RimWorld

RimWorld

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MinifyEverything
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.679 MB
Feb 26, 2017 @ 5:15am
Jun 11 @ 11:49am
26 Change Notes ( view )

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MinifyEverything

Description
You want to minify every building ? Well then you came to the right place

This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it.
Should work with pretty much every mod.

Credit:
Image by Sera
Mod Showcase by Barky

Note: Sometimes reinstall won't work, and you have to uninstall and install it.
Note: This is extremely experimental. Sometimes it won't work exactly, but in most cases it will. You'll have to test to find out what works and what not.

In case you want some additional weight on your buildings:
BetterWeight

Github (including old releases)
https://github.com/erdelf/MinifyEverything
Popular Discussions View All (3)
91
Jul 27 @ 12:21pm
Bug Reports
TurtleShroom
3
Jul 20 @ 11:13pm
Allow multi-select in the exclusion options
iamthejeff
938 Comments
Mave 20 hours ago 
Can confirm uninstalled power buildings seem to cause errors. In my case it was geothermal generator which is sad since it's a great feature for odyssey run
讨厌芥末 Aug 2 @ 9:02am 
这个mod很好用,但是冲突很严重。我的500+常用的mod列表无法和此mod兼容,加了这个mod每次打开游戏就会崩溃。可惜我没法体验到这个mod的内容了。TAT
黄大胆 Aug 2 @ 1:25am 
When I was playing the DLC Odyssey: Gravity Ship, I encountered a situation where a loop error occurs when disassembling and moving the vacuum barrier.
Baby Bird Aug 1 @ 4:40am 
good mod. maybe a little OP, but i love being able to scavenge ruins for the base. also what's up erdelf props for maintaining not just the mod but this thread for EIGHT YEARS you're a champion
erdelf  [author] Jul 30 @ 8:07pm 
isn't.. that vanilla ?
Crovax Jul 30 @ 6:22pm 
hi, I'm looking for a mod that adds the "Uninstall" option to the Orders menu... is this the one?
✪Kurosendo Jul 29 @ 12:58pm 
is there any way to stop my pawns to move minified buildings to other blueprints. Exp. İ am trying to sell furnitures and whenever i built and minified the first ones my pawns move these minified furnitures to complete other blueprints. i hope you understand what i am trying to say.
AlliedBaron Jul 26 @ 1:24pm 
Exception ticking MinifiedThing739471 (at (126, 0, 61)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3A216954] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

Had this since start of 1.6, also on Beta-Branch.

It has started many, many times when minifying an object, that errors occurs.
juako Jul 25 @ 7:03pm 
dont uninstall power buildings, the game still thinks they are installed or something, causing lag. And doors for some reason also cause lag. other than that, this mod is very useful
Acrollex Jul 25 @ 5:23pm 
im getting the same exact erros @seppi141 is getting


Apply pressure hediff is add with no targetHediff, calculating most severe bleeding
Apply pressure hediff is add with no bleading, removing
Exception ticking MinifiedThing146933 (at (118, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B73AD85B] Duplicate stacktrace, see ref for original
Exception ticking MinifiedThing140187 (at (122, 0, 130)): System.NullReferenceException: Object reference not set to an instance of an object

its just an error spamming the logs im 100% certain this mod broke my save and i will have to start a new save because there is always 1 permanent wandering pawn because of this mod it breaks the AI of pawns