpha.
– Fixed the HUD chat lines not lining up with each other in certain resolutions/scales.
– Updated the look of crosshair style 0 and 1 to more closely match the scaleform version.
– Panorama crosshair style 0 and 1 now no longer scale when changing resolution.
– Added buttons to the scoreboard to allow users to toggle caster features.
– Custom team logos now work again using png extension and can be placed in the new team image location or the old (flash) location.
– Fixed ADR not filtering out team damage.
– Fixed Overwatch suspect not being highlighted in scoreboard.

[ WATCH MENU ]
-Added download state indicators to match lister tiles
-Enabled watching a demo from a specific round

[ MAPS ]

Mirage:
-Adjusted player collision on bench wall at bombsite B.

Overpass:
-Fixed several bomb-stuck spots.

Cache:
– Updated the BSP embedded radar map image to the new version.

[ MISC ]
– Increased brightness and adjusted the vignetting on the map loading screen image.
The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users.

– Repeatedly tapping the bomb resets the defuse UI timer properly.
– While spectating the bomb defuser, switching to another player no longer plays the ‘defuse failed’ fade-out animation for the defuse UI.
– ‘Buy Menu’ and ‘Use’ key bindings and will now go back one level in the buy menu instead of always closing. This matches the old behavior.
– Fixed an issue with upper/lowercase letters in some languages.
– Fixed team select music continuing to play after a disconnect.
– Updated crosshair style 0 and 1 to match the scaleform versions better.
– Updated the gradient background of the health and ammo on the hud a bit.

– Chat:
— Added gradient backgrounds to hud chat panels and reduced drop-shadow for that text.
— The chat history window is now more translucent.

– Scoreboard:
— Added ability to choose scoreboard stat for sorting by clicking on label.
— Fixed issue with resetting of some stats when the match was restarted.
— Fixed round survivor pips panel getting cropped in certain resolutions.
The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users.

[GAMEPLAY]
– Updated the radar player icons to make them a bit more crisp.
– Fixed team flags not working properly in spectator view.
– Fixed truncated team names in the spectator screen that tried to use team flags.
– Added a missing team logo. (Luminosity).
– Team money and equipment value now hides properly when the scoreboard is up along with the rest of the player panels in the spectator screen.

[MISC]
– Fixed some javascript exceptions.
– Reduced width of the scoreboard in Competitive mode.
– Loadout radial wheel team icon can now toggle teams.
– Added unusual item tile to case opening scroll.
– Fixed some crashes when playing demos with high timescale values.
Panorama UI is now available for testing in the Panorama CS:GO Beta Depot for Windows users.

-For instructions detailing how to opt into a CS:GO Beta Depot, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326.
– This release of Panorama UI only supports “Practice with Bots.” You can also play with a friend by joining a party and starting a practice session.
– When you’re finished testing Panorama UI and would like to join Official Matchmaking, follow the instructions linked above.
– If you have feedback or want to report a bug in Panorama UI, email CSGOTeamFeedback [at] valvesoftware.com, and include #PanoramaUI in your subject line.
[GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
– Reduced price of the MP7 from $1700 to $1500.

[MISC]
– Game servers will no longer print their public IP address in response to “status” command from clients.
– Unsealed graffiti items can now be deleted.
– Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.

[MAPS]
Mirage:
– Removed skybox limitations
– Updated some landmark art
– Lowered skillceiling to get into apartments from T spawn
– Banked corner in hallway leading to A site scaffolding
– Removed ladder near entrance to apartments from T spawn, replaced with boxes
– Removed broken corner near van in bombsite B
– Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
– Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
– Disabled bullet collision on vertical fence columns in mid
– Removed wooden pillars at bottom of mid
– Fixed some player collision bugs

Canals:
– Redesigned T approach to B site through alley, with split entrances
– Improved visibility of players against the scaffolding near A
– Removed ability to stand on top of doorframe at CT stairs to B
– Other minor bug fixes and improvements
[MISC]
– Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
– Fixed some broken materials on the Leet Crew character models.

