Total War: WARHAMMER

Total War: WARHAMMER

Ghastly Ghouls
41 Comments
GamerAced Jul 7, 2017 @ 8:09pm 
This gave me nightmares.
BURTGUMMER Jun 28, 2017 @ 7:48am 
i had just noticed corelations between the colors on the Unit Cards on my last session, idk how modding works and i do like the way they look! but mayybe change the colors on em back? and thats like a little baby maybe..no biggie.
AtticNote  [author] Mar 24, 2017 @ 7:00pm 
thanks and yeah that annoys me too gah
kelstr Mar 19, 2017 @ 11:11am 
Ali-TP - Brilliant my friend... I had been trying to increase the draw distance forever... so glad you figured it out !!!! This was my main gripe with the vampires !!! (although zombie eyes look much brighter than the skeletons... because of the model of the skeleton head.... (zombie heads are smaller, so the eye effect looks better) I think we need to make another vfx JUST for the grave guards and skeletons.... and adjust the XYZ coords to bring the effect out of the skull a bit... that would perfect this mod !!!
AtticNote  [author] Mar 19, 2017 @ 10:02am 
added Unchanged (Cyan) Colour & Further View Distance mod
AtticNote  [author] Mar 19, 2017 @ 6:55am 
Well I looked at the xml file for creature bale fire eyes which controls the colour and saw vfx_ref="wh_main_lib_creatures" so I thought maybe this ref file controlled more stuff so in that file I found emitter stats for eyes_fire_white and saw the term ParticleCullDistances and tested with different numbers worked out the z and w values seemed to control view distance. I put 1000 for both (up from 55) because really high numbers like a million didn't seem to work. I can't remember if I tried 2000 maybe that would work too.

Yeah I should put a vanilla colour one oops. :)
kelstr Mar 18, 2017 @ 3:32pm 
Ali-TP - Fantastic reskin... I was going to do the same; but no time lately.

I'm curious how you increased the draw distance for the eye glow? I was mucking around before trying to do the same but never got it to work !!! I'm just going to edit your mod to make the eyes the original color ;) perhaps you could post a variant of the eye glow with original glow colors for other people?
AtticNote  [author] Mar 8, 2017 @ 1:09am 
yeah sorry I've realised I was just saving it wrong in Ps with the new BC3 coder someone in the TW forums made. for some reason the feasters needed to be saved differently to the normal ghouls. I forgot to delete that bit from the description, having to juggle a lot of things at the mo. all i've doner is made the feasters darker and less blue but i'll upload it today so it doesn't look werid.
Erlik Mar 7, 2017 @ 8:08pm 
Hi, great mod, I am really enjoying scaring the shit out of imperial peasants using the new skins. Regarding the RoR bug, I have simply deleted the legs and body textures for the feasters and the mismatch dissapeared. After looking at the code, I think that the head textures for the feasters are placed in a different location and under a different name, but I am too inexperienced to figure out how they work. Anyway, thanks for the mod.
The Running Man Mar 3, 2017 @ 7:04pm 
I HATE THE YELLOW TRIANGLE OF DEATH
Diremerc Mar 1, 2017 @ 1:23pm 
Still it's nice to see that exclamation mark go away
NeverBackDown Mar 1, 2017 @ 10:43am 
Stop asking for updates. YOU DONT NEED IT. Graphic mods don't need to be updated.
Sifridus Mar 1, 2017 @ 3:01am 
Please update for Bretonnia DLC, this is a most essential mod! :D
Jerran Feb 28, 2017 @ 5:17pm 
update?
TheGrandSirPiggy Feb 26, 2017 @ 5:36am 
I`m soooooo glad you decided to make that mod visible again! That is by far my favorite TW W retexture (even better than this ghoul one imo)! I just can`t look at cair wraiths again after playing with that! As you said, the woodelf update broke some of the files. Now, I`m not a modder, but some other moders that use custom made textures for their mods (Kelster, Guv) manage to fix their mods about 2 weeks ago! If you didn`t already, you might want to contact them. Maybe they can help out! Would love to play with that mod again! P.S: Any new vampire retextures planned?
NoSkill Feb 9, 2017 @ 9:42am 
You were the creator of that gorgious mod for the etherial units!??
Man your work is just PERFECT, evn just to look at the pics in the workshop is just scariing me a bit :D
CapybaraConnoisseur Feb 9, 2017 @ 6:29am 
Ahhh so you also made this mod, I've been using it for some time, well when it was working. It was also great to see improved ethereal units. I spend more time with VC so looking at the units is mandatory. I kind of wish CA could improve texture on most of models, especially Grave Guard is somewhat mehhh, TT models were better I think. And Black Knights also have the same model which is shame.
AtticNote  [author] Feb 9, 2017 @ 6:12am 
I've already made that mod xD it's broken at the mo so I made it private, I'll make it visible again http://steamcommunity.com/sharedfiles/filedetails/?id=781733112
CapybaraConnoisseur Feb 9, 2017 @ 4:16am 
Fantastic work on that, looks really good, community is doing better textures than CA at the moment.

