XCOM 2
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Working Infiltrator Sneaksuits (Vanilla AND LW2 compatible)
   
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175.792 MB
5. feb. 2017 kl. 20.05
4. juni 2017 kl. 0.20
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Working Infiltrator Sneaksuits (Vanilla AND LW2 compatible)

Beskrivelse
-- Mod by CreativeXenos --
-- Texture optimization: Sacred Soul69
-- Modbuddy, SDK, Photoshop, Blender: ObelixDk --
-- Coding: Shadow 79 --
-- HUD Texturing: Zyxpsilon --

We now have a message board (if people are interested)
http://creativexenos.boards.net

First of all, please make this a formal welcome to Zyxpsilon to Team CreativeXenos :)

This mod is compatible with both Vanilla AND Long war 2

Bringing in the Infiltrator Sneak-suits from Metal Gear Online 3 to XCOM

The CreativeXenos team has decided to take the Infiltrator Sneaksuits (Cosmetic Skin Mod) and make it so much more!!

And for those of you that use GrimyLootMod this should be fully compatible

Version 2.2c
Removed "use default head" in the helmets archetype.. thought i did that before.. sorry about that.

Version 2.2b
Added textures back to male gear belt that got forgotten when adding the cable to it.. sorry about that guys

Version 2.2
Re-enabled the upper and lower face props
Moved the cable from intercom from chest to gear belt prop
Removed single arms but enabled 2 other versions in "Left arm" to allow for shoulder props
Fixed lenses shading error on CX Sneak Suit Mask No Tint
Fixed texture bug on CX Sneak Suit Mask Tintable (accidentally set the wrong bump file)
Split "butt" problem fixed (hopefully)
Tweaked pattern size on helmets
Fixed all the Vest bags so they should only follow the hips now


Version 2.1
Quick update to add Russian localisation provided by Bebop.. thank you for that

Version 2
First of all, the mod is now compatible with both vanilla and Lw2 play troughs.. Big props to Shadow79 for figuring out the code for that :)
Added 4 vests (male AND female) for extra flair under left shoulder props. All are tintable and supports patterns
Added 1 additional helmet for male and female
1 version of the armor and helmets are now tintable and both should support patterns
A LOT of cleanup of textures and improvements of texture files (Huge thank you to Sacred Soul69 for my constant change list to these items, and still keeping his cool)
Reduced the size of the female breast size (they seriously where way too big.. sorry to the teenagers ;))
Added Spanish translation by Zatrieb
Added German translation by Zyrrashijn
(Demo video here : https://www.youtube.com/watch?v=ObYR7wAO4p8 )

Version 1.2
Discovered a bug in the implementation of GrimyLootMod where every armor you would unlock would be one of these so I've changed the call for it.. to be honest i didn't properly test this together with grimys lootmod before release. this update should fix the problem

Version 1.1
Removed screen listener and DLC icon from the mod as people where reporting errors from them, so until the problem has been tested more there's no custom icon for body parts


ARMOR INFOMATION:

The "SNEAK SUITS" or in our case for this mod, the INFILTRATOR SUITS are designed to be just that... Infiltration style suits that grant bonuses to INFILTRATION TIMES as well as the wearer's MOBILITY, DODGE, SIGHT RADIUS and DETECTION RADIUS.
These Suits do not grant HP or ARMOR as other Armors in the game might. The Infiltrator Suit's primary purpose is to aid the soldier in getting in and getting out as quickly and quietly as possible.
So where these suits will aid in granting faster Infiltration times and granting some Mobility, dodge and sight radius bonuses in battle, they also grant a 10% to 20% smaller detection radius to the wearer (depending on tier of the suit).

The Tier 1 Suit or better known as the INFILTRATION SUIT can start to be built once a new (Infiltrator Tech) is researched. Infiltrator Tech will be unlocked after Alien BioTech. After researching Infiltrator Tech, you'll be able to start building tier 1 Suits.
Each suit is built as a single suit to keep in line with how LW2's single item building mechanic works. BUT... these suits can be upgraded as you progress through the game. Tier 2 or (ADVANCED INFILTRATOR SUITS) can be unlocked only after researching Infiltrator Tech and then Hybrid Materials.
Tier 3 or (SUPERIOR INFILTRATION SUITS) can be unlocked with Infiltrator Tech and Combat(Plated)Armor. And tier 4 or (ELITE INFILTRATOR SUITS) can be unlocked with Infiltrator Tech and Powered Armor. But just because you unlock a tier of suit, does not mean you’ll be able to build it right away.

In order to advance a suit from tier 1 to tier 2 and so on... you'll need the last tier suit as a building block for the next tier. So If you want a full tier 4 suit, you will need to start out with that suit as a tier 1 and build it up.
You can sell them and lose them in battle. But keep in mind, you sell them and or lose them and you'll need to build another tier 1 suit and start all over again.

As an added bonus... the tier 2 suit is also granted a grappling hook. Much like the Spider Armor has. This hook will carry over to tier 3 and tier 4. And once you get to tier 4 you'll be granted the Wall Phasing Ability.



