Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To troubleshoot mods you can use the "50/50 approach" or "binary search trobuleshooting": disable half of your mods, see if it works. If it works, then the culprit is in the half that you disabled. Then you can slowly enable half of the other half that you disabled, until you encounter the same error again. You found the culprit then.
Also don't forget to always provide your starbound.log when you report an error to mod authors. That would help authors to troubleshoot your issues.
Look at line 824 to 861. So many errors pointing to this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2058613520 (Unsheathe/Ready Animation). The log says there's a missing asset: sound.
There are also other errors, missing assets/frames from Mercedes-Sprintervan and techlabconsole2icon. The log doesn't say which mod that came from, maybe you know better.
These are the likely culprits. Possibly an NPC were readying their weapons but the sound is missing, so it spawns you back to the ship. Or, as you said you were going to a building when you spawned back, probably the missing asset from techlabconsole2icon was the one causing it. The game can't find the resource so it crashed you back to the ship.
No worries, I try to respond and help as much as I can, as long as it's feasible.
So, the issue of teleporting back to ships can be caused by various factors. Typically it's because the game detects something that is supposed to be there in the .world file, but it's no longer there, or that something has a malfunctioning script.
Usually this happens when someone uninstalls creature-adding mod like this one, or if a certain NPC has a broken script, or a monster/NPC wields non-existing weapon/non-existing attacks. It can be anything.
To better understand the issue: consult your Starbound.log!
Find the file in your Starbound installation, e.g. C:\Program Games\SteamLibrary\steamapps\common\Starbound\storage. If you open the file with something like Notepad and copy-paste all the content to something like pastebin.com , I can help pointing you to the right direction.
Find the respective .world file in your Starbound installation (e.g. C:\Program Games\SteamLibrary\steamapps\common\Starbound\storage\universe). The name of the file is based on the coordinate in the game. If you're confused you can just visit that world, make some changes there (place or remove a block or something), then leave. Go back to your folder, sort by modified, and the most recently modified should be that planet.
After you've found the file, delete it. Then you can uninstall the mod. Go back to your game, then your planet will be regenerated WITHOUT the mod's data baked into the file.
REMEMBER , if you've built something on that planet, everything will be reset. So make sure you want to start fresh.
As for your issue specifically, Nova, not being able to go past certain buildings is NOT an issue from this mod. You have something else going on.