Arma 3
309 ratings
Dynamic Combat Ops - Zargabad
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.642 MB
Mar 4, 2017 @ 8:40am
Sep 9, 2017 @ 12:53am
30 Change Notes ( view )

Subscribe to download
Dynamic Combat Ops - Zargabad

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
18 Comments
Эрик Mar 7, 2022 @ 9:13am 
Круто
SQKILL2 May 30, 2021 @ 11:46am 
For some reason, I can play the recon ops but the combat ops won't initialise at all and I'm left with a splendid view of sand and a rock and nothing else happens...
Hambbu Dec 24, 2020 @ 1:27pm 
Is there way to have tanks for the enemy team?
[MO] Martin Mar 10, 2020 @ 7:23am 
Very nice Missionsserie, - great work, - many thanks !! :NATO:
wuffman Feb 8, 2020 @ 10:59am 
Any way to update the beginning parameters like Dilya? Those are perfect.
sublimeswell Aug 25, 2018 @ 6:39am 
Dear mbrdm, I was wondering if it would be possible to make Dynamic Combat Ops for, like, all of the CUP maps? Or make it so that you can copy / paste it into differenet maps. Is this possible? Would you be able to do it for new and interesting maps such as the G.O.S. maps or others?
B-Hags Oct 7, 2017 @ 10:16pm 
why change the ability to set the zones and the zones strength in men outside/inside and vehicles ground/air?
Ashenfell Aug 9, 2017 @ 4:54am 
I dunno. Ai is just standing around and doing nothing.
The Salami Lid Jul 8, 2017 @ 1:41pm 
This is a damn cool mod. Do you plan on doing any of these for IFA3 maps?
Saxon Jun 26, 2017 @ 11:31am 
Is there any reason why this is incompatible with ace3?