ARMOR REQUIRMENTS BREAKDOWN AND ABILITIES: ALL SUBJECT TO CHANGE!!

(*DAR / ADAR = Detection Area Radius / Advanced Detection Area Radius)


(Infiltrator Suit)
Requirements:
Techs: Alien Biotech <---> Infiltrator tech (custom research made for this mod)
Engineers: 0
Supplies: 50 Alloys :0 Elerium Crystals :0 Cores :0

(Bonuses)
DAR*: 10%
Mobility: +1
Dodge: +5
Infiltration bonuses :-2 hours (Diminishing returns)


(Advanced Infiltrator Suit)
Requirements:
Techs: Alien Biotech <---> Infiltrator tech <---> Hybrid Materials
Engineers: 1
Supplies: 20 Alloys :4 Elerium Crystals :2 Cores :0
Other: 1x Infiltrator suit

(Bonuses)
Grappling hook
DAR*: 10%
Mobility: +2
Dodge: +6
Infiltration bonuses: -3 hours (Diminishing returns)


(Superior Infiltrator Suit)
Requirements:
Techs: Alien Biotech <---> Infiltrator tech <---> Hybrid Materials <----> Combat Armor
Engineers: 2
Supplies: 50 Alloys :5 Elerium Crystals :0 Cores :1
Other: 1x Advanced Infiltrator suit

(Bonuses)
Grappling hook
ADAR*: 20%
Mobility: +3
Dodge: +10
Infiltration bonuses: -4 hours (Diminishing returns)


(Elite Infiltrator Suit)
Requirements:
Techs: Alien Biotech <---> Infiltrator tech <---> Hybrid Materials <----> Combat Armor <---> Powered Armor
Engineers :3
Supplies :30 Alloys :5 Elerium Crystals :5 Cores :1
Other: 1x Superior Infiltrator suit

Bonuses
Wall phasing
Grappling hook
ADAR* : 20%
Mobility: +4
Dodge: +12
Sight radius: +1
Infiltration bonuses:- 5 hours (Diminishing returns)


Credits:
Original mesh from DeviantArt[thepwa.deviantart.com]
Pavonis Interactive for creating LW2 and the infiltration system
Kojima Productions LA / Konami for creating original models and Metal Gear Online
Faleg for help beta testing this bugger
German translation : Zyrrashijn
Spanish translation : Zatrieb
Russian translation : Bebop

Disclaimer:
Metal Gear Online is property of Kojima Productions LA / Konami and all rights belong to them.


FAIR USE NOTICE
This mod may contain portions of copyrighted materials the use of which has not always been specifically authorized by the copyright owner(s). As this mod is distributed for nonprofit and noncommercial purposes, and transform in some way the original copyrighted works and use them for a different purpose than the original ones I believe this constitutes a 'fair use' of any such copyrighted materials as provided for in section 107 of the US Copyright Law.

Everything in this mod has been gathered from free public access sites for modders and is made under fair use.
Populære diskusjoner Vis alle (4)
15
19. juli 2017 kl. 3.11
FESTET: Bugs goes here
ObelixDk
8
16. feb. 2017 kl. 4.17
German localization
Zyrrashijn
3
17. feb. 2017 kl. 6.08
Spanish translation
Zatrieb
189 kommentarer
Zyxpsilon  [skaper] 9. mai 2023 kl. 6.41 
@ZERO..

This was validated with LW2 (in principle, similar to "LWotoc" as well) way back in 2017 while considering the spawn process of custom "armors" as defined by *OUR* templates (MrShadow could explain in details).
If another mod interferes with activation of any suits, it has nothing to do with Vanilla or NOT! There are provisions already within the uc script(s) to hook Armors at common default assets when necessary.

Nothing stops users from just trying a quick install to verify.
Unsubscribe as you wish - i recommend the AML loader that can easily detect conflicts.
RustyDios 9. mai 2023 kl. 3.12 
I don't think so, as it is a vanilla mod .. the linked cosmetic only version -might- work though
ZEROASSASSIN3 8. mai 2023 kl. 17.53 
will it work for lwotoc?
ObelixDk  [skaper] 14. des. 2021 kl. 1.39 
since they are actual armors then yes you should be able to use them with other skins.. might have to install a mod to enable that though
killiankrieger 13. des. 2021 kl. 14.00 
Is it possible to use Infiltration Suite but with other cosmetic skins?
aNyyMORE 25. aug. 2021 kl. 13.41 
oh these suits look nice, hopefully we will see wotc version soon :)
Kollja01 5. aug. 2021 kl. 9.23 
thx for this mod, i like long war xcom 2 playing with this.
Mizuki 水城 泰士 3. sep. 2020 kl. 2.58 
Still no WoTC?
CaptSternn 1. juli 2020 kl. 1.48 
wtb actual Bebop mods thnx =[
MrShadow  [skaper] 4. mars 2020 kl. 16.17 
thats because these have not been updated to use WOTCs new shaders. All textures from X2 to X2WOTC got new shaders.