[SOUND]
(Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)
– Lowered volume of select ambient sounds in Nuke.
– Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
– Lowered volume of helicopter sounds.
– Lowered DSP effects on Glock and AK47.
– Added missing snd_lvl to M4A1 so it can receive DSP effects.
– Removed lapping water sound from fountain in Overpass.
– Fixed bug where jump landing sounds became silent before their maximum audible distance.
– Fixed bug where Cache outdoor reverb sounded like it was indoors.

[SDK]
– Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.
[MISC]
– Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding.
– If a bomb would both explode and be defused at the same exact time, it will now be considered defused.
– Prime accounts will now receive a warning in a Competitive lobby when they enter matchmaking with other Prime accounts whose Trust Factor may impact their matchmaking experience.

[GAMEPLAY]
– General adjustments to ambient sounds:
— Increased resolution and character of reverb effects to better reflect surrounding map geometry
— Small mix adjustments
– Improved vent destruction sounds and increased audible distance.
– Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
– Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.

[MAPS]
Nuke:
– Optimizations for low settings
– Blocked visibility between silos inside A site
– Ported over ShortNuke gameplay changes:
– Removed Toxic
– Vent no longer connects directly to B site, but has another exit close to double doors
– Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
– Added solid background to yellow crane inside B site
– Smoothed out some player movement

Overpass:
– Lowered volume of ambient sounds in Overpass
– Added grenade and player collision to fence cage near construction
– Removed spooky shadow fading in when approaching T main entrance to B site
The following changes are available in the 1.36.3.5-rc1 CS:GO Beta depot.

[GAMEPLAY]
– General adjustments to ambient sounds:
— Increased resolution and character of reverb effects to better reflect surrounding map geometry
— Small mix adjustments
– Improved vent destruction sounds and increased audible distance.
– Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
– Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.

[MAPS]
Nuke:
– Optimizations for low settings
– Blocked visibility between silos inside A site
– Ported over ShortNuke gameplay changes:
— Removed Toxic
— Vent no longer connects directly to B site, but has another exit close to double doors
— Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
— Added solid background to yellow crane inside B site
— Smoothed out some player movement

Overpass:
– Lowered volume of ambient sounds in Overpass
– Added grenade and player collision to fence cage near construction
– Removed spooky shadow fading in when approaching T main entrance to B site
[ MISC ]
– Fixed stability issue for physics collision detection against displacement surfaces.
– Fixed some situations in which stickers would not appear properly on weapons in-game.
– Fixed an issue where MP3’s embedded in maps wouldn’t work. (Thanks to Steam user MajesticCatDog for help in diagnosing this issue).
– Removed legacy audio cache commands.

[ SDK ]
– When loading the map in development mode with “developer 1” enabled, engine will display DISP_VPHYSICS warnings for displacements with degenerate collision faces. When such displacement faces are encountered, the entire displacement object will have no collision in-game. Additional clip brushes or adjustments to such displacements may be added by map authors in these cases.
[AUDIO]
– Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found.
– Weapon reload sounds now follow the reloading players as they move around.
– Fixed sound device override exploit to cancel sounds.

[GAMEPLAY]
– Replaced custom Terrorist one-handed walking animations for the MAC10, MP7, and MP9 with an alternative two-handed version to improve weapon recognition at a glance.

[MAPS]
ShortNuke:
-Added more spawn points per side
-Fixed model occlusion bug inside vent
-Added solid background to top of yellow crane inside site
[MAPS]
– Added Dust II to the Active Duty map pool.
– Removed Cobblestone from the Active Duty map pool.
– Added support for Nuke in Wingman.
– Moved Austria and Shipped into Defusal Group Sigma casual map group.
– Moved Cobblestone into Defusal Group Delta casual map group.

[MISC]
– Fixed an exploit that impacted game server performance.
[MISC]
– Fixed quad surround sound so it works again.
– Fixed a bug that could cause looping sounds, such as the hostage breathing sound, to be stuck on in some situations.
– Fixed a rare bug that caused spectators to sometimes hear water footsteps coming from players on dry ground.
– CS:GO items received in trade cannot be re-traded for seven days.

[SDK]
– Added support for uniform scale adjustment of static prop models.
— To re-size static props, adjust the “uniform scale override” prop_static Hammer property, or use shift+mousewheel in the Hammer 3d viewport.

