Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Glory of Rome
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128.765 MB
Feb 24, 2017 @ 9:10am
Jul 13, 2021 @ 10:51pm
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Glory of Rome

Description
The Glory of Rome - Rise & Fall & Gathering Storm Compatible

Brings the Western and Eastern Roman Empires to Civilization under Trajan and Constantine respectively. Gives the Roman Empires most civs' unique districts, also 10 uniquely Roman improvements; plus 50 unique, Romanised units. A complete build roster for each Era.

This is not a balanced Civ, it is for 'Sandbox' style playing... for builders.

Leader Traits:
In addition to Trajans Column, Constantine and Trajan both have access to over 50 unique units, Two Govt Cards, Boosted Encampment Construction, more Inquisitor Charges, Bonus versus other Rels, Bonus Luxury Amenities, Rels Building Discount, Coastal Raiding & an additional Spy.

National Civics:
In additional to 'All Roads', both the Eastern Empire and Western Empire have Rainforrest Adjacency, Double Archiologist & slots, Early Amada & Corps, Early Ocean Nav, Naval Heal, Bonus Govt Rates, Extra Districts, Builder Bonuses, Flood-plains Bonuses, Guaranteed Prophet, Tundra Bonuses, Great Works Bonuses, Palace Slots.

Both Roman Empires can construct the Bathouse, Hansa, Acropolis, Lavra, Docks, Carnival plus a unique Colonia Neighbourhood district. Builders can help with wonders & districts, plus build the Ecclesia, Provincial Baths, Observatory, Equites Estate, Statue Works, Roman border fortifications and forts, plus a number of shrines.

Mod also adds Pax Romana as a 'religion'.

Has 'Yet not Another Maps Pack' (YnAMP) True Start Locations. - Rome for Caesar, Byzantium/Constantinople/Istanbul for Constantine.

Has 'Randomised Mediterranean Map' True Start Regions - Italy & Bulgaria

'Wonder Tweaks' is a recommendation, not mandatory. But the game plays better with it.


IMPORTANT
You will want to increase your usual difficulty level factor by two to enjoy this mod. Plus disable Science, Cultural & Rels Victories. For a normal civ with Constantine, see my BYZANTIUM MOD, for an similar mod, but with less custom improvements, units & buildings, see my Romulus of Rome MOD - Note, these mods will conflict if enabled at the same time.



I love making mods, & I hope you enjoy playing them. Please feel free to support me, this is what I do for a side-hustle.

PayPal[www.paypal.com]
Traducciones al español agregadas, gracias a Jose Antonio Arteche Avalos
228 Comments
spotlight Mar 28 @ 6:04am 
What I mean is, in the Trajan's leader screen of your mod it shows you can build a variety of districts with custom names that I assume are unique to Trajan (only Trajan can build the districts with the specific Roman name), intstead it spreads the districts among all other civs, for example Germany has the unique Industrial Zone, ran by slaves, Hansa is literally deleted from the game cause you can't find it in in-game Civilopedia, and Rome has the basic district (in this circumstance a basic Industrial Zone). Only thing that works is the Colonia Romani (early Neighbourghood). I didn't encounter any other problem in the mod but this just takes a fraction of flavour it says it provides.
ADLER  [author] Mar 27 @ 9:45am 
Unique districts? Is this a new feature?
spotlight Mar 27 @ 3:40am 
Hello, idk if the mod is still supported, but the unique districts are spread among other civs, and arent available for Rome. Could you please fix it? I have a lot of fun with the mod, but the districts would make it way better.
ADLER  [author] Nov 20, 2023 @ 3:13pm 
Civ does not really encourage multiple mods & us mod makers really never got our shit together for rules. Running 2 unit mods together is ill advised.
Valor Nov 20, 2023 @ 4:39am 
unique units this mod adds are not scaled and only few in formation and are not supported by R.E.D total war mod..
phil77zone Sep 9, 2023 @ 5:44pm 
great modder here...ive tried most of your civ 6 mods and they work very well...liking your custom units..be nice if you add more custom units or maybe make a compatible one for steel and thunder because a few units show missing mesh when use with steel and thunder
Zhukov May 30, 2023 @ 9:04pm 
Thanks Adler! A masterpiece of yours, as usual.
ADLER  [author] Mar 27, 2023 @ 7:25pm 
Yip, you still get base bonuses & adjacency bonuses if you build both. You can choose to just build one if you wish.
UntouchedWagons Mar 27, 2023 @ 3:57pm 
I really like this mod but I've noticed two issues. The first is that I can make the industrial zone of Gaul (Oppidum) and of Germany (Latifabrica) but the Industrial Zone Logistics project is only available if the Latifabrica has been built. Second I can build the entertainment complex of both Brazil (Ludi Romani) and Byzantium (Hippodrome). Are these intended?
ADLER  [author] Mar 24, 2023 @ 3:09pm 
It has run for around 6 years & this I the first I have heard of that happening... plus have never seen it myself. Look at your error logs.