I have question, would you consider doing Cairn Wraiths? I mean with this kind of look from original artwork, Black burial robes and all that
http://vignette3.wikia.nocookie.net/warhammerfb/images/a/a5/Cairn_Wraiths.png/revision/latest?cb=20150922084229
NoSkill Feb 8, 2017 @ 10:55am 
They look preatty intimidating though, exspecially strigoi
Destroyosaur Feb 6, 2017 @ 11:44am 
i agree, thyre a little too balck, stakr black can look really gawdy
AtticNote  [author] Feb 6, 2017 @ 3:56am 
@benk That's good point. I was gonna make him pale like the ghouls then... forgot and made him dark. I should make the horrors lighter too.
Benk Feb 6, 2017 @ 2:27am 
Great mod. But just curious, why the strigoi ghoul king too ? As a vampire he is most of the time depicted pale ^^
NoSkill Feb 2, 2017 @ 11:31am 
Their look made me sick............ great work :D
Razorhex Jan 31, 2017 @ 2:27pm 
Great skins, they are truly creepy looking now. Excellent work!
Witcher Jan 31, 2017 @ 6:58am 
shit dont move of my game -.-
Le Gerrothorax Jan 30, 2017 @ 12:04pm 
Hey Ali-TP , here some image that i've made you may use ! http://imgur.com/a/wPJGs
Preferred Pronoun Jan 30, 2017 @ 8:18am 
Finally, a reskin for ghouls!
Hawk Jan 29, 2017 @ 1:33pm 
This is excellent, I hope one day to see the ethereal mod again, but great to see you improving other units!
StrangeAK47 Jan 29, 2017 @ 5:56am 
nice work :8bitheart:
Destroyosaur Jan 28, 2017 @ 12:51pm 
yeah, i dont want to use this mod till the Ghoul king i done, but i will ABSOLUTELY use it then. good work
AtticNote  [author] Jan 28, 2017 @ 9:37am 
No I have it I'll make it

this mod doesn't change xml.material files so it's okay

no probs :)
Kamikrazy Jan 28, 2017 @ 9:00am 
Any chance of the Strigoi Ghoul King Lord getting a matching reskin. Or is DLC stuff off the table?
Marc von Carstein Jan 28, 2017 @ 5:19am 
nice mod dude, thx :D
Guvenoren Jan 28, 2017 @ 3:26am 
How did you reskin while the xml.material files are corrupted?
小笼包 Jan 27, 2017 @ 10:21pm 
Very well done, and good explanation on why you choose it, i was going to say maybe try making the crypt horrors look more bloody, but your understanding makes sense as well.

Oh wow, seems you are already working on a update with the issue. Thats great, hope to see more cool reskin mods from ya in the future!
cdj1506 Jan 27, 2017 @ 4:51pm 
very impressive!
Reverend Belial Jan 27, 2017 @ 11:58am 
That looks a lot better.
Hashbrown Jan 27, 2017 @ 10:59am 
Holy shit..gods work man
Hattori Jan 27, 2017 @ 8:50am 
This looks like a big improvement. I've never liked having these on the field because they looked a little bit out of place in my opinion. Definetly darker now.
Decomposed Jan 27, 2017 @ 6:30am 
Welcome back Ali :)