[MAPS]
Nuke:
– Moved squeaky door back a bit, to give a clearer view towards hut
– Changed geometry near crane when on rafters, to remove awkward position
– Smoothed out movement on roof near T spawn
– Changed color of new boxes in bombsite B
– Changed color of small red box at T side of yard
– Added some cover at back of squeaky door hall

Dust II:
– Removed one-way wallbang from CT spawn up to cat
– Fixed some minor bugs
– Fix for mip bias exploit

Canals:
– Opened up B lobby to stairs
– Simplified geometry around B site for better movement
– Blocked “invisible” area at A
– Fixed several “pixelwalking” exploits
– Fixed various minor bugs
[GAMEPLAY]
– Adjustments to the Negev:
— Improved accuracy while firing in bursts
— Slightly reduced time until significant accuracy recovery
— Price lowered to $1700
— Reduced armor penetration
— Movement speed is significantly reduced while firing

[MISC]
– Fixed a bug related to Workshop collections when a map was deleted from the Workshop.
The following changes are available in the 1.36.3.0-rc1 CS:GO Beta depot.

[GAMEPLAY]
– Adjustments to the Negev:
— Improved accuracy while firing in bursts
— Slightly reduced time until significant accuracy recovery
— Price lowered to $1700
— Reduced armor penetration
— Movement speed is significantly reduced while firing

[MISC]
– Fixed a bug related to Workshop collections when a map was deleted from the Workshop.
[ WINGMAN ]
– Overwatch will now also cover Wingman matches.

[ MISC ]
Game State Integration now supports passing information about all grenades and inferno flames in the map to external systems by setting “allgrenades” “1” game state integration config setting.
[ MISC ]
– Collectible Pins Capsule Series 3 containing a single Series 3 collectible pin is now available as an in-game offer.
[ MISC ]
– Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target. However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often.
– Guns that fire a tracer every few bullets now have a tracer on their first bullet. Fixes weapons not firing tracers at all with sv_infinite_ammo 1.
– Weapon viewmodels now reacts to weapon recoil & aimpunch. Can be disabled with “viewmodel_recoil 0”.
– Add a cheat setting convar cl_crosshair_recoil. When enabled will make the player’s crosshair also react to weapon recoil and aimpunch.
– Several fixes to address exploits and stability issues.
– Added new replay storage and download domains to allow more reliable download of match replays from Perfect World official datacenters.
– Game state integration (link) will now include players’ forward vector orientation when “allplayers_position” integration option is enabled.
– Added more detailed game information state for broadcast to friends.
– Made snd_stream load more efficiently.
– Fixed snd_stream to work on Linux.

[ MAPS ]
– Canals:
— Added cover at the back of A site near shop
— Lowered Tunnels water exit for better visibility toward Ivy
— Removed awning and adjusted clip brushes at Ivy boost/jump
— Enlarged stair landing at courtyard for better movement
— Fixed gap in B site roof that grenades could fall through
— Added stairs on left side of CT bridge for easier T access to B
— Other minor bug fixes and improvements
[ CLUTCH CASE AND COMMUNITY CAPSULE 2018 ]
– Introducing the Clutch Case, featuring 17 community-designed weapon finishes and 24 new glove finishes.
– Introducing Community Capsule 2018, featuring 8 community-designed stickers.

[ AUDIO ]
– Added “snd_stream” option convar. Enabling this disables using audio cache and instead streams audio off disk.

[ MISC ]
– Fixed occasional crash when dropping Medi-Shots.
– Fixed ammo count not updating when dropping stack-able items like Medi-Shots.
– Updated the following weapon finishes:
— AK-47 | Frontside Misty
— M4A1-S | Chantico’s Fire

[ MAPS ]
Nuke
– Offset stairs by control room near bombsite B
– Removed some unintended positions on crane in bombsite A
– Fixed some minor bugs
[MISC]
– Fixed a bug with the Medi-Shot that caused its ammo count and usage to be broken.
[ GAMEPLAY ]
– Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

[ MISC ]
– Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
– Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
– Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ]
Nuke:
– Removed outer catwalk completely
– Removed helper catwalk onto silo
– New type of skylight windows in A site
– Added some cover in corner at back of B site
– Removed railings when entering B site from ramp
– Removed window in hut
– Moved entrance to hut slightly further in
– Moved up spawns for both teams
– Flipped static doors at T entrance to ramp
– Blocked off “old secret” area outside of garage
– Added solid white walls near CT spawn
– Rotated container outside of garage, and removed some smaller crates
– Removed access to crane inside of A site, made more of rafters accessible
– Reverted box-path onto hut inside A site to the old configuration
– Removed ladder up to rafters from inside A site
– Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available on the Workshop.

