Arma 3
236 ratings
Paddle Mod
Data Type: Mod
Mod Type: Boat, Mechanics, Sound
File Size
0.772 MB
Mar 19, 2017 @ 2:00pm
Sep 11, 2017 @ 8:37pm
7 Change Notes ( view )

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Paddle Mod

In 1 collection by Feint
10 items
This mod modifies most boats by giving them a killswitch for the engine and the ability to paddle the boat around silently. You can also use ropes with the boats for landmarking while swimming and as an anchor. The Zodiac-style boats receive improved maneuverability and engine power. You can also bury or camouflage the Zodiacs using bushes found nearby as well as use the ropes of the Zodiacs for towing.


  • Paddle forward and backward
  • Paddle to a stop
  • Rotate the boat left or right
  • Paddle sideways when stopped
  • Kill switch for the motor
  • Increased rudder effectiveness (Zodiac only)
  • Increased engine power (Zodiac only)
  • Most boats have anchors added
  • Customizable keys via In-game key menu (Settings > Controls > Config Addons)

  • Bury the boat in soft surfaces like sand and dirt
  • Throw and retrieve ropes as driver
  • Shorten or lengthen ropes
  • Attach ropes to other boats
  • Pick up and move ropes to drag boat up onto land or through shallow water
  • Camouflage your CRRC with plants you pick up off the ground and attach to the boat and rotate
  • Move from driver seat to cargo seat and back (if empty) - this is a feature strangely missing in Vanilla zodiacs

FULL FUNCTIONS plus insideSoundCoef, rudderForceCoef, enginePower, thrustDelay, waterLinearDamping mods:
  • "Rescue_duck_base_F"
  • "I_C_Boat_Transport_01_F"
  • "I_G_Boat_Transport_01_F"
  • "I_Boat_Transport_01_F"
  • "B_Boat_Transport_01_F"
  • "O_Boat_Transport_01_F"
  • "O_T_Boat_Transport_01_F"
  • (basically all of the vanilla Zodiac CRRC-style boats)

LIMITED FUNCTIONS (can't throw rope bag, all other functions work):
  • "Boat_Armed_01_Base_F") or
  • "Boat_Civil_01_Base_F") or
  • "ASH_MKVSOC" and "rhsusf_mkvsoc"
  • "Boat_Transport_02_base_F"

VERY LIMITED FUNCTIONS (Killswitch, paddle to a stop, anchor only):
  • "SDV_01_base_F" (no anchor)
  • "sab_Boat_01_base_F"

  1. Subscribe on Steam
  2. Define the following keys in your game settings:
    Configure > Controls > Configure Addons > Paddle Mod
  3. Place a boat down in the editor, start the game, use the controls defined in step 2.



Any unauthorized modification of the released files is strictly prohibited without written permission by the author(s) except in the case of fair use for the purposes of learning. In those cases, the modified files can not be released to the public nor to private groups of individuals.

You are using these files at your own risk!
Author(s) of these files are not liable for any damage, loss of data or problems with saved games caused by usage of these files or discontinuation of their use. Use of these files is prohibited for any commercial purposes. This includes but is not limited to usage on monetized servers.

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Popular Discussions View All (2)
Jun 17, 2017 @ 8:07pm
Paddle Mod Bugs Discussion
Sep 11, 2017 @ 8:45pm
Paddle Mod - Permission
Adam Kadmon
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RT Jaycobb/Boozehammer Jun 9 @ 8:32pm 
this mod is great for a mission i have made involving an Italian mafia hit squad on the island of gorgona. will try and produce some video of it in action.
Grandpa Gropes-A-Lot Apr 12 @ 3:24pm 
this work with npcs, tryna pull a call of duty finest hour, first soviet mission
Feint  [author] Apr 6 @ 7:59pm 
No problem. Enjoy
siep923 Apr 5 @ 9:04pm 
Thanks for the help, I dont know of any boats that aren't supported at the moment, but I will be sure to let you know if I find any, I didn't know that deploying ropes was the same as the anchor key at first, thanks.
Feint  [author] Apr 5 @ 3:17pm 
Hi siep923. Deploying the anchor is exactly the same as throwing a rope from the CRRC. The default keystroke is Shift T. If you don't see the rope deploy with a tire on the end of it, then the boat might not be supported. Let me know what the boat is and I can add it. Most boats are supported, but if it's a mod with a new base config for its boat, then it might not be enabled for the Paddle Mod.

I'd love to make more undersea creatures. I need models and animations working in the game. Then I can create the AI for them. But those first two steps are things I can't do on my own. I can purchase models with animations, but that costs money and I don't really know how to adapt those to Arma because I don't have 3d animation software and don't know how to use the free animation software. Because that's a kind of large barrier to creating new objects in the game, I tend to focus on other areas that I can control, like graphics and coding.
siep923 Apr 3 @ 8:39pm 
Hi, Feint. I have a question. How do you deploy the anchor for the boats? Also, this is off topic of the mod, but will you ever make a mod that dds more sea crreatures to go with your shark mod? For example, jellyfish, squid, octopi, and stingtrays?
Feint  [author] Nov 4, 2017 @ 4:08pm 
The author of the Burnes AAV just used the code that I wrote for the Paddle Mod as a base for the work that he did on that AAV (basically how it would move and turn). That's all.
Feint  [author] Sep 11, 2017 @ 8:43pm 
OK, I just updated to version 3.6 which removes isServer from a few of the scripts. This should fix the problem. Let me know if there are any new bugs that show up in your gameplay.
BruceALMIGHTYY Sep 11, 2017 @ 8:27am 
Same problem asnFoe.
Feint  [author] Jul 1, 2017 @ 8:07am 
Hi Adam, I don't like doing this for several reasons, the main one being that I lose control over the code. When I've done it in the past, people come to me complaining about how something is broken. Then I find out that someone has changed my code without authorization and then someone else is asking me to fix it. You can include this mod in a Steam Collection, but no I would prefer that you not download it, repackage it and then reupload it as a mod combined with others. Sorry for the inconvenience with your users, but it's not that inconvenient to subscribe to content on Steam for Arma 3.