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If you would like the scripts to do this, send me a friend's request. Do note, you will still need to use this mod - just have it loaded, nothing more, as my scripts call his.
:)
For example, in the East Wind Campaign:
CurrentWeather.Sqf:
RWW_LocationCountry=lemnos;
RWW_LocationCity=moudros;
RWW_Key=123abc456def
[] spawn RWW_SetWeather;
Then I run [] execVM "CurrentWeather.Sqf" and the weather is set without the need for the module.
The above is just an example.
Looking forward to your answer and thanks!
:)
I wanna make zeus campaign, and I want my players to plan their next objectives depending on weather forecast