Arma 3
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Devas Autopilot Mod
 
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
0.494 MB
Mar 12, 2017 @ 8:13am
Jun 5, 2017 @ 10:11am
6 Change Notes ( view )

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Devas Autopilot Mod

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Description
This mod is working like the "Pitch Altitude Hold" setup which can be found for instance by F-16s.
Basically it is fixing the altitude when it is turned on but still let's you to adjust speed, do pitch, yaw and roll.
In addition to that Loiter (Pylon Turn) has been also added to the script.

Features

- Fixes the altitude to the sea level altitude when the autopilot is activated (will be referred as initial altitude)
- Gives possibility to pilot to adjust speed, pitch, yaw and roll angles while autopilot is open. Autopilot returns fixed-wing airplanes to initial altitude after control is released back
- Autopilot automatically turns off when
••••••• Speed below minimum speed based on landing speed. In case of helicopters minimum speed is 40 kmh
••••••• Speed above 0.9 Mach
••••••• Engine is damaged
••••••• Roll angle is above maximums 35° (only for helicopters)
••••••• Pitch angle is above maximums which is 25° for helicopters and 50° for fixed-wings
••••••• Rudder control (only by helicopters)
- Gives autopilot functionality to every air vehicle at mission start automatically
- Gives loiter (Pylon Turn) functionality to every fixed-wing at mission start automatically
- Autopilot and Loiter cannot be turned on at the same time
- Only pilot can turn it on/off. If co-pilot takes control, he/she is able to use the autopilot as well
- CBA A3 key binding

Dependencies
- CBA A3


Script version of the mod
https://forums.bistudio.com/forums/topic/202638-devas-autopilot-release/

Main functionality is same. Script needs to be installed to server only. In future mod version will probably more advanced though. So keep that in mind when you decide to use the script one

“Copyright 2018 [Devastator_cm] This item is not authorized for posting on Steam, except under the Steam account named Devastator_cm ”
Popular Discussions View All (1)
2
May 30, 2017 @ 6:08pm
Helicopter Pilots - Can you maintain speed indefinately with this mod?
FatherSarge
< >
89 Comments
Devastator  [author] 8 hours ago 
Estimate is based on experience I would say. Speed is adjusting the raid as far as I remember(it has been a long time since I released this script)
monarch 8 hours ago 
do you have any tips on how to measure a proper loiter circle? i'm having trouble estimating where I need to start the loiter if I am in an aircraft needing to circle an area. I either am too narrow or too wide around the area
Devastator  [author] Feb 9 @ 4:25pm 
idea behind this mod is not to make a fake AI pilot but give an instrument to pilot to ease in some cases the controls and let him think his next move
jkellgren7 Feb 9 @ 12:30pm 
Could you add a "go to tanker "for those that can Aerial Refuel?
jkellgren7 Feb 9 @ 12:19pm 
And save a number (more than 10) wp with altitude and speed cap.And a setting to increase the obstacle avoidance radius to more than 200m.
jkellgren7 Feb 9 @ 12:15pm 
Is it possible to cap the speed to 3-5 miles /h? And cap altitude to below treetop level? Could I get some way to make the AP avoid some obstacle and fly to tree line, pitch up and fly above it and (maybe with a WP setting) ,return to previous altitude after passing .The game really needs a way to make helicopters fly slow.Maybe,a speed bug,an arrow pointer,to make it stop from gaining more speed than set .For helicopters,I meant.
Frankie Jan 13 @ 7:21am 
I only have one question its compatible with VTOLs too right?
Sgt.Cassis Dec 8, 2018 @ 9:50am 
are there any shortcuts to use Auto Pilot??
it's riskey to select from action menu since there's ejection seat below or above
nir.asado Nov 13, 2018 @ 8:38am 
ok, this is not problem for me.
i think people which play should happy with that.
Devastator  [author] Nov 12, 2018 @ 7:43am 
Possible but I need to adjust the code and make it cba dependent