Total War: WARHAMMER

Total War: WARHAMMER

216 ratings
Ghastly Ghouls
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Graphical
File Size
Posted
Updated
22.428 MB
Jan 27, 2017 @ 4:58am
Mar 27, 2017 @ 2:45pm
10 Change Notes ( view )

Subscribe to download
Ghastly Ghouls

Description
I'm consolidating my VC reskins here: A Dirty and Ghastly Vampire Counts Reskin

Summary
This reskins the Crypt Ghouls (and their RoR), Crypt Horrors and Strigoi Ghoul King. No data is changed, only their appearance.

Update notes can be viewed in the Change Notes tab. + means new added, ! means a change.

  • Crypt Ghouls - Although still living, cannibalism and dark magic have corrupted these humans into depraved, gruesome creatures. (no longer green, pale, dirt and rashes etc. + 2nd unit variant + bloodied their weapons)
  • RoR Feaster Crypt Ghouls - caked in blood and grime (no longer blue)
  • Crypt Horrors - Former Crypt Ghouls which were granted a quaff of their vampire master's blood, causing a feverishly frantic appetite and transmogrifying them into raving undead monstrosities. (made them grey, veiny, dirty and added a 2nd unit variant)
  • Strigoi Ghoul Kings - dirtier, colour changed

Thank you to...
• daniu for creating the Pack File Manager[www.twcenter.net].
• DiegoDelaVega for creating a converter for the new dds texture format link[www.twcenter.net]
• kelstr and his brother-in-law for making and providing a Photoshop plugin for the new dds format link[www.twcenter.net]

Movie-type Mods
These are download links (Google Drive) for movie-type mod files which make changes to vfx files. Because they're movie-type they're unrecognisable to the TW mod manager and therefore can't be uploaded to the Steam Workshop. Instead you'll need to download the mod file from the link then move it to your game data folder ...\Steam\SteamApps\common\Total War WARHAMMER\data

Undead Eye Glow FX - Pick one (each changes the same file so you'll need to remove one to try a different one). These change the look of the eye glow fx of zombies and skeletons etc.
Unchanged (Cyan) Colour & Further View Distance[drive.google.com]
Red & Further View Distance[drive.google.com]
Green & Further View Distance[drive.google.com]
Glow Removed[drive.google.com]

Stink Cloud Removal - removes the cartoonish green clouds surrounding zombies and goblins etc.
No Stink Clouds[drive.google.com]

Campaign Map Vampire Mist - my edit of Lthelis vampire green mist (white instead of green, more opaque, see screenshot on my dirty and ghastly vamps reskin mod page)
White Mist and Fog for Vampire Corrupted Lands[drive.google.com]
41 Comments
GamerAced Jul 7, 2017 @ 8:09pm 
This gave me nightmares.
BURTGUMMER Jun 28, 2017 @ 7:48am 
i had just noticed corelations between the colors on the Unit Cards on my last session, idk how modding works and i do like the way they look! but mayybe change the colors on em back? and thats like a little baby maybe..no biggie.
AtticNote  [author] Mar 24, 2017 @ 7:00pm 
thanks and yeah that annoys me too gah
kelstr Mar 19, 2017 @ 11:11am 
Ali-TP - Brilliant my friend... I had been trying to increase the draw distance forever... so glad you figured it out !!!! This was my main gripe with the vampires !!! (although zombie eyes look much brighter than the skeletons... because of the model of the skeleton head.... (zombie heads are smaller, so the eye effect looks better) I think we need to make another vfx JUST for the grave guards and skeletons.... and adjust the XYZ coords to bring the effect out of the skull a bit... that would perfect this mod !!!
AtticNote  [author] Mar 19, 2017 @ 10:02am 
added Unchanged (Cyan) Colour & Further View Distance mod
AtticNote  [author] Mar 19, 2017 @ 6:55am 
Well I looked at the xml file for creature bale fire eyes which controls the colour and saw vfx_ref="wh_main_lib_creatures" so I thought maybe this ref file controlled more stuff so in that file I found emitter stats for eyes_fire_white and saw the term ParticleCullDistances and tested with different numbers worked out the z and w values seemed to control view distance. I put 1000 for both (up from 55) because really high numbers like a million didn't seem to work. I can't remember if I tried 2000 maybe that would work too.

Yeah I should put a vanilla colour one oops. :)
kelstr Mar 18, 2017 @ 3:32pm 
Ali-TP - Fantastic reskin... I was going to do the same; but no time lately.

I'm curious how you increased the draw distance for the eye glow? I was mucking around before trying to do the same but never got it to work !!! I'm just going to edit your mod to make the eyes the original color ;) perhaps you could post a variant of the eye glow with original glow colors for other people?
AtticNote  [author] Mar 8, 2017 @ 1:09am 
yeah sorry I've realised I was just saving it wrong in Ps with the new BC3 coder someone in the TW forums made. for some reason the feasters needed to be saved differently to the normal ghouls. I forgot to delete that bit from the description, having to juggle a lot of things at the mo. all i've doner is made the feasters darker and less blue but i'll upload it today so it doesn't look werid.
Erlik Mar 7, 2017 @ 8:08pm 
Hi, great mod, I am really enjoying scaring the shit out of imperial peasants using the new skins. Regarding the RoR bug, I have simply deleted the legs and body textures for the feasters and the mismatch dissapeared. After looking at the code, I think that the head textures for the feasters are placed in a different location and under a different name, but I am too inexperienced to figure out how they work. Anyway, thanks for the mod.
The Running Man Mar 3, 2017 @ 7:04pm 
I HATE THE YELLOW TRIANGLE OF DEATH