XCOM 2
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LW2 Tactical Suppressors
   
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Tags:  weapon
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3.551 MB
Jan 18, 2017 @ 3:27am
Oct 9, 2017 @ 4:16am
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LW2 Tactical Suppressors

In 1 collection by Musashi
Musashi's Stealth Overhaul
6 items
Description
THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

Adds silent kill mechanics to LW2 suppressor attachments

This mod extends the LW2 suppressor weapon attachements to allow staying concealed with a successful killshot.
It does NOT replace the default behavior (reduced infiltration time, no noise), its just an addon.

If you do not use LW2 you can sub to CovertOps Gear for silencers.

V 1.2 Custom Silencer Sounds for Conventional, Magnetic and Coil Guns
V 1.1 Shadowstrike debuff
V 1.0 Initial release

Basic Suppressor
Increase suspicion by 20
* Allows silent kills
* Adds Ambush ability

Advanced Suppressor
Increase suspicion by 15
* Allows silent kills
* Adds Ambush ability

Elite Suppressor
Increase suspicion by 10
* Allows silent kills
* Adds Ambush ability

Ambush
Overwatch a single target with Covering Fire. This attack may critically hit.
If you kill the target you may remain concealed and gain Suspicion Level depending on suppressor.
Ambush can only be activated while concealed.
Sniper can use this only with 2 AP left (Snapshot Sniper excluded)
For more information about suspicion check silent kill mechanics below.

Silent kill mechanics
Whenever you successfully kill someone using a suppressor,
you remain concealed but you gain a certain suspicion level (depending on the suppressor).

Then you next stealth kill has a chance of (current suspicion level * current detection modifier)% to break your concealment even if you kill your target.

If nobody of your concealed soldiers silently kill for one round your suspicion level decreases by 10.
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

For example your current detection modifier is 0.8 (you carry a smg) and you have a current suspicion level of 40,
your next silent kill has a chance of 32% to fail (40 suspicion level * 0.8 detection modifier).
If you miss your shot or don't deal enough damage to kill your target your concelmeant breaks no matter what.
The detection modifier is capped at 0.5 minimum for this calculation.

If you silently kill a enemy from an unactivated pod,
the rest of the pod will be activated and get a scamper move to take cover or search for you.

There a two modes: Global Suspicion (the default) where you have one suspicion level for all you troops
and Individual Suspicion where the level is tracked for each soldier individually.

You can turn off or tune this mechanic in the XComStealthOverhaul.ini.

Note if you are using more of my stealth mods you will have multiple XComStealthOverhaul.ini files.
Then you will need to first remove a config entry (by addind a "-" before the line) and then add it ("+") so your changes survive the xcom 2 config cascade.
For example you want to turn of the mechanic:
-bUseSuspicionMechanic=true
+bUseSuspicionMechanic=false


Weapon Category based suspicion

Weapon Category also modify the suspicion per shot:

Pistol: -5
Smg: 0
Rifle: 5
Sniper Rifle: 10
Shotgun: 15
Cannon: 15

Final suspicion increments per weapon category and suppressor:

Weapon Category
Basic Suppressor
Advanced Suppressor
Elite Suppressor
Pistol
15
10
5
SMG
20
15
10
Rifle
25
20
15
Sniper Rifle
30
25
20
Shotgun
35
30
25
Cannon
35
30
25

Shadowstrike Debuff
Since Shadowstrike gets pretty op with this mod you will get a negative modifier to hit and crit chance equals to your current suspicion level.
So Shadowstrike gets less effective the more suspicion you accumulate.
if you don't want to use the debuff you can set

bUseShadowStrikeDebuff = false

in XComLW2TacticalSuppressors.ini

Custom silencer sounds
This mods features a silencer sound overwrite for conventional-, mag- and coil weapons.
The sound is only overwritten if the weapon has a supressor attached of course.
If you don't want that feature set

bUseSoundMapping=false

Credits
Everybody at Pavonis Interactive for the LW2 mod!
Suppressors are part of the LW2 mod. This mod only extends their functionality on the tactical layer.

Donations
Since you asked for it. Please feel in no way obliged to donate anything. Also note any donation doesnt entitle you to demand any feature/bugfix/whatever. See it as a tip if you really like my work.

donate link[www.paypal.com]
Popular Discussions View All (2)
0
Jul 5, 2019 @ 8:37am
How to make invisibility turn off even when killing? Is it possible?
Skerta
338 Comments
ItsDaKoolaidDude Aug 20, 2024 @ 6:20pm 
but what is the item id
VS-lockon May 2, 2023 @ 5:39am 
LWOTC pls
rich1947p Apr 28, 2023 @ 7:37am 
For anyone wanting LWOTC compatibility read the first line of the description.
Rusty | SkyPaladin Feb 4, 2023 @ 3:51am 
LWOTC compatibility please?
Mirrorless Jan 29, 2022 @ 4:59pm 
Any plans to convert this for LWOTC? I'm sure it's not a simple task, but I really enjoy this mod and would love to use it in my new playthrough. Anyway, thanks for making this mod!
Skerta Jul 5, 2019 @ 8:35am 
How to make invisibility turn off even when killing? Is it possible?
brkzmnww55 May 31, 2019 @ 4:18pm 
when i kill enemies while using concealed suppresor,other enemies of the pod cant see anyone,my other guys cant see anyone,LoS breaks,even when i save&load wont fix the issue,i looked through config files there are some options but i dont know which one will fix it or not,can anyone has knowledge about this,thx
juhamac May 21, 2019 @ 6:55am 
Worked well throughout LW2 campaign.
只为 Jan 23, 2019 @ 7:35am 
mybe the ini file in here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\844955101\Config
只为 Jan 23, 2019 @ 7:34am 
like this mod !
something happen
when i kill the last member of a pod and no other enemy saw/sees me
but the suspicion level not resets to 0?
it work right in Global Suspicion and wrong in Individual Suspicion

is this intended?