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- Play as a civ with a unique harbor (England or Phoenicia).
- Attack an enemy city with a harbor, and pillage that harbor all the way down.
- Conquer the city. You immediately get +1 food on all water tiles, even though your dockyard/cothon is still damaged.
- Repair the dockyard/cothon for an additional +1 food on all water tiles. Repair any other buildings you tore down as well. 4 food on unimproved coastal tiles, anyone?
Clearly a bug, of course. Something about that transition lets the bonus double up, as if you're getting the bonus for both the harbor that was and the cothon/dockyard that is. But only if the district is pillaged when you take the city. Probably not fixable - it looks like a game bug that comes up because you attached tile yields to a district rather than a building.
And it's all so easy to do in a naval domination game. I discovered it by pure accident.
更好的沿海城市和水瓷砖
在Civ 6中,水瓷砖的产量平平。沿海城市的粮食和生产通常比内陆城市少,这使得它们很难种植。这一模式改变了海港区及其建筑,以改善水瓷砖,使沿海城市变得更好。我从TheCrazyScotsman在CivFanatics上的水改良mod和Steam上的Napstablook的养鱼场mod中获得了很大的灵感。虽然这两个MOD都很棒,但我想我会提供第三个选择。与这两个MOD相比,我的MOD更专注于增加制作,并没有对游戏的其他方面做出太多改变。
It looks like you can edit the WaterTiles_Gameplay.sql to change the yields.
mine is located in steamapps/workshop/content/289070/881541733 (first number is game id, second is mod id).
Could you, please, help me with editing this mod? What line i should edit to remove +1 Food to all water tiles from Harbor?