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On a sidenote, I caught an incompatibility between Military Revolution and ELCP stuff - namely the new tech for the Hero skills doesn't work(bonus for over approval or unused fortification). I can give you the fixed file, if you want - or maybe add it yourself. It's SimulationDescriptors[Class]. Adding the stuff should also not change a thing in a game that does not use ELCP(Just creates the foundation for the coding tech used for those new hero skills).
Improved Mobility grants 1 less world movement per tier, +1 battle movement and defense. The ring have that capacity and the vision one, but not sharp sense. I dont really see much of a point to that ^^"
I guess you are right on the power of uniques not mattering that much... Although, I had many battles where the Hero basically carried the whole battle, so Im not sure. Well, it's your call, of course.
Well, again is a matter of perspective, In my experience, a hero doesn't make THAT much of a difference even loaded with lots of unique items. I will lose the battle if the opposing army is much stronger regardless of my hero. I love balance, but I also like how this game plays with all sort of crazy bonuses everywhere, unique items being powerful is not, in my experience, an absolute game-changer, so they should stand out.
I will check out the iron ring thing, also seems "improved mobility" is not "improved movement", I have to check out that at some point.
I actually also use that mod(Well, Military Revolution Revision, but almost).
The game definitely feels much better with this mod on, don't get me wrong. Only the new uniques feel too powerful - like those +50% Defense boots which just seems a bit excessive, especially lategame. And well, T3 Glasssteel/Titanium should be a bit more powerful, in my opinion. Its actually pretty hard to keep kitting out your units in those cause of those prohibitive costs and how much Titan/Glas you need for mid-lategame buildings. I often find the T2 strategics to be easier to come by.
I tried to balance the game to the best of my ability, but everyone has his own preferences and experiences I guess.
The original game was too much offensive power, easily neglecting defenses and therefore, defensive equipment and units. Not only high tier has less offensive nonsense, also dust weapons have some offensive power built into it.
I went a bit further in the Military revolution mod (I keep items and techs separate so you can pick and choose your mods in a modular way), regarding Serum of Iteru (halving values, is stupid strong) and Blood crystal (yet another source of offensive power...).
Not a fan of the new iron ring.. mainly because I tended to use those accessoiries to counter ranged-heavy enemies or protect Flyers a bit with the Sharp Sense capacity. Not having the option for that doesnt sit right with me.
Tbh, I wouldnt mind the movement accessoiries to be a bit cheaper. Although, I'm unsure how much that would muck up the balance... Movement is just fun ^^"
I also always thought that most Quest gear for heroes was pretty adequate. Caveat is that, due to all the % increases, they only really shine on high level heroes.
If possible, Id like to see quest gear being balanced a bit better against eachother, maybe via unique stat profiles and effects. Like Ward of the Cocoon being a unique damage+initiative boosting shield(which would be great for Healing heroes).
I also really enjoy getting more quest gear than just weapons and shields, so thats really nice.
I sometimes wonder if some more quest items could be made available to units.
I'd like if T3 Glassteel/Titanium gear would be buffed. They are a rare unlock and very expensive, so I feel they should be better than T1 Palladium/Adamantian in general. Probably around the level, just a smidge lower, than T2 Palladium/Adamantian.
https://i.imgur.com/9y0ANzW.png
I believe I can input the numbers via notepad myself.
The thing is that the "improved mobility" is not even a vanilla capacity unlike "improved movement". It's not in the wiki list and there is no way to see what it does.
https://i.imgur.com/i9BwBCm.jpg
https://i.imgur.com/Vzt7sQU.jpg
Rings that used to give visibility and defense against ranged, now give visibility and "improved mobility". There is no way to find out what this new capacity it, because it doesn't show in the hero window.