Starbound

Starbound

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Slime Race Mod
   
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File Size
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6.184 MB
Feb 17, 2017 @ 3:34pm
Aug 10, 2023 @ 6:05pm
17 Change Notes ( view )

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Slime Race Mod

In 1 collection by Orchid
Hieru's current starbound mods
34 items
Description
Update
2023-08-11:
Fixed the error that came with using leech dagger.

2017-06-18:
-Fixed tenants not despawning
-Removed some unused assets

2017-06-10.1:
-Fixed shoat eggs

2017-06-10:
-Fixed tendrils that were broken with SB1.3
-Added some compatibilities


Notice
Hello, with Xel's permission or rather insistance I have taken over this mod. Please unsubscribe from outdated mod here http://steamcommunity.com/sharedfiles/filedetails/?id=771994865 when you subscribe to this one to avoid any conflicts. Your characters, items and everything regarding old slime mod will stay intact.

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HISTORY


On a rimworld named Callipso B4324, biochemists discovered some sort of slime deep underground that moved on its own and regenerated when it was torn apart. They took it back to their scientific explorer ship and began experimenting with it, in which it was noticed that if the slime was processed and injected into any living creature, it’d transform it into slime and grant biological immortality. Several scientists transformed into slime since they didn’t want to experiment on another sentient being due to ethical reasons.

Over time, the scientists noticed that the slime formed into the shape of one of the crewmen and mimicked how they moved, in which the team realized it was sentient and stopped any further experiments. Their sponsor company didn’t know of their experiments, and the scientists kept it a secret from them and the masses, since they thought biological immortality was something that might be abused by some races, especially the Apex. Eventually the company stopped funding them due to not gaining results of any sort, and the scientists had to stop, pack up, and return the slimes back to their world.

The transformed explorers went back to their homes, where they were discriminated against due to their new forms and appearance, with only the Novakids and Florans not minding them. They chose to return back to the slime homeworld, where the slimes accepted them all. It was eventually discovered there that they communicated telepathically when conjoined, and they began sharing technology and adapting it to be more slimy. After many years, the slime developed some way to traverse the stars without any propulsion engines but rather some “magical tentacles” as said by an Avian observer, protruding from their blob ships. The Protectorate received some slimes wishing to join out of curiosity and wanting to be accepted by other races. After lengthy tests and having them learn at least English, the first batch of slime Protectorate applicants were accepted. Little does anyone know, that these will be the final days of the Protectorate Capital.

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FEATURES:

This mod adds a race of slimepeople with 111 palettes, 9 custom hairstyles, and its own entirely custom slime ship with a pet, respawn and death animations, as well as several items to make, a visual alternative to Spike Sphere, and a non-sliding Wall Jump.

RACIAL EFFECT:

Slime Traits
-minor health regeneration
-immunity to liquid slime and webs
-weak to cold
-resistant to fire
-immune to "poisoned" and "electrified" status effects

CRAFTABLE or BUYABLE EQUIPMENT:

Slime Sword + upgrades
Wavy Slime Sword + upgrades
Slime Whip + elements + upgrades
Slime Tendrils + elements + upgrades
Impact Slime Tendrils + upgrades
Slime Grappling Hook
Slime Glow
EPP with Slime Glow
Loose Sheer Dress
T1 and T2 armors

LEGENDARY EQUIPMENT:

Slime Morph Sword
Slime Hunting Launcher
Slime Active Shield
Slime Leeching Dagger

OBJECTS:
Biochemist Table (all recipes were moved to this)
Slime Table (two types)
Slime Console (lunar base-style and small custom form)
Slime Ship Door
Slime Ship Hatch
Slime Ship Light
Slime Fridge
Slime Proximity Scanner
Advanced Slime Scanner (detects friendly entities)
Slime Wall Bed (normal and upright styles)
Normal Slime Chair (common small size)
Slime Storages
Slime Door
Slime Lamp
Tall Slime Lamp
Slime Teleporter (available at 2 Stop Teleshop)
Compost Bin (won't work with food rot disablers)
Slime Fire
Slime Cooking Table
Vanilla like slime caves decor.

Only the slime and ooze races can craft the Biochemist Table. If you want to be able to craft it as a non-slime/ooze, use /admin mode and type:
/spawnitem slimecentrifuge-recipe
Using the resulting item will teach your character how to make it at the Inventor's Table.

Likewise for the "goo" item, which is hand-made.
/spawnitem slimegoo-recipe


SHIP PET:

slime critter (based off of Terraria slimes)

TECH:

Adaptable Slime Sphere (copies a slime's body color)
Sticky Wall Jump (variant of Wall Jump, stick in place instead of sliding)

FARMING:

Shoat (two types?, provide slime blobs or globs)

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Thanks to:

Skittles (template)
Antyrus (helpful with info in past)
Alpha_StevO (some hair style ideas)
Inf_Wolf14 (helped with slime pet)
Chofranc (help with lua codes and advices)
Fueledbycancer (original elemental strength/weakness coding before Chucklefish made their own)
Kawa (for letting me use outfit design as base)
and Xel (for starting this mod)

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If you cannot see the slime race available for selection, it is likely that you need a mod which adds additional slots for custom races. The most commonly suggested mod for the job is Kawa's Xbawks Character Extender, but feel free to use whatever race slot add-on you wish.

If the mod appears to be giving you any issues, re-subscribing to it may resolve them.

Let us know of any other problems.

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Try Jenkkrystal's hair for slimes as well.


I would like to recommend you a dye mod for clothes. You can dye clothes to any colour and even add transparency to completely match your slime.


And if you want more monsters, there's Xel's Zombie race mod.


Other mods:

Popular Discussions View All (14)
193
Mar 5, 2021 @ 2:42am
Suggestions
Orchid
83
Aug 10, 2023 @ 10:50pm
Bug Reports
Orchid
28
Oct 3, 2020 @ 11:32am
Suggest slime names
Everitt
1,058 Comments
Orchid  [author] Apr 23 @ 12:02am 
@Kinsect Expansion can be made as a standalone addon, you can still look into existing resources and add more though
Kinsect Apr 22 @ 4:12pm 
shoot ^^;;
I (or other people?) was hoping to make a expansion or remake to the slime race ^^;;
or even port stuff from FU to the base/OpenStarbound (or as standalone mods) game like villages, codex, dungeons, and improvements ^^;;
Orchid  [author] Apr 21 @ 2:44am 
Quickly added a new picture to dye station mod so only description was changed.
Orchid  [author] Apr 21 @ 2:41am 
@Kinsect there is a retexture/color mod which is linked via missing photo on description. Also I'm sorry, I'm not the only author and there were a-lot of other people contributing to the mod, in which some have not been online for a long time. I can't just offer it as open source without their consent. FU integration was allowed a while ago though.
Kinsect Apr 20 @ 8:22pm 
Say is this slime race mod Open source? ^^;;
Kinsect Apr 20 @ 8:20pm 
Say where is that retextured Protectorate costume Set from?
Orchid  [author] Apr 2 @ 2:35am 
@Kinsect It's a vanilla item. Slime biomes appear underground. It's not a mod specific item. https://starbounder.org/Slime_Blob https://starbounder.org/Slime_Caves
Kinsect Apr 1 @ 4:32pm 
how do I get slime blobs?
Kinsect Mar 3 @ 2:27pm 
ap- sorry ^^;;
I thought you were compiling a bunch of races to make some new encounters with them
Kirbyfreak Mar 3 @ 2:58am 
@Kinsect
What? wdym again?