Canals:
– Closed off windows overlooking courtyard and A
– Cleaned up sightline from corner balcony toward A and Arch
– Made CT route to B more direct
– Joined two rooms on CT side of B into one space
– Simplified cover on back side of B
– Removed Ivy “laddice”, now a skill jump / boost spot
– Grenade-clipped CT bridge railings for more predictable smokes
– Moved courtyard statues forward for cleaner sightline
– Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map on the workshop.
– Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
Cache Release Notes
Shipped Release Notes

[ CO-OP STRIKE ]
– When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
– Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
– Slightly increased barrel explode radius.
– Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
– Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
– Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).
[ BOSTON 2018 PICK’EM CHALLENGE ]
Enabled playoff Pick’Em bracket for Boston 2018 Major Championship. Build your bracket and predict all Quarterfinal, Semifinal, and Grand Final winners. You’ll earn 12 points for each correct Quarterfinal pick, 10 points for each correct Semifinal pick, and 7 points for picking the Grand Final winner. All brackets will be locked at 9 AM Eastern Time on Friday January 26 before the first playoff matches start, so make sure your bracket is ready!

[ MISC ]
Fixed an unlocalized string in GOTV timeout UI, which now will show total number of timeouts allowed and how many timeouts a team has taken.
[ MISC ]

– Added a convar tv_playcast_delay_resync, which allows users who occasionally lose their GOTV+ connection to increase the delay before a stream re-sync is attempted. Generally this should not be set higher than tv_playcast_retry_timeout.

– Fixed inertia problems in model compiler when low precision errors could lead to bad rotation inertia. Mappers will need to recompile their models to have a higher rotation inertia precision.
[ BOSTON 2018 ]
– 100 Thieves have withdrawn from the Boston 2018 Major:
— Their sticker is no longer a valid game piece for the Boston 2018 Pick’Em Challenge. The sticker and graffiti are no longer available for purchase directly or through the ELEAGUE 2018 Boston CS:GO Major Championship Mega Bundle.
– Boston 2018 Attending Legends (Holo/Foil) Capsule and Autograph Capsule are now available for purchase (these capsules do not include 100 Thieves).
[ MISC ]
– Compatibility versions of official maps now show the official name of the map in the scoreboard.
– Added missing drop shadow on team logo for Sunny autograph stickers.
[ MISC ]
– Holiday cheer comes to an end.
– Added main menu elements for in-game tournament streaming.
– Updated in-game Boston 2018 signature for Ropz.
[ BOSTON 2018 ]
– Flash Gaming is replacing Tyloo at the Boston 2018 Major:
— Flash Gaming stickers and graffiti are now available for purchase and are part of the ELEAGUE 2018 Boston CS:GO Major Championship Mega Bundle (the Mega Bundle no longer includes Tyloo).
— Boston 2018 Minor Challengers with Flash Gaming Autograph Capsule is now available (this capsule does not include Tyloo).
— Boston 2018 Minor Challengers with Flash Gaming (Holo/Foil) Capsule is now available (this capsule does not include Tyloo).
— The Tyloo Boston 2018 sticker is no longer a valid game piece for the Boston 2018 Pick’Em Challenge. Players who previously used a Tyloo sticker in the Pick’Em Challenge will need to make a new prediction.
— Updated in-game Boston 2018 signature for Ropz.

[ MISC ]
– In-game UI will correctly display subscribed Workshop maps in all versions of the game client.
– Enabled Steam Datagram Relays for 100% of game traffic to official game servers in Sweden.
– Fixed a bug where audio devices could sometimes not be changed properly in the settings menu.

[ MAPS ]
– Adjusted Wingman spawn positions on Overpass and Cobblestone.