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[Ref 3A216954] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Had this since start of 1.6, also on Beta-Branch.
It has started many, many times when minifying an object, that errors occurs.
Apply pressure hediff is add with no targetHediff, calculating most severe bleeding
Apply pressure hediff is add with no bleading, removing
Exception ticking MinifiedThing146933 (at (118, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B73AD85B] Duplicate stacktrace, see ref for original
Exception ticking MinifiedThing140187 (at (122, 0, 130)): System.NullReferenceException: Object reference not set to an instance of an object
its just an error spamming the logs im 100% certain this mod broke my save and i will have to start a new save because there is always 1 permanent wandering pawn because of this mod it breaks the AI of pawns