Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Trade Screen
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Type: Mod
Mod: UI
Tamaño
Publicado el
Actualizado el
1.452 MB
26 FEB 2017 a las 16:14
8 AGO 2023 a las 9:21
13 notas sobre cambios ( ver )

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Better Trade Screen

Descripción
Introduction
The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes.

NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod.

Main Features

Sort Options
  • Can sort routes based on yields (Food, Production, Gold, Science, Culture, Faith), and turns remaining
  • Can multilevel sort by holding shift and clicking on sort buttons.

New Filter Options
  • Added City State, International, and City State with Trade Quest filters.

Trade Overview Screen - Overhaul
  • Added sort options from above.
  • Added filter options from above and others.
  • Correctly shows all Available Routes. Previously it only showed some of them.
  • Routes are colored based on their origin city, to better distinguish between various routes.
  • Routes are categorized based on their origin city or destination city. This is required to manage 1000+ possible routes late game.
  • Shows origin city and destination city yields on the same screen.
  • Shows City State Trade Quest icon on relevant routes.
  • Clicking on a route auto opens the relevant screen - Make Trade Route screen or the Change City screen.

Trade Route Tracker
  • Turns remaing to complete route is correctly calculated. Base game shows wrong info here.
  • Currently running routes are tracked (with turns remaining to completeion) in My Routes tab.

Trade Route Automater
  • Set a route to repeat itself based on the last destination.
  • Can set a route to repeat based on the top route from the sort settings.

General UI Overhaul
  • Yield values are colored based on their respective yields.
  • Yield values are aligned.

Other UI Mods by me:
More Lenses
Better Espionage Screen
Discusiones populares Ver todo (14)
2
29 ENE a las 6:45
Weirdly long trade route calculations
jaskij
4
1 SEP 2024 a las 12:32
A couple questions
MeniliteZ
3
21 JUL 2020 a las 16:54
Is this mod compatible with Concise UI mod?
Hedgehog in a kayak
507 comentarios
MeniliteZ 7 MAY a las 14:58 
@StormHUN again
Another thing I just thought of:
Did you have the trader Sleep?
You'll need to wake it up before it will show routes again.
MeniliteZ 7 MAY a las 14:41 
@StormHUN
Probably a mod conflict. Works fine for me, and many others.

Either that or you're trying to use a trader you already have when your trade route cap has decreased.
Storm[HUN] 7 MAY a las 13:50 
Unfortunately, enabling this mod just makes the trade panel not show at all.
Zontromm 14 FEB a las 11:43 
Rare but some Trade Routes are showing negative turns remaining, anyone else have this issue?
MeniliteZ 29 ENE a las 7:42 
Odd, mine aren't always greyed.
Mod conflict, maybe?
I have no other ideas.
Nracryz 29 ENE a las 7:08 
Post Icons are there on the destination city dropdown bar but they're "inactive", grayed out. Also the icons for Tourism and DV are always grayed out no matter the Grouping option.

I'm assuming the latter two should be colored to indicate I already have at least one trade route to that Civ. (I do)
MeniliteZ 29 ENE a las 6:14 
It shows them for me. Only in the category bars, though. I guess putting them in each route listing below would be redundant for that setting.

The icons for Tourism and Diplomatic Visibility for full Civs are there too.
Nracryz 29 ENE a las 5:15 
In the main info window tho I noticed just now that it only doesn't seem to work in the default Destination Group Setting. Grouping alphabetically or by origin the Post Indicator shows properly.
Hardness_ 28 ENE a las 23:59 
Good mod
MeniliteZ 28 ENE a las 18:25 
The tab in when you select a Trader or the tab when you open the main Trade Routes info window?
I'd like to check that out when I have a chance, because I remember trading post icons